“CustomHOME” is a plugin that makes HOME MENU more convenient.
Changes:
[fix]ifx battery icon.
[add]add brightness display.
[change]Changes to the selected point at the top when you redisplay the menu.
[add]Supported pspstates
“CustomHOME” is a plugin that makes HOME MENU more convenient.
Changes:
[fix]ifx battery icon.
[add]add brightness display.
[change]Changes to the selected point at the top when you redisplay the menu.
[add]Supported pspstates
PSP3DPlugin is a plugin which enables anaglyph 3D graphic in retail games.
Changes:
* New game support: Monster Hunter Freedom Unite
* In-game 3D-Mode change possible. While keeping L-Trigger and R-Trigger pressed you could use the following keys to “play” with the 3D appearence while the 3D mode is active in the game you are playing:
* Left/Right of the digi-Pad is changing the shift amount of the anaglyph colors
* 3D activiation key (default is NOTE) to toggle the anaglyph colors from red/cyan to geen/pink and to yellow/blue…
You’re a tiny thunder fellow trying to pass through some king of dangerous thunderstorm!
Changes:
– Savefile now binary & default background color correctly set (was black before, it’s visible whenever the savefile can’t be read)
– The saving code now looks really better!
CubicVR is a 3D Engine, also working under Dreamcast and Playstation Portable. If you are into 3D coding, you might want to check CubicVR out!
CubicVR Dreamcast (23-06-2011)
CubicVR PSP (24-06-2011)
Thanks to http://www.dreamcast.es/news.php?readmore=464 for the news.
CubeMania by Sand3r is a PSP homebrew application featuring 3 small puzzle games, called FillUp, Matrix and Slide. They’re all quite similar to each other as they have the same design and idea: a game board that’s made out of cubes, basically just squares.
Quote:
– FillUp – Level 26 fixed: it was unable to solve;
– Previously selected theme now applies automatically at start up;
– Possible to test your newly created levels;
– Matrix is now even more bug free. A rare bug might came up about ‘solving’ the level, while that wasn’t the case * Thank you Mad Mark for all your support
– In PushIt it’s no longer possible to push a crate to the next row when you push it against the outer edge (like word wrapping);
– Added some more advanced PushIt levels.
Kyle Luge comes up with his first full blown Playstation Portable homebrew game named TimeCube. It features multiplayer adhoc competitive play and single player modes!
Thanks to http://www.dcemu.co.uk/content/92666-TimeCube-2.0-Beta-Released for the news.
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
Revision 719
[=>] Merged from Dev branch:Rev 309 – Salvy
[+] Use sscanf to speed up parsing of addr and value for cheats (Now both addr and value are retrieved in one go, and also avoids unnecessary conversions)
Rev 310 – Salvy
[!] Made WarnMemoryErrors debug only
Rev 311
[~] Silly error that broke sram saving
Rev 312 – Salvy
[!] Trap r0 write in LW (fixes San Francisco 2049 crashing when race is about to start)
[+] Added debug code to detect r0 writes
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0
Dave Gnukem is a 2D scrolling platform shoot-em-up. It is very similar to and inspired by Duke Nukem 1. The initial port was done by deniska in 2006. It seems a user named lukensteinz has done a little bit of code cleaning, while also getting it to work on newer firmwares,
LameCraft by Drakon is a game heavily inspired by Minecraft, where you can destroy or build block worlds.
Changes:
– day/night cycles
– sun and moon on the dynamic sky
– light source blocks
– torch block,lamp block
– option in game menu to freeze day time
– additional memory for psp slim owners
– option in About menu to check online for new version
Codetactics updated their multi platform, 3D, top down, arcade style helicopter game Mobile Assault.
Changes:
Features
* Added a tutorial mission.
* Added a 27th Mission called ‘While They’re Down’.Bug Fixes
* Fixed bug where restarting the mission may result in the selected weapon being different to the weapon indicated on the HUD.
* Fixed bug with the mission ‘A Dish Not To Break’ where the mission didn’t fail if the radar site is captured within 120 seconds.
* Fixed bug where the cannon of a crashed helicopter was not fading out with the rest of the helicopter.Improvements
* AI helicopters fly slightly slower than the player.
* When landing at a helipad, the helicopter will automatically align itself so as to land at the centre of it.
* In game messages can now display on top of the upgrade panel (when used from a helipad).
* Fixed lots of typos in the in game messages.Coming soon
* Spanish and French translation.