Another CFW for the PSP is around, this one claims to be “most compatible Aftermarket Custom Firmware”. Please be aware that modifying your Firmware might brick your PSP and will break you warranty!
Krap-PSP is a “swiss army knive” for PSP.
Features:
*Enable/Disable psp from charging
*Automatically set cpu/brightness to low
*Automatically sleep on a certain battery percent
*Easily execute Shutdown,Sleep,Reboot(VSH) on a key combo
*Set auto timer for sleep and shutdown
*More Idle feature options
*Manipulate CPU speed
*Manipulate Brightness level
*Manipulate psp LEDs
*Easily detect the psp motherboard version
*Take screenshots
*Text battery warning
*Sound battery warning
*UPtime
*Put psp in music mode(Cpu goes to 80mhz,brightness/Led off that is inspired by hold plugin)
*Reset a game on key combo(ISO only)
*Paused a game on key combo(ISO only)
*Display the battery/cpu/and psp information
*Easily customizable
Changes:
[!]Fix a bug in powersaver manipulation
[!]Fix a bug in LED manipulation
[!]Fix a bug in mobo detection
[!]Re-arrange Krap infos
[!]In-game sounds will suspended when krap menu is open(to avoid crash?)
[!]When paused(SELECT+RIGHT), only user_main will be disabled
[!]Increased thread delay to avoid low framerates when krap menu is open
[!]Change UsePspgo_MS = 1 to UsePspgo_MS = 0 ( set it back to 1 if you want to use mem. stick instead of internal mem.)
[+]Added 4 mobo detection(TA-092 – TA-095)
[+]Added Psp type in krap info
[+]Added the ability to see the volume bar in game(without having pressing the HOME button)
[+]Added new menu called “MISC” – somehow its not yet complete
[+]Added the ability to see all the active threads from MISC menu
[+]Added krapy stuff like “Test Buttons” in MISC menu
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[=>] Merged from Dev branch:
Rev 306 – Salvy
[!] Remove country ID line from cheats to speed up cheat parsing (this was redundant anyways, since we now insert that info in the name itself)
[!] Updated entry of Aerogauge as an example how cheats are formatted now.Note : All cheats need to be updated!
Rev 307 – Salvy
[!] Simplified DMA_PI_CopyFromRDRAM (we only for DOM2/ADDR2 anyways)
[!] Simplified WriteValue_Cartridge (Added notes too for games that write to ROM in DOM1/ADDR2..)
[!] Moved RTC READ out of ProcessEeprom to keep code clean, and added an assert for NOP cmds in PIF.
[~] Killed a couple of dead externals
[!] Signed extend DADD/DADDU and also operand in 32bit (fixes Excite Bike and saves 4 ops)
[~] Small clean ups here and there..
Rev 308 – Salvy
[!] Small fix for cheat names
[!] Updated all cheat entries
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[=>] Merged from Dev branch:
Rev 302 – Corn
[+] Implemented RumblePak support
[+] RumblePak / MemPak option added to global options (RumblePak shakes screen when active).Note: Enable RumblePak before booting ROM (also enable clean scene if there is garbage left on screen when shaking)
Rev 303 – Salvy
[!} Separate rumblepak from mempak to avoid any conflicts and keep code tyde
Rev 304 – Salvy
[!] Corrected regression in dynarec from 366 that caused random lock ups in several games
Rev 305 – Salvy
[~] Forgot to revert these in 644
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0
DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.
Changes:
[=>] Merged from Dev branch:
Rev 299 – Salvy
[~] Small optimizations in ProcessEeprom/ProcessController
Rev 300 – Salvy
[+] Added a hack to fix the shadows in ISS64
[-] Remove delay when entering pause menu in PHAT PSPs
Rev 301 – bdacanay
[+] Added cheats to a lot of popular games
[+] Repaired some incorrect Kirby 64 blends
[!] Forced a Hexen blend to fix the invisible hands
[+] Added a blend to fix the shadow issue in Killer Instinct Gold
[!] Forced a Killer Instinct Gold blend to partially fix the characters and HUD
[+] Fixed the Pokeball blend in Pokemon Stadium 2WARNING : Before using rev 715+ back up your saves first!
http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0
PokeMini is an Open-Source Pokemon Mini emulator for various systems.
Changes:
Debugger is now complete!
Reordered menu items better
Added Dingux platform (Thanks coccijoe for the port src code)
Fixed issue of sound going out of sync
Separated piezo filtering (now works with any sound engine)
Fixed result of SUB instruction with decimal mode
Fixed PRC rate divider
Corrected some options in configurations file
Multicart support
Made sure shared EEPROM and cfg files are only saved on emulator’s executable directory
Added “Sync cycles” option that allow to trade between performance and accurancy, higher value can speed up emulation but may cause problems
Pressing Left/Right while browsing will now page up/down, selecting drive is now C+Left and C+Right
Unofficial colors palette changed (but still backward compatible)
New zooms: 5x (480×320) and 6x (576×384)
Loading ROM from ZIP package is now supported
More palettes and 2 custom ones, they can be edited by pressing A
Win32 platform is now fixed and updated
Joystick can now be re-defined in portable devices
SDL Only: Keyboard can now be re-defined under “Platform…”
Dreamcast Only: PAL/NTSC can now be selected under “Platform…”
NDS Only: Added FPS counter and rumble pak level adjustment
PSP Only: Zoom from 1x to 4x can now be changed under “Platform…”
LameCraft by Drakon is a game heavily inspired by Minecraft, where you can destroy or build block worlds.
Changes:
– cleaner code (less warning while compiling)
– small changes in transparent object rendering(still lot to change)
– fake shadows in the corners
perli55 released the fourth revision of his 2D Minecraft interpretation “MindCraft”.
Changes:
* Fixed the bug that you couldn’t save with a ghost spawner in your map
* Loading bar when you open game
* “Not enaugh memory” error while saving fixed and the time it takes to save is reduced for large saves
* Added difficulty option, “Simple” means no ghosts ,”Good” means ghosts only spawn in the dark and underground, “Badass” means they can spawn in light aswell, but chances are really small and they’re weaker
* Added health potion that makes you invincible for 10 seconds
Desert Stunts by gorglucks is a car game with different missions, such as destroy things, race against time, etc. You can unlock trophies and medals plus choose from 7 different vehicles!
PSProtectMySystem by FraPSP98 serves to protect your PSP with a password that will be required at the startup of the system. It might be useful to protect your PSP and your data from unwanted people.