Polygunwars is a clone of the BIZARRECREATIONS 360 arcade shooter, developed in C++ using JGE++ libraries.
You play as a 9 year old boy in a game about his absolute dream: a world made of candies! Your role is to guide Nikwi through all the 30 levels, eat all the candies in each level and avoid the monsters and the hazards that each level has. Nikwi has a talent on jumping high – although his falls are not as good as he would like – and this is his only armor against the monsters which try to turn his dream into a nightmare.
You play as a 9 year old boy in a game about his absolute dream: a world made of candies! Your role is to guide Nikwi through all the 30 levels, eat all the candies in each level and avoid the monsters and the hazards that each level has. Nikwi has a talent on jumping high – although his falls are not as good as he would like – and this is his only armor against the monsters which try to turn his dream into a nightmare.
Here is a new release of AFKIM (Away From the Keyboard Instant Messenger), the instant messaging application for PSP written by Danzel!
This version fix a critical issue (thanks to LegolasFett for reporting). Previous versions of Afkim don’t work anymore due to several changes in the authentication messages sent by the bitlbee server.
Have a look to the file README-irkbd.txt for mapping informations etc …
The IR keyboard part has been tested using a Targus Universal IR Wireless keyboard.
MK2k released an updated version of Kakuro Nichiyou into the Neoflash Coding Competition 2008, previously released at PDRoms Coding Competition #3.99
Written in C++ using the JGE++ Engine by Dr. Watson, Kakuro Nichiyou presents 234 hand-picked/created Kakuro Puzzles for you to play and to let the built-in solver solve for you.
Features:
– Kakuro Nichiyou features 234 hand-picked/created Puzzles from Puzzlemakers all over the world. Permission granted by Otto Janko, a great Puzzle collector, visit his website: www.janko.at
– Play Kakuros by setting numbers in the free fields, you can even make “notes” in each field (small numbers from 1..9)
– In Kakuro Nichiyou you can save your current progress to one of 20 different save slots.
– Kakuro Nichiyou features a solver which is work in progress. In the current state it is able to solve 203 out of the 234 Puzzles completely. It cannot find a solution for the other puzzles but gives you the found notes of the remaining fields (or maybe just a good laugh =D).
Pong “in space”.
Look Out! is a simple Lua coded game. Yor goal is to reach the other side of the screen avoiding multiple bullets.
The aim of the game is to pop as many bugz as possible by starting a chain reaction of bugz popping. Each level has a varying amount of available bugz and a set target for the number of bugz you must pop to advance to the next level. You only get one attempt per level, so choose your initial position wisely, timing is key!
One day Dororo found he had run out of tea and lacking exercise decides to trek into the forest and up the mountain to collect some more tea leaves (special brew no.3).
Along the way Dororo soons finds someone has been dropping little tied up bags. He decides to collect them all and follow the trail so that he can give them back.
Bumper Harvest is a tribute to a very popular (and very addictive) casual game for the PC.
Instructions:
Use the D-Pad to aim the ball launcher left and right.
Hold down L to fine-tune your aiming.
Fire the ball by pressing X.
As the ball hits the small bumpers, they light up and are removed from the
field. Hit all the red bumpers to progress to the next level.Red bumpers are worth 200 points; all others are worth 100 points.
Green bumpers give you 3 targeting guides each. There are two on each level.
Hold down R while aiming to use a targeting guide.
Guides are not saved between levels, so use ’em or lose ’em.
The yellow bumper gives you a bonus score multiplier. There is one on each level. All bumpers hit after the yellow bumper on the current shot are worth 10 times their normal score.
There are also two fixed bumpers on each level which are simply obstacles, and two active bumpers which give the ball a boost.
At the bottom of the screen is the return chute, which gives you a free ball if the ball lands in it at the end of the shot.