Simple yet entertaining game demonstrating the possibility of motion integration and pseudo 3D in Lua.
This is an educational tool for PSP which “aids” students in areas of Algebra I, Algebra II, Calculus/PreCalculus, Physics I and Physics AP and any type of math with use of inbuilt calculator.
It spans a total of 45+ Equations. The usage is simple: user simple inputs the variables for equations/formulas and it does pages of tiresome work automatically and INSTANTLY.
NoSens doesn’t have much sense, as you can already guess.
Use the controls on your PSP and this program shows you which button you press etc…
Nothing really useful…
Here is a new version of Red Squirrels RSPsar Dumper! This version adds compability with the new 3.93 Firmware.
Here is an attempt to bring Google Maps to the PSP with a simple interface. This program is not using the Google Maps API (except for address search), it is retrieving the images directly.
Changes:
added Virtual Earth and Yahoo! Maps support (thanks to boomerang for the idea)
address search menu
customizable cache size
added an option to load neighborhood to cache
switched to TTF font
fixed a bug with favorites
new buttons mapping
Other release notes:
I hope you will enjoy it!
The Virtual Earth and Yahoo Maps support was quite easy to add since the tile system is very similar to Google Maps.
The address search menu uses the Google Maps API, with a static API key in the source code. In fact I realized the API key is not “secret” since it is visible on a website source code for example. However, if it generates too much traffic it might be disabled…You can now setup PSP-Maps to have a very big cache. And you can use the “load neighborhood” option to load the tiles around the current position in the cache, with a large radius (useful to generate a map for offline usage).
Color Mixer is a Homebrew Application coded in LUA which allows you to create your own colors by modifying RGB values from 0 up to 255. You’ll have to define two colors, and the result of the sum of these two colors will be shown.
This Homebrew not exactly mixes colours, but calculates sums of R values, V values and B values you have defined.
Here is [PSP] BoxMan PSP v1a for the recently held PDRoms Coding Competition (PDRC) #3.99 – //phpbb/viewforum.php?f=59 – sponsored by Superfighter Team ( http://superfighter.com/ ), CSW Verlag ( http://www.go64.de/ ), Mindcandy DVD ( http://www.mindcandydvd.com/ ) and PDRoms. This entry has been submitted by Judas.
Description:
BoxManPSP is a clone of BoxMan 2.4 for Palm OS, originally coded by CRMobilIT. The original 172 levels are included. As of this release, two more level packs are ready to download for an expansion of over 11,000 levels.
The object of the game is to push all the brown (moveable) blocks, onto the blue diamonds. When there are no moveable blocks left, you complete the level. Simple in theory, but challenging.
Here is Kakuro Nichiyou PSP v1.0 (Newspaper Edition) for the recently held PDRoms Coding Competition (PDRC) #3.99 – //phpbb/viewforum.php?f=59 – sponsored by Superfighter Team ( http://superfighter.com/ ), CSW Verlag ( http://www.go64.de/ ), Mindcandy DVD ( http://www.mindcandydvd.com/ ) and PDRoms. This entry has been submitted by MK2k.
Description:
Kakuro Nichiyou PSP NE 1.0 is a Game where you can play different Kakuro Puzzles.
Read this link to get the hang of Kakuro, which is actually the younger brother of Sudoku: http://en.wikipedia.org/wiki/Kakuro
Kakuro Nichiyou is written in C++ using the JGE++ Engine by Dr. Watson.
Features:
– Kakuro Nichiyou features 140 hand-picked/created Puzzles from Puzzlemakers all over the world.
– Play Kakuros by setting numbers in the free fields, you can even make “notes” in each field (small numbers from 1..9)
– In Kakuro Nichiyou you can save your current progress to one of 20 different save slots.
– Kakuro Nichiyou features a solver which is work in progress. In the current state it is able to solve 97 out of the 140 Puzzles completely. It cannot find a solution for the other puzzles but gives you the configuration of the notes of the remaining fields.
Here is Mega Drops for the recently held PDRoms Coding Competition (PDRC) #3.99 – //phpbb/viewforum.php?f=59 – sponsored by Superfighter Team ( http://superfighter.com/ ), CSW Verlag ( http://www.go64.de/ ), Mindcandy DVD ( http://www.mindcandydvd.com/ ) and PDRoms. This entry has been submitted by daaa57150.
Description:
Mega Drops is a puzzle game combining many cool things from the puzzle games you know. The gameplay is very close to the wonderful “Puyo Puyo”: a pair of blocks fall from the top, and you have to put it on the blocks stacking on the bottom so that the shapes match. You can rotate, move, and make the pair fall faster. Collide 4 blocks of the same shape and they explode. But unlike Puyo Puyo, Mega Drops is a solo game: your goal is to resist until the end of the level, by eliminating the lines coming from the bottom.
Mega Drops adds a lot more to that gameplay: some unique features and others inspired by “Tetris Attack” and “Magical Drop 3” for a great combo system and nice gameplay. Add to this some “Lumines” and “DJ Max portable” style (in 4 colors!), good electro music and you have it: Mega Drops.
The game contains 2 very different levels (in gameplay & style) each available in 3 difficulty modes.
The game also features a nice tutorial to get you started.
Mediumgauge has updated his file explorer/watcher “PSP Filer.”
Changes:
filer:
– added Bulgarian mode.
– added a feature to change length of drawing file name (short, middle, long).
– removed a feature to mark/unmark all of subfolder’s files by analog left/right.
– changed to ignore extract-memory-size written in a RAR file because Filer could not extract it that expects more than 22MB.
– fixed a bug that Filer could not play low sampling rate WAV files correctly.