Category: Playstation Portable
Akop Karapetyan can’t stop coding/porting emulators for the PSP. Here is his new port:
Caprice32 PSP is a port of the Caprice32 emulator to the Sony PlayStation Portable platform. It’s written in C/C++ and uses GU (Graphical Utility toolkit) for rendering.
http://psp.akop.org/caprice32
Motion Pong actually has been developed for the “Neoflash PSP Motion Kit”. It is a simple pong-game. The difference to other pong-games are the controls.You do not move the paddle with any keys, you just move it via the Motion Kit.That means you can move the paddle by tilting your PSP.
http://forums.qj.net/f-psp-development-forum-11/t-release-motion-pong-01-128095.html
The goal of the game is to shake the baby without getting seen. If you are seen shaking the baby, you lose your points. You win when you get 2000 points.
This game shouldn’t be taken too serious, keep in mind it’s just a game.
This game requires the Neoflash PSP Motion Kit!!! It wont work without it.
http://forums.qj.net/f-psp-development-forum-11/t-release-motion-baby-shaker-10-128155.html
Andrea Badiali has released the first 3rdparty Nanodesktop application. This homebrew provides a calculator, a text to speech synthetizer and a WAV/MP3 graphical player.
It is based on the API of Nanodesktop library. This is a simple beta program, following versions will be released.
http://forums.qj.net/f-psp-development-forum-11/t-release-visual-application-v01-128167.html
Sakya has updated his light weight MP3 payer “LightMP3”. A changelog is available in italian language on his page.
Update: 17:39:
Changelog from it’s QJ.net release thread ( http://forums.qj.net/f-psp-development-forum-11/t-release-lightmp3-version-160-final-128158.html ):
-Added: support to kernel 3.71 and S&L
NOTE: in kernel 3.71 the bus cannot be properly set, so it’s stuck @ 95Mhz.
-Added: support to ID3v2 tag (many thanks to Xart!)
-Added: the app restores initial volume when exiting
-Added: the app saves the volume level when exiting and restores it next time is started.
-Added: Replaced the exit screen with a custom one
-Fixed: USB connection problem, no more need to copy prx from your flash0.
-Fixed: Going up one level in the file browser will select the diretory you were in (and not always the first)
-Fixed: Removed exit pressing TRIANGLE (exit only with HOME)
http://sakya.altervista.org/new//index.php?mod=read&id=1195649581
ModPlay was written in LUA by Spike_132000. At the Moment, the Application can play MOD, XM and IT Files.
Spike_132000 is asking for feedback, so if you have some spare minutes, you might give him your thoughts.
http://forums.qj.net/f-psp-development-forum-11/t-release-modplay-128113.html
Stackless Python is an enhanced version of the Python programming language. It allows programmers to reap the benefits of thread-based programming without the performance and complexity problems associated with conventional threads. The microthreads that Stackless adds to Python are a cheap and lightweight convenience which can if used properly, give the following benefits:
* Improved program structure.
* More readable code.
* Increased programmer productivity.
http://code.google.com/p/pspstacklesspython/
Notaz has updated his port of PicoDrive for the PSP. It’s a Genesis and Sega CD emulator.
Changes:
fixed a bug which prevented to load any ROMs after testing the BIOS.
fixed incorrect CZ80 memory map setup, which caused Z80 crashes and graphics corruption in EU Mega CD model1 BIOS menus.
added additional “set to 4:3 scaled” display option for convenience.
added an option to disable frame limitter (works only with non-auto frameskip).
A compatibility thread can be found here: http://www.dcemu.co.uk/vbulletin/showthread.php?p=545839#post545839
http://www.dcemu.co.uk/vbulletin/showthread.php?t=79826
“PSP Adhoc File Transfer”… does what it says 😉
http://www.geocities.jp/minerva4096/
Game&Watch Fantasies is a puzzle/platform game for the PSP, inspired by the Game&Watch LCD games.
Rule #1
Like in a Game&Watch, the hero moves discontinuously. Therefore, he can “teleport” through thin obstacles by simply walking or jumping. However, the gravity doesn’t allow him to do so: it is impossible to go through an obstacle when falling.
Rule #2
If the obstacle is too large, the hero will move until he touches it. This property can be used to adjust his horizontal or vertical position, depending on the situation.
Score
Every time the hero steps to the left / right or jumps, a beep can be heard. The aim of the game is to go through all the levels while producing as few beeps as possible.
Credits
Design and development: Mia
Library: OSLib
Original tileset: Jay
Music: Telepopmusik – “Breathe”