Category: Playstation Portable
DaedalusX64 (Revision 565) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[+] Further audio improvements and optimizations (Corn8)
[!] Corrected regression that caused Conker not to boot anymore since 558 (Thnx klitzs and re4thewin for reporting it)
[!] Added a controller option, updated compatibility codes, and fixed a few typos in roms.ini (bdacanay)
[~] Removed Wave Racer hack (no longer needed)
[+] Added hack for War Gods to skip CullDl

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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DaedalusX64 (Revision 564) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[+] small speed up for resampling in ABI3 (Banjo)
[+] small speed up for sound mixing and for stereo interleaving (all sound)
[~] fixed small error in resampling ABI1&2 (Mario, OOT)
[~] corrected left/right audio swap for stereo sound

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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DaedalusX64 (Revision 563) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[+] Rewrote resampling for ABI1 and ABI2 for a small speedup
[~] Couple of small audio related fixes
[~] Made the FPS display slightly smaller

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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DaedalusX64 (Revision 562) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[~]Updated Compat List Titles to reflect roms.ini change. (Thanks Sterist)

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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DaedalusX64 (Revision 560) (N64 emu for PSP)

DaedalusX64 is the continuation of the original Daedalus PSP port by StrmnNrmn and other contributors. It is a GPL Open Source project.

Changes:

[~] Corrected regression from 557 which was breaking Paper Mario and other games.
[+] Implemented a faster rand func (corn)
[~] Couple of minor changes in R4300
[!] Increased MAGIC_HEADER to force reload of OSHLE cache (alot of ppl were having issues with old oshle caches..)
[!] Enabled osRestoreInt patch (we’ll see if it breaks anything..)

http://forums.daedalusx64.com/viewtopic.php?f=12&t=2640&start=0

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Attractive Pixelart App (20-08-2010) (PSP Application)

With “Attractive Pixelart App” you can draw pixel art on the go, where ever you are!

http://www.neoflash.com/forum/index.php/topic,6307.0.html

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Mario Fusion (21-08-2010)(PSP Game)

Can you guide Mario though this epic journey to save princess Peach? Or will Bowser forever haunt your dreams?

Mario Fusion is a tribute to the Mario franchise that we all know and love. The game features most of the features you would expect to see in a Mario game, with breakable blocks, animated tiles, mushrooms, coins, Goombas, flowers & shells. The game features 5 Levels including a showdown with your evil nemesis Bowser!

Release notes:

Edit : For anyone who has already downloaded the game…. Please download the game again. Various things have been fixed/improved.
Changelog : Re-wrote tile animation function (FPS never drops below 60fps now, Fixed enemy’s appearing below the ground bug)

http://www.neoflash.com/forum/index.php/topic,6287.0.html

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Undead Terror (20-10-2010) (PSP Game)

There are three rules about Undead Terror, shoot, shoot again, reload and shoot even more.

Changes:

Survival mode included, download link updated

http://www.neoflash.com/forum/index.php/topic,6279.0.html

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PSP_Bot (20-08-2010) (PSP Game)

PSP_Bot is a reflexion/logic game, coded in C and using intraFont-G & PSPgu. This is the port of Light-Bot flash game by Coolio-Niato. The original idea comes from Matt Chase with Bill the Robot game. Graphics are made by CaptainKill with the help of Kavel Inox. The game is supplied with sources, under the Creative Commons BY-NC-SA license.

Your goal is to light up all the blue tiles, by programming your bot using 5 basic functions. You can move forward, turn left, turn right, jump and switch light. However, you can also use 2 functions, f1 & f2, in which you can put up to 8 commands each. In the main method you can put 12 commands. There is recursivity support ! There are12 level with a growing difficulty.

http://www.neoflash.com/forum/index.php/topic,6308.0.html

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BreakOut4PSP v0.8 (PSP Game)

BreakOut4PSP is a breakout game coded in C, using intraFont & PSPgu. The game features 36 levels, 5 types of brick (including moving ou explosives bricks with chain-reaction !), a smooth gameplay and a complete ingame level editor!

http://www.neoflash.com/forum/index.php/topic,6305.0.html

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