Category: Playstation Portable
AVEC v4 (PSP Application)

AVEC is a Vector map viewer capable of displaying and navigating mapss in the common Polish format maps. If the map file has street information, the program tells you what street you are in, or lookup the name of a street selected with the crosshair.

Release notes:

Hi Guys,

This is AVEC GPS V4 with track up display mode, and various other improvements.

Cheers, Art.

http://forums.qj.net/psp-development-forum/157704-avec-gps-v4-1-50-kernel.html

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Dragons of Rage EX (04-09-2009) (PSP Game)

NickyP has updated and corrected Kingherb’s “Dragons of Rage EX” BOR modification.

The provided package comes out of the box with a PSP version.

http://forums.qj.net/psp-development-forum/157510-release-dragons-rage-ex-openbor.html

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PSP Adhoc IM v4 (PSP Application)

qwikrazor87 updated his Adhoc Instant Messenger for PSP.

Changes:

–Added option to enable/disable text glow color
–Added option to change size of text size in messages
–Rearranged the menu a little bit

http://forums.qj.net/psp-development-forum/157437-release-psp-adhoc-im-v4.html

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libVSH v0.15 (PSP misc)

libVSH is made for all those developers out there who still can’t figure out how to use graphic functions on the XMB and are too lazy to learn PSPGU.

Changes:

Improved speed
New way of coding
Ability to load other PRXs
vsh_iLoad was added, used to load an image
vsh_blit was fixed just a little bit, it sucks less than the previous one though 😛
vsh_putPixel was added
vsh_drawLine was added
vsh_message was fixed
vsh_intraFont functions were added, but don’t work

http://forums.qj.net/psp-development-forum/156759-release-libvsh-v0-15-a.html

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AVEC v4 WIP (PSP Application)

AVEC is a Vector map viewer capable of displaying and navigating mapss in the common Polish format maps. If the map file has street information, the program tells you what street you are in, or lookup the name of a street selected with the crosshair.

Release notes:

Hi Guys,

Implemented 2D rotation routines to facilitate a new track up mode for the next release.

YouTube – AVEC V4 Trackup Display Demo – https://www.youtube.com/watch?v=BsHa1qAEUk4

Cheers, Art.

http://forums.qj.net/psp-development-forum/157618-avec-gps-v4-track-up-display-demo.html

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PSP Copter v1.61 (PSP Lua Game)

PSP Copter by Preyker is another “Copter” game. It’s coded in Phoenix Game Engine LUA.

Changes:

– fixed an error that came after having chosen the difficulty

http://forums.qj.net/psp-development-forum/154312-psp-copter.html

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LuaPlayer Euphoria v6 (PSP misc)

LuaPlayer Euphoria is another enhanced LuaPlayer for PSP.

Changes:

* Ir, Sio and Font functions removed. (first two are redundant and the font Function is just too slow for practical usage.) IntraFont is standard now, and there is a ttf to pgf gui converter included with the download (located in the tools folder) . Bitmap font support will be added later.
* Usb connection bug is fixed.
* LPE no longer uses the boot.lua and system/system.lua set up. It now automatically loads “index.lua” from the root directory. So you don’t have to include the System folder anymore. Your main/starting script must be named “index.lua” however.
* TV Out support. – Requires no functions/code to be added by you. Just set your PSP to output to your TV (under system settings) then when you launch your script it will automatically output to the tv.
* Quit via home button now actually exits to the xmb rather than crash your psp (as far as I can tell…. tested with a few scripts).
* Eboot size reduced significantly. From 1.7mb to 1.5mb.
* Error messages greatly improved. Now shows the function that caused the error message and the required arguments for the function.
* Various code cleanups across the board.
* A few of the samples from the original LuaPlayer have been converted to LuaPlayer Euphoria. You will find those along with a few new samples/example (code) in the samples folder.
* New eboot art. Derived from digitalBlasphemy preview sample. Using pixelMator. This will be the eboot art from now on. I have actually saved and made a backup of the editable image file this time (lol).
* Controls.read() — Will check for input and the FPS will be locked to 60fps.
* Controls.readPeek() — Will check for input and the FPS will be uncapped.
* System.draw() — Initializes the GU for rendering. Must be called before any blitting/drawing to the screen. (And in a loop)
* System.endDraw() — End’s the GU and syncs. Must be called at the end of any blitting/drawing to the screen. (And in a loop) – The above functions have replaced both System.startGu() and System.endGu(). Why? Simpler names, easier to remember and less confusing.
* screen:slowClear() — If your having problems with the screen not clearing correctly and cannot fix it ( using the standard screen:clear() ), I suggest you use this. (Note : It is slower than using the standard screen:clear() so only use if there is no alternative)

http://forums.qj.net/psp-development-forum/157676-release-luaplayer-euphoria-v6-tv-out-support-fixes-galore.html

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Joystick Angle Test (08-09-2009) (PSP misc)

Here comes a joystick tester program by Art.

Quote from Art:

Hi Guys,
I thought the PSP scene was short on button tester type apps,
so here’s a program that will test the joystick angle.
It’s a little thing I was been playing with to test 2D rotation.
It doesn’t test magnitude (distance from the center or dead zone).
Art.

http://forums.qj.net/psp-development-forum/157617-joystick-angle-test.html

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DSONPSP (Beta 6) (NDS emu for PSP)

Yoshihiro has released a new beta of his Nintendo DS emulator that runs on the Sony PSP.

http://www.pspgen.com/forums/dsonpsp-beta-6-avec-source-emu-ds-sur-psp-t176934.html

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Edward Nigma Fantastic Fanboy (WIP) (PSP Game)

“Edward Nigma: Fantastic Fanboy” is a visual media text-type video game developed by Team Zero.

Quote:

Edward Nigma is based around debate/information gamplay. This game is completely presented in 2d and using manga/comic-like sprites. Where the user would navigate Edward around a convention to interact with other characters. Some of whom would be friendly and others, fanatical fanboys, be hostile towards the player. Edward would have to do battle with these “fanboys” to defend his honor. Topics would stem from a wide selection of subjects in Popular Culture. The story itself is based on the fan-fictionalized adventures of a young, Edward Nigma, who would later be known as The Riddler from Batman fame. This is of course a demo of what we have outlined and don’t plan on going further at this very moment, due to time and cost restrictions. We very much hope you enjoy the work we have put together on this project and have fun.

Story
Edward is a product tester of new nano-technology, developed by WayneTech, he is sent to Japan to deliver the now tested and approved final build of the techology for final production. Nigma being the nerd at heart, takes advantage of the situation, and decides to use the trip as an excuse to travel around Japan to fulfill his fanboy fantasies.

These adventures have him going to Anime Conventions, Marketplaces and other locals in search of all things nerdy.

Thanks to www.dcemu.co.uk / www.tehskeen.com for the news.

http://www.dcemu.co.uk/-fan_game-edward-nigma-fantastic-fanboy-proof-of-concept--242021.html

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