Category: Playstation Portable
Basket-G v1.0.0 (PSP Game)

Homebrew developer Gefa has released a simple and not very impressive in the graphic departement homebrew game where you try to make as basketts in a row in less then the two minute counter.

Thanks to brakken / http://www.tehskeen.com for the news, newstext and illustration picture.

http://www.psp-ita.com/forum/viewtopic.php?t=27380

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VICE PSP WIP (26-05-2009) (C64 emu for PSP)

Akop Karapetyan mentioned something important for the use of VICE PSP, after it’s v2.1.1 release.

Tape and disk image options in VICE PSP:

It seems that in my hurry to put the emulator up for download, I forgot to mention some important usage details about tape and disk image loading. As you may have noticed, VICE PSP normally resets the system, anytime you attempt to load a game from the Game tab. This is behavior that’s consistent in all my ports, and it’s intended to make most games easily loadable. VICE PSP also provides some fine-tuning options, for games that require multiple disks or tapes.

To load tapes/disks without resetting the system, go to the System tab, select the Tape or Drive 8 menu option (depending on whether you want to load a tape or disk image), then press CROSS to load another image. If a tape or disk image is already loaded, it will be ejected, and another one will be loaded in its place. To eject a loaded image, select an option, and press TRIANGLE.

To autoload a program, first load the image, then go to the System tab, highlight the Tape or Drive 8 menu option, and press RIGHT. Select a program from the list, and press CROSS to autoload it. Note that this will reset the system.

Thanks to http://www.dcemu.co.uk for the news hint.

http://0xff.akop.org/2009/05/26/autoloading-programs-from-tapedisk-images-in-vice/

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Battle Fantasy WIP (27-05-2009) (PSP Lua Game)

Battle Fantasy is a 2D beat’em up game for PSP. DarK_SharK, one of the developers, is still improving the game and announced the following changes for the next release.

Quote:

– We added a platform
– New visual
– Hit Combos improved
– Automatic System Save Game
– Some bugs fixed
– CPU (Ai) will be improved
– Method of History
– Targets will be changed to Trophies
– We added a Main Menu
– System FreeMemory will be improved
– Improved system loadings
– More changes and characters
– Various scenarios
– Items in the game
– Other Updates

http://forums.qj.net/psp-development-forum/151660-preview-battle-fantasy-timing-x.html

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SK8 DICE (PSP misc)

Based on the famous “SK8 DICE” application for the iPhone,
and based on the real dices, exogan made this application for
all the skaters around.

http://forums.qj.net/psp-development-forum/151666-release-sk8-dice-psp.html

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TicTacToe v0.4 (PSP Lua Game)

Simple TicTacToe game for PSP by broodjekaas92.

http://forums.qj.net/psp-development-forum/151658-release-tictactoe-0-4-a.html

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UO gpSP Kai v3.4 (Test 1 Build 2) (GBA emu for PSP)

“UO gpSP Kai” is an unofficial enhancement of exophase’s Gameboy Advance emulator gpSP.

Thanks to http://www.aep-emu.de for the news.

http://takka.tfact.net/blog/?p=745

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DJ Drops (25-05-2009) (PSP Game)

DJ Drops is a musical puzzle game where you have to clear levels by resisting until the end of the song.

Release notes:

Hello everyone!

I’m releasing today my certainly last build of DJ Drops, which I still haven’t finished. The thing is, I won’t have time to work on it anymore so I’m giving it as is.

What’s inside the demo:
———————–
Everything I’ve ever made for Mega Drops (1 & 2) and the levels I was working on for DJ Drops:
* Mega Drops: levels “Frozen”, “DJ Beat” and “Mechanical Groundwork”
* Mega Drops 2: levels “Tetris”, “Project Sexy” (slightly improved) and “8 bits”
* DJ Drops:
The only level I consider finished is called “Underwater”, this one is fun!
The other almost finished level is “S Soup”; gameplay is 100% done.
The other levels are either missing graphics or gameplay:
Graphics-less levels (playable): “Turn and Burn” and “Voltigeur”
Graphics-less levels (unplayable): “Bioteck Projekt” and “Mu Song”
Gameplay-less levels (ie unplayable): “Cathedral” and “Chiptunes”

The futur of DJ Drops:
———————-
As I said, I don’t have time to work on it anymore, so for the PSP it is very unlikely that you’ll see a new release after that one. That being said, I’m giving the sources so anyone is free to continue developping it (I doubt this will happen, but it would be great!).
For those who like the game, don’t worry too much. In fact I’ve been asked to develop a bit on another platform; and I want to adapt DJ Drops on it. I have to start almost from scratch again, but if I come up with something good I will (at last!) have a designer to help me with gfx. It will just take a long time…

Caution:
——–
I was working on the “replay game” feature when I stopped, so it might not work as expected in some levels, and not at all on others. If you see it doesn’t work, return in the main menu and reload the level completely.
The download is pretty huge; well sorry but there is a lot of music in there.

Have fun.

Thanks to http://www.dcemu.co.uk for the news.

http://forums.qj.net/psp-development-forum/151596-release-dj-drops-my-last-build.html

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System Trouble (23-05-2009) (PSP Game)

Jaklub updated his PSP platformer “System Trouble”.

Changes:

+ saving and loading game state
+ 6 new levels (57 total)
+ level editor – 16 slots
+ tutorial
* new music
* screen allways follows hero
* jumping is also avablive with circle
* themes of some levels are changed
– level select

Thanks to http://www.dcemu.co.uk for the news.

http://forums.qj.net/psp-development-forum/130154-release-system-trouble-updated.html

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Patolli (DC Game Port)

Patolli by Tony R Freeman has been ported to the Dreamcast.

From Wikipedia:

Patolli is a race/war game with a heavy focus on gambling. Players would meet and inspect the items each other had available to gamble. They bet blankets, Maguey plants, precious stones, gold adornments, food or just about anything. In extreme cases, they would bet their homes and sometimes their family and freedom. Agreeing to play against someone was not done casually as the winner of the game would ultimately win all of the opponent’s store of offerings. Each player must have the same number of items to bet at the beginning of the game. The ideal number of items to bet is six, although any number would be acceptable as long as each player agreed. The reason for having at least six bits of treasure is because there are six jade markers that will traverse the game board. As each marker successfully completes the circuit around the board, the opponent is required to hand over ownership of an item from his or her treasure.

http://www.dreamcast.es/news.php?readmore=265

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PSPKVM v0.5.2 (J2ME emu for PSP)

PSPKVM is a Java 2 Micro Edition (J2ME) CLDC/MIDP Emulator for the Sony PSP.

Thanks to http://www.aep-emu.de for the news!

http://sourceforge.net/projects/pspkvm/

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