News
PSP2600 v1.1.2 (A2600 emu for PSP)

PSP2600 is a port on PSP of the version v2.2 of Stella. It’s based on the work of Aenea who was the first to port Stella to PSP.

Changes:

– Auto-fire mode, press RTrigger+X to switch it on/off
useful for games such as space invaders !
On given games, the auto fire can’t be stopped, so an
option to stop it, is available in the settings menu.
– It uses now only PSP GU for rendering
– Speed improvements while using GU render modes
– IR keyboard support !
– Add .a26 as valid rom extention
– Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
– New speed limiter options in settings menu
– RTrigger/LTrigger keys can be used in the keyboard
settings menu to navigate between Normal, LTrigger
and RTrigger compose mapping.
– Analog pad can be used in the rom file requester
– Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
– Bug fix in the low battery watchdog
– Increase memory heap size in 3.x

http://zx81.zx81.free.fr/serendipity/index.php?/archives/279-guid.html

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Open Transport Tycoon Deluxe DS (Alpha 4) (NDS Game Port)

The port of Opten TTD to the Nintendo DS has been updated.

Changes:

based on r11899
added a start icon and description
the random seed works
loading original TTD saves disabled (256×256 too big for DS)
press A anytime (even after crashes) to toggle the console
Fix: trains can load and unload now
Fix: road depot window (and similar) doesn’t crash any more
Fix: YAPF is completely disabled now. If the player enables it or it is enabled in a savegame, an error message is displayed and it is turned off
Fix: saving games with bigger maps is now possible. Due to this savegames have to be uncompressed. Still 256×128 maps is the biggest possible due to memory limitations.
Reduced viewport memory. crashes due to not enough memory available shouldn’t happen so often any more.
The game bow the start menu at the beginning
Added a 128×64 version of the title screen savegame
Added a key combination for the cheat menu
Some bugs not mentioned should be fixed due to general improvements

Thanks to http://www.dev-fr.org for the news.

http://www.nds-toolz.de/wbb3/index.php?page=Thread&threadID=6315

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NetHackDS v1.17 (NDS Game)

abcd1234 updated his NetHack game for the Nintendo DS.

Changes:

Added support for tapping menu section titles for selecting items in that section.
Changed menus in keyboard mode to show item accelerator characters.
After insisting I’d never do it, action menus (read, zap, eat, etc, etc) now display only relevant menu items (with an option to show all).
Made ‘cursor’ a compound option, which can take three values: 0 (always on), 1 (disabled over hero), and 2 (always off).
More refinements to touchscreen handling to ensure that stylus raises are promptly registered (fixes periodic hangs).
Fixed directional prompting when keyboard mode is enabled.
Fixed detection spells (such as “detect monsters”), etc, so they properly wait for user input.
Fixed key bound option toggling, after I completely broke it in the last release.
Fixed crasher triggered by popping up a menu immediately after resuming a saved game with the ‘name’ option set (yes, someone hit this :).

Thanks to http://www.dev-fr.org for the news.

http://frodo.dyn.gno.org/~brettk/NetHackDS

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JabberDS v0.1 (NDS Application)

JabberDS is a jabber client to be used with the Nintendo DS.

Release notes:

Features:
* Uses DSGUI for GUI
* User defined keyboard layout
* User defined fonts (DSGUI’s BFont format)
* Supports any Unicode characters availible in font
* Roster operation (Add/Remove/Rename/Subscribe/Unsubscribe contacts)
* Multi User Chat

Installation:
* Download
* Unpack
* DLDI patch
* JabberDS want’s it’s settings file as /data/jabberds.xml
* Edit it to your likings
* Run

Thanks to http://www.dev-fr.org for the news.

http://forum.gbadev.org/viewtopic.php?t=14922

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Animanatee v1.3a (NDS Application)

DekuTree64 updated his art program for the Nintendo DS.

The controls are explained in the program, but here are the basic features:
– 2 layers (“BG” and “frame”). BG gets copied over when you create a new frame, so you can have a persistent background, or modify it as you go.
– 60 color palette, which can all be modified.
– 4 brush sizes
– Up to 10000 frames, or until memory runs out.
– Undo/redo. Up to 32 levels, or until it fills its 128KB buffer.
– Onion skinning (sort of, only shows one previous frame).

Changes:

NEW in v1.3
– Error checking on file access.
– Changed export format to .avi instead of .flc.
– Added a button so you can save without exporting, since it takes a while.
– Added a progress bar when saving.

Thanks to http://www.dev-fr.org for the news.

http://forum.gbadev.org/viewtopic.php?t=14116&start=45

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PocketCM Contact v0.19b (PPC Application)

PocketCM is a finger friendly contact application for PDA phone, it will allow you to scroll to you list of contacts, call them and edit them. Actually it’s the rewrite in native of ContactManager, a .NET version of a finger friendly contact.

Changes:

Added a button near company/city edit field to select value from existing contacts
Tweaking and fix in the theme
Bug fixes (DWORD alignment on blt, and alpha blt, clipping bugs, update contact detail after edit, …)
Fixed a bug that cause cached to not be recreated correctly
Fixed a bug that cause some image to be stretched instead of blitted, you should see a huge performance improvment in some theme

Thanks to http://www.dev-fr.org for the news.

http://www.pocketcm.com/index.php

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TrailBlazer 3D v0.3 (NDS Game)

Sephiroth_FF7 updated his game TrailBlazer to v0.3.

http://www.dev-fr.org/projets/(nds)-trailblazer3d/

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Cramfsldr v0.2 (GP2x Application misc)

Release notes:

This is a first version of my suite of tools for making single file executables for the GP2X. This version uses cramfs images to store the actual game data.

It hasn’t been particularly extensively tested, but it should work on any GP2X since it is mostly script based (though these binaries won’t run on custom firmwares unless they use the GPH kernel or provide their own cramfs modules). I will be working on this again in the near future and will be providing more tools and more information on writing your run.sh scripts (I may even be able to eliminate that entirely though the use of a tool I intend to write).

UPDATE: 0.2 has been released to fix a mistake which prevented packages running on Open2x. All packages should be recreated with this release.

Download: http://x11.gp2x.de/open2x/cramfsldr/cramfsldr-0.2.zip
Download (Boomshine2x example): http://x11.gp2x.de/tempfiles/boomshine2x.gpe

http://www.gp32x.com/board/index.php?showtopic=40382&view=findpost&p=582878

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GP2x Emu Downloader v0.1c (RC2) (GP2x Application misc)

What is this: A win32 application which sync all your GP2X emulators on your SD card/GP2X to most recent versions.

Features:
* Emulators auto-update straight from server[s]
* Downloading and Extracting emulators [ from zip] straight to your SD Card/GP2X
* Full ZIP support

http://archive.gp2x.de/cfiles/screenshots/gp2xemudown-1.jpg

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iPhone Firmware v1.1.3 Jailbreak is out (iPhone misc)

Well the new jailbreak is out since Thursday, but now it makes it’s news here 🙂

All you need to know can be found on the page linked below.

http://cre.ations.net/blog/iphone-113-jailbreak-released

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