News
dragula96 comes yet with another update of TetriAbetes, which is a Tetris game for Playstation Portable.
Changes:
— Added 3rd setting to ghost (wireframe)
— Added ability to change mp3 music folder
open “data/mp3folder.ini” file and
edit directory of choice, save file.
(do not press return key after the string)
— adjusted the drop speed after level change
(made it a bit slower, as per request).
http://forums.qj.net/showthread.php?t=136684
PSP-Maps is an attempt to port Google Maps to the PSP with a simple interface. This program is not using the Google Maps API, it is retrieving the images directly.
http://royale.zerezo.com/psp/
Manic Miner for Windows and Xbox 360, written using XNA. Graphics courtesy Andy Noble – http://www.andynoble.co.uk
If you want to see the game in action you might visit https://www.youtube.com/watch?v=-bBbwrCXPDg
http://www.gameprojects.com/project/?id=55164376cd
Metal Blob Solid is a PSP adoptation of METAL BLOB SOLID from Parallel Realities – http://www.parallelrealities.co.uk
Metal Blob Solid is an open source tactical 2D platformer.
Features:
– Over 25 missions
– More than 8 hours’ gameplay!
– 4 difficulty settings
– Large levels with different environments, such as water, lava, ice and slime.
– Use a variety of different weaponary, including machine guns and laser cannons.
– Multiple objectives
– Jetpack and Aqua Lung items to find
– Optional blood and gore
– Boss Battles!
– Lots of sound effects and music tracks
– Configurable controls
– Cheats: get unlimited health, aqualung/jetpack, rapid fire, extra blood/gore, speed, access to all levels
– Level replay value – Return to previous levels to rescue all MIAs and optional objectives.
http://deniska.dcemu.co.uk/
Added Mar 11, 2008, Under:
Wii
Geckoloader is a native Wii application which helps you to load and execute Wii homebrew binaries in the easiest and fastest way possible. It acts as a server which will receive binaries directly using a USB Gecko adapter. A client tool to transfer such files is included.
Changes:
a gamecube pad isn’t required anymore, the wii reset button is used to confirm the flash process
the loader code is executed straight away if it has been flashed before (no interaction required)
.elf file support thanks to tmbinc
the stub doesn’t overwrite the globals anymore, fixed by WinterMute
a received binary is now written to MEM2 before relocating
ported the client to win32 (binary included)
the client now uses default device names on linux and os x
the audio and dsp subsystems are initialized on reloading (no more annoying noise)
Thanks to http://www.drunkencoders.com for the news.
http://wiibrew.org/index.php?title=Geckoloader
This is a Python script for exporting 3d models into a format that the Nintendo DS can understand. This script outputs a C source code file that can be compiled and linked into your DS homebrew application. See the DrunkenCoders Documentation on the format of the display list.
Thanks to http://www.drunkencoders.com for the news.
http://hackerpilot.org/dsblender.php
The Plan 9 community is recruiting student ds developers for google summer of code 2008.
If anyone is interested you can make contact on the plan9 irc channel on freenode or through the plan9 google group. The group also has a project page found at code.google.com/p/inferno-ds/
This should be a great opportunity to combine your studies with DS homebrew.
Thanks to http://www.drunkencoders.com for the news.
http://code.google.com/p/inferno-ds/
oXo brings us this fine Nintendo DS homebrew release called DSBall.
You must guide the bouncing ball save trough the level, that’s it – if there wouldn’t be obstacles and holes 😉
http://www.playeradvance.org/forum/showthread.php?t=21313
nczempin made a simplistic clock for Poker tournaments. It allows you to set a time per round (in minutes), and when that time has passed, it will emit a noise (shamelessly stolen from wintermute’s libnds sound example). It can also pause/go, and change the current level, reset, and do your washing.
http://forum.gbadev.org/viewtopic.php?t=15158
This is a card game where you have to get rid of all your cards before the computer does.
How to play:
Each arrow defines the direction (way) of the pile : an up arrow means you have to put cards with superior value (4 then 5 then 6 …) and a down arrow inferior value (6 then 5 then 4 …)
There are 2 bonuses cards : Joker and Reverse.
The first one can be played on any card but you can only play the same color on it
The second can be played on a card of the same color and reverses the direction of the pile. Then you can only play card of the same color on it
Concerning cards number, 0 comes after 12 and 12 comes before 0
In order to play this game, you only need the stylus to drag cards. The menu works the same as the game : drag the card where you want to go.
http://forum.gbadev.org/viewtopic.php?t=15160
Page 2,157 of 3,085« First«...102030...2,1552,1562,1572,1582,159...2,1702,1802,190...»Last »