Bombs Panic is a game designed for the F200 and is a clone of a mini Mario game. The goal is to drag and drop the bombs in their containment zone (green or black) before they explode.
Changes:
– Level management.
Bombs Panic is a game designed for the F200 and is a clone of a mini Mario game. The goal is to drag and drop the bombs in their containment zone (green or black) before they explode.
Changes:
– Level management.
PSPlorer is a file explorer for PSP.
Changes:
– UMD backup in CSO format
– file conversion from iso to cso
– Directory transfert in ADHOC mode
– file and directory properties change ( access right, creation/update/access dates) ( WELL it’s not really new it was present in the HB but not in the doc)
– correction of bug in the default value of the OSK virtual keyboard. The effect of the bug was that sometimes strange extra char could be seen in the default value.
Birdmans Shooter is, as the name already contains, an arcade style shooter for PSP.
Changes:
– A sleek new interface
– Gameover screen changed
– New options screen
– Options and high scores are saved
– 10 backgrounds, 5 bullet colors, and 11 player’s ship colors
– Fixed some glitches with the powerups
– Next level doesn’t come until all bullets are gone
– Ability to end game when paused
– Ability to quit from main menu
– Best high score is displayed on titlebar (instead of level)
– Personal best (ignores preset scores) is shown on main menu
– New high score table that displays: score, level, and accuracy for top 10
– 10 preset high scores to try to beat
– New bonus level with stats screen
– Increased enemy speeds for beginning levels
– Slightly decreased enemy bullet speed
– Increased player’s bullet speed
– Changed powerup texture
– Powerup falls a little less often
– Completly revamped scoring system
– Scores are slightly based off of accuracy
– New loading screen with loading bar
– Paused text, level intro, and 3,2,1 are now images
– Level intro is now displayed in realtime
– No more 3,2,1 at level begin (only when you die)
– Spare lives are displayed on titlebar instead of total
– Scores now use commas for thousands
– Fixed a glitch with 3,2,1 when dying on last enemy bullet
– Enemy bullets come directly out of the tip of the enemy
– Bullets from top row enemies are shown underneath the front row enemies
– You can now fire using the O button or R trigger
– New powerup that slows enemies for a few seconds
– Fixed a glitch when having no score or no accuracy at game over
– Fixed some glitches with the player’s bullets
– Enemies are less likely to fire multiple rounds in a row
WireWorld DS is a DS port of a cellular automation under the same name.
Release notes:
Changes:
+ – added
– – removed
* – modified
/ – bugfixed
! – important
. – unimportant but still
$ – something1.0 RC1:
! The first released 1.0 version!
+ scrolling finished
/ scanline/refresh bug fixed
* Moved to a 1D array (now some code uses one for instead of two, but some still needs 2D, and so i use a 1D-to-2D #define converter)
$ something else maybe, i don’t know
S2P(Slide2Play) is my third S2 series application. S2P is a stylus-free MP3/WMA player application. It simply lets you browse your music files & play.
Changes:
– added AVRCP support (play/pause/next/previous) to devices that use MS BT stack.
– added DPAD control to “move” the playback when the timeline is shown.
– added “Repeat Single” – tap the repeat icon until a small “1” is shown.
– limited the way to change to portrait Album View by double tap the album title area only; to go back, double tap the album title area again.
– fixed the issue that some devices cannot run in Landscape mode.
– some minor bugs fixed.
Author Gamepower has written a digital GP2x related magazine (PDF Format) called GP2X Magazin. It’s a test release, which does not present the final product.
It has mainly been released to get feedback of any kind.
PSPVNC let you access to your PC desktop from anywhere using a WiFi connection.
Changes:
+ Fix issue with IR keyboard on cfw >= 3.80
+ Add a readme file
http://zx81.zx81.free.fr/serendipity/index.php?/archives/311-guid.html
The “Giana’s Return Team” has been pretty active the past days with plenty of postings. Here the most recent ones, along with a new screenshot (more on it’s homepage).
Quote:
Too many levels?
May 1st, 2008 by Gianas-Return TeamOur beta-tester Mulle complained recently, that 8 levels per world might be really too much. Our main intention was to stick with 6 levels only… Do you think 8 levels per world are too much?
56 Levels (not counting in the boss fights) might be indeed a little bit too much for a Jump’n’Run… Give us your opinion!
Engine on, Gear up!
April 30th, 2008 by Gianas-Return TeamYesterday the storyline pictures were converted to look as good as possible in 240 colors only, as this will still allow us to use another additional 16 colors for a font, to display the story. We used the original material first (where pictures do have more than 1000 colors), but the SDL downscaling possibilities are rather limited and looked pretty poor. We hope that at least the storyline is optically in better shape now and will go on with more tasks soon!
PS: We might add a bunch of pictures of World 1 sometime tonight, but no promise on that.Level up!
April 29th, 2008 by Gianas-Return TeamWe decided to increase the amount of levels per world from 7 to 8, due to having two music tracks per world and we did not know how to split up in a fair way. So we have a new music track every 4 levels, along with seperate boss music.
If all our plans go well… we have a total amount of 56 instead 49 levels. This is more than enough for 2-3 hours of entertainment.
Lynx, webmaster of ndshb.com has taken his time to summarize the history of DS homebrew. This is quite an article and worths a read both if you’re a new comer or have enjoyed this scene for a while!
Thanks to http://www.drunkencoders.com for the news.
http://www.ndshb.com/modules.php?name=Content&pa=showpage&pid=40
Stravingo updated his Sim City style game for Nintendo DS.