Thirty days left to enter the PD ROMS coding competition #3. Allowed is a hughe range of system and there are great prizes. Please help spreading the word about this compo and hope for great submissions 🙂http://www.pdroms.de/pdrc3-rules.php
DC Stunt Racer is a car driving game for the Dreamcast. Project Status: Techno Code : 70 %; Tools&Max exporter: 50 %; Graph&Game data: 6 %; Game Code : 30 %! A demo of the first level has been released and can be downloaded from it’s official page. Thanks todcemu.co.uk/for the news.http://dcstuntracer.sourceforge.net/index.php?lng=en
Image provided by: TorlusPandaForth by Torlus is a Forth like programming language for the Gameboy Advance. Here is what he writes on his homepage:
I made a port of PandaForth (a Forth implementation I did for my hardware project, see FPGA section).One of the original features of PandaForth is that you can use the interpreter directly from your computer if you have a MBV2 cable, by using the”console mode”of the tool bundled with it.If you don’t have such a cable, you can still test the interpreter features on hardware or in an emulator, as PandaForth is able to”embed”source with the help of Damian Yerrick’s GBFS library for GBA.It is bundled with full source code, a small demo written in Forth, and all the scripts to build your own programs.
Greay released a cellshading techdemo for the Dreamcast. Thanks todcemu.co.uk/for the news.http://greay.phpwebhosting.com/DC/dreamcast.html
Tuskenraider updated Phandy, an Atari Lynx emulator for the GP32. Changes:
– Added quicksave/quickload- Bugfixes- Sound!!
Mr. Spiv /Scoopexreleased a beta of his mLIB which is a MODplayer library for the GP32. A port to the Gamecube might happen in the far future.
A simple beta of mlib.. Download a GXB here. Controls: L+R to reboot, START and SELECT to toggle between two mods, A to play a”NI”, LEFT + RIGHT to adjust the master volume, UP + DOWN to toggle mod enable/disable. The”red bar”going aroud the screen is the used”raster time”per frame refresh. 12kHz output, 67.8MHz CPU speed… lame but.. time for the next project.
Jeff Mitchell updated CaSTaway for the GP32. If you are owner of a GP32 this emulator is a must try 🙂 Changes:
CaSTaway/GP Release 16.1 — Slight savestate file naming improvement, double click with mouse works again; need to fix floppy formatting/etc (broken for 15.0 and later)
Puck2099 released an Alpha version of his”Lady Killer”game which used to be an old Arcade game.
As I promise, there is already available the first non prealpha public version of my GP Lady Killer. As I told people in the MadriSX, because of a flu (and I am not speaking about the GP32 model 😉 ) that let me in bed last week, I cannot have finished a beta version with all features that I would like. Unfortunately this alpha version has some bugs, some of them a bit big. In a few days I hope to launch a beta version with these bugs corrected and some new features, but until now here you have this alpha version to try 🙂
A hotfix version for Xump, a puzzle game by Psilocybin Game Development. This version fixes a level bug issue introduced in v1.oo. The game jumped from Level 26 to Level 1 instead of going on. Everyone who played this game… there are 34 levels, NOT 26 🙂 Please download the bugfixed version ASAP.http://www.pdroms.de/file_details.php?fn=2480
As Franxis promised a while ago, here is a release of MAME GP32. It’s the most complete attempt to port MAME to the GP32. This port is mainly based on the MAME v0.32 sources.http://www.talfi.net/gp32_franxis/