Star Blader by Retroguru is an amazing entry for the game development competition at Revision 2021. While judging from the screenshots you wont be disappointed if you like Barbarian I. This first release offers four playable fights, a final version should be happen the next few weeks as AI needs to be tuned and the boss fight is left to be coded.
Retroguru updated their Atari Lynx game Xump to v1.2.
The game features few minor fixes and improvements. Miker, a very famous Atari Lynx musician, pimped the soundtrack for an overall improved music experience.
Demons of Asteborg is a new original and challenging 2D-platform game mixing action, little puzzles and strategy coming soon for the SEGA Mega Drive and Genesis, Windows, Mac, Linux and Nintendo Switch. This 16-bit game will bring back many memories to the retro-lovers.
Quote:
As you know, it’s been a while since we gave any news, we’re working hard because we had plan to release the game at the end of 2020, however we were finally able to quantify in a concrete and realistic way the remaining work, so here is the definitive planning for the release :
– December 2020 : Level design, Bosses and enemies AI complete.
– January 2021 : Scenario and fine-tuning.
– February 2021 : Test phase.
– March 2021 : Official release, preparation and shipment of cartridges.We can’t wait to release the game !
MegaXmas’89 by Nekojita is a new Christmas themed skiing game inspired by the Windows game SkiFree and runs on the Sega Genesis and Mega Drive. Dodge obstacles, collect presents, watch out for snowboarders, do tricks and avoid the Krampus!
To run the ROM, load the MegaXmas89.bin file with a Sega Genesis / Mega Drive emulator or place the ROM on a flash cartridge to run on real hardware and FPGA or clone consoles.
We love the holidays and we love Sega. We’re bringing the two together with new holiday games for the Genesis / Mega Drive starting with MegaXmas’89!
MegaXmas’89 is region free and has been optimized for JP, NTSC, PAL, and SECAM to give players from all regions the same game experience.
Petris is a puzzle game of shapely pets for the Game Boy Color (not compatible with original/pocket). Build your favorite pets in all shapes and sizes, keep ahead of dropping pieces and make it to the next level! The game is playable online and available through Catskull Electronics as a 32K ROM cartridge. It was built using GBDK and a handful of other tools.
Game Types
Try out a variety game play modes with different incentives and strategies:
* Long Pet: Complete progressively longer pets to reach the next level.
* Tails Cleanup: Clear all tails off the screen per level
* Crunch-up: Keep ahead as the screen crunches upward and new pets appear
* Level Up: Classic level-up style
* Marathon: For the long distance player
Head-to-Head 2 Player
Two players can compete over Game Boy Link Cable (CGB and GBA) in all game types.
* Send crunch-ups to your opponent when you complete long pets or level-up. The last player standing
wins the match.
The Last Super is brand new Super Nintendo (SNES) game created to celebrate the 30th birthday of the console!
Rednex Game Boy Development System (rgbds) is an assembly toolchain for the Nintendo Game Boy & Game Boy Color.
Changes:
* We have a website! Accordingly, HTML documentation is no longer distributed in the source or in the release artifacts below. All old documentation links now redirect to the latest release’s documentation
* You may also have noticed the repo has been moved to gbdev instead of rednex! Don’t worry, the same people are in charge.
* /* Block comments! */
* Whitespace is now allowed between the brackets in [bc], [de] and [hl], also allowing [\1] to work.
* The second number argument to INCBIN can now be omitted, going up to the end of the file
* The argument to rb and rw is now optional, defaulting to 1
* RGBASM and RGBLINK can both use stdin as input, and stdout as output (support yet to come to RGBFIX)
* zsh completion scripts are available in the contrib/ folder. (If you want to make bash ones, apply in #620)
Project Blue is now ready for pre-order for Famicom! Not cheap, but possibly very much worth it.
PVSnesLib is a small, open and free development kit for the Super Nintendo Entertainment System by alekmaul.
PVSnesLib is a library to develop programs for Nintendo SNES in C langage. It contains snes-sdk compiler / linker and a library (sources included) which offer facilities to use backgrounds / sprites / pads / music & sound on SNES system. It also contains examples to help how to use functions with the library.
Changes:
* Remove PVSNESLIB variables in each makefile and add a system variable (PVSNESLIB_HOME)
* Fix 816-tcc rodata variable names for multiple files projects
* Change wla-dx for last version for wla-dx github repository
* Add source folder management in snes_rules (the name is src, 2 levels, see hello_world example)
* Remove stripcom.exe and optimore-816.exe, they are useless
* Update snes_rules with lots of information to clean Makefiles (thanks RetroAntho for that)
* Update constify to update static variable name (tccs)
* Fix 816-tcc temp filename on linux system (/ in the name)
* Add wla-spc700 for futur use
Nintendolife claims that Alwa’s Awakening is getting an official NES port 2021! Let’s wait and drink tea!