Atari 2600 News
In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.
Changes/Notes:
;BUGS
;1 line of player is discolored
;snakes don’t damage player
;tree doesn’t damage player
;make dragon not move
;make dragon fire move
;bottom part of boss changes direction when hit.
;Sometimes when you kill a monster, the screen flickers for a moment.When I lose horse? Or maybe only on that lane
;Skyline is messed up, when monsters on screen, need to adjust color palette
;FIXED
;Seems like everything on lane one is harder to kill : Not sure why I was resetting the hitpoints
;ghost doesn’t stay on screen: it’s not a ghost, it’s a treasue without a graphic change.
http://atariage.com/forums/topic/213104-tumulus-2600/page-3
RHillFake has let us know via our fancy contact form that he released his first Atari VCS game Rocket Pod.
The game is explained overall fast and easy. Get your vehicle onto it’s landing base and do not collide with the wall. The game features six levels. After the six levels the game restarts, but the ship movement will be a bit more furious.
http://atariage.com/forums/topic/227213-rocket-pod-final-version/
Axe is a hack’n slash game for Atari VCS by la1n. Kill the others and dont get stabbed back. You can only kill a enemy if he is not stabbing you.
http://atariage.com/forums/topic/220764-axe-hacknslash-homebrew-game/
In atari2600land‘s Plim Aliens have landed and are trying to annoy Frank! Can Frank survive the alien onslaught of annoyingness?
Release notes:
I’ve just decided to have Plim be 32k. For some reason I decided to work on it again. I found a bug though in level 1 involving the end of it. There are two versions I’ve uploaded here. plim60.bas.bin is at the end of the game. The final fight. I need some feedback as to its difficulty. Too hard? Too easy? Also, plim60begin.bas.bin starts you at the very beginning of the game so you can have the full plim experience before you get to the final fight. Right now if you beat the alien king on the final fight, it just loops back, but I plan on programming in a final cut scene to end the story. I will not make that version public. You’ll have to get Plim and beat it yourself to see the final ending. But first I have to think one up, or I could just say “to be continued” and make a Plim 2?
http://atariage.com/forums/topic/139312-plim/page-5
Underwater Predator is a new Atari VCS game by Declan Hoare who also goes by the nick ThatDude. You are a shark swimming underwater, surprisingly. You have to eat the golden fish while avoiding black fish, which are rotten but somehow still alive and swimming. Bon Appétit!
http://atariage.com/forums/topic/226306-underwater-predator/
Although we have seen many homebrew games around the net the past years Game Panic LCD seems to be different. In how far different you may ask? Well it has a LCD game / Game & Watch game feeling, but is for the Atari VCS. Responsible for this piece of work is theloon along with John Hancock. The game is explained quite easy: Dash to the other side of the screen for points!
Thanks to theloon himself for the news via e-mail!
http://atariage.com/forums/topic/226835-game-panic-lcd-atari-2600-homebrew/
Atarius Maximus makes Atari VCS users happy once again with his new game Touchdown Challenge. The object is to run past the defenders and score a touchdown. The pattern changes when you score. Most of the players run slowly down the field, but there is one who will relentlessly chase you. If you get tackled, the score resets. It needs a lot of polish but is very playable and kind of fun.
http://atariage.com/forums/topic/225974-touchdown-challenge/
Thomas Jentzsch bring us Three.s for the Atari VCS. The game was earlier called 2^11 which basically equals into 2048. Now from this point on, there is probably not much more to tell. Enjoy the game!
http://atariage.com/forums/blog/144/entry-10900-threes-was-211-2048/
Palomino is a puzzle game for Atari 2600 by Seemo.
The playfield is continuously scanned by a vertical beam, that periodically deposits cells in the playfield. The player has to arrange these cells to form the pattern shown on the top of the screen. To form the patterns, the player controls a cursor that can pick up and release the cells on the playfield. When the vertical beam meets a pattern, it removes the cells that form the pattern from the playfield, and the player scores points. Each pattern has to be composed eight times before the timer, represented by the bar on the top left of the screen, expires.
In the recent update a few bugs were fixed and minor improvements were done. Check the release thread for full details.
http://atariage.com/forums/topic/210898-palomino-2600/page-2
In Tumulus by yllawwally you are an adventurer, out to stop the fiends coming from Tumulus. This game is inspired by Golden Axe.
http://atariage.com/forums/topic/213104-tumulus-2600/page-3