Atari 2600 News
For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There are still two weeks to hook up an entry 🙂
Here is the brief data:
Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash
Prizes are sponsored by: http://shop.gp2x.de – http://www.flashlinker-shop.com – http://www.superfighter.com – http://www.gamekool.com – http://www.slanina.pl – ph0x
http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642
Two player Tic Tac Toe game using keypad controllers. The game currently does not have a winner check routine.
http://www.atariage.com/forums/index.php?showtopic=143796
The forces of evil are trying to cross Bifroest (the rainbow bridge of Norse mythology) to attack Asgard. Can you prevent Ragnaroek?
Release notes from s0c7:
What’s new:
The issue newcoleco mentioned has been fixed. The delay code wasn’t triggering properly. The fire button will be ignored for 2 seconds when you win now (same time frame used for the normal game over).
Left difficulty switch now used:
B – Same game as before.
A – For those who have beaten B, a little more challenge. The game will not end at 100, but will roll the score, reset the attack level, and change the color of Asgard. Clear the game 3 times to win. The color sequence goes yellow, gray, green. This will be the color of Asgard (the castle in the upper right corner) and also your high score.
The high scores for the 2 variations are considered separate instances and (for as long as the game is turned on) will be retained regardless of you flipping back and forth.
Switching variations will not take effect until you start a new game. So if you play a game at B, switch it to A during the game, the B game you are playing will still continue and the B high score will display when it finishes. Only after you hit fire at game over will it switch over to the A setting.
I haven’t had time to test this on real hardware yet, but I don’t foresee and problems. Let me know if you encounter any issues.
http://www.atariage.com/forums/index.php?showtopic=143125
Wickeycolumbus wanted to take a stab at making a RAM based game, so he decided to try to do Combat. Right now, it is two player, and the tanks fire automatically. When you hit your opponent’s tank, your tank gets larger, and your opponent’s gets smaller. There are several bytes free, so let the author know if you have suggestions!
http://www.atariage.com/forums/index.php?showtopic=143694
RAMvaders is a simple shooter game, aimed to have a tiny binary size and runs directly in RAM.
Changes:
-Invaders start each successive wave a little lower (until a limit is reached)
-Invaders move left and right faster, and move down faster
-your laser moves faster
http://www.atariage.com/forums/index.php?showtopic=143490
Thomas Jentzsch always wondered, if it is possible to let a “game” run from the 128 bytes of RAM. So here is a single and two player Pong!
After loading it into your VCS, you can remove the cart and it still runs!
http://www.atariage.com/forums/index.php?showtopic=143075
The forces of evil are trying to cross Bifroest (the rainbow bridge of Norse mythology) to attack Asgard. Can you prevent Ragnaroek?
http://www.atariage.com/forums/index.php?showtopic=143125
RAMvaders is a simple shooter game, aimed to have a tiny binary size.
http://www.atariage.com/forums/index.php?showtopic=143490