GP2X Wiz News
Meritous is an action-adventure dungeon crawl game.´
Far below the surface of the planet is a secret. A place of limitless power. Those that seek to control such a utopia will soon bring an end to themselves.
Seeking an end to the troubles that plague him, PSI user MERIT journeys into the hallowed Orcus Dome in search of answers.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,26,489
PicoDrive is Megadrive / Genesis / Sega CD / Mega CD / 32X / SMS emulator.
Changes:
* Added Caanoo support. Now the GP2X binary supports GP2X F100/F200, Wiz and Caanoo. Lots of internal refactoring to support this.
* Enabled 32X and SMS code. It’s still unfinished but better release something now than wait even more (it has been in development for more then a year now due to various other projects or simply lack of time).
* GP2X: Added basic line-doubling vertical scaling option.
* Changed the way keys are bound, no need to unbind old one any more.
* Handle MP3s with ID3 tags better (some MP3s with ID3 did not lay).
* Improved shadow/hilight color levels.
* Fixed broken cheat support.
* Internal refactoring for 32x/SMS support.
* Move mapper database to external file.
* Added preliminary SMS emulation.
* Added emulation of 32x peripherals including VDP. More work is needed here.
* ARM: Added new SH2 recompiler for 32x. Some unification with SVP one.
http://www.gp32x.com/board/index.php?showtopic=56714
Wizznic is an implementation of the arcade-classic Puzznic, written for the GP2x Wiz, Linux and Windows. All Puzznic levels are removed from the main pack, and there are now 82 levels, most which are totally new and finally there’s music!
Changes:
Changed Wiz default clock to 500 mhz instead of 400 to improve performance.
When completing a pack, PACKNAME/finished.png is loaded and shown instead of wall-o-text.
However, another wall-o-text is shown if there is no finished.png in the pack.
Moved some levels around, removed some levels. 80 levels total.
Added optional WxH argument to tools/updatelevelpreviews.sh to generate images of given size,
while not useful in the game, they are useful for sorting levels (using an image-viewing app to browse them)
“Commercial” for the pack function. in the start of some levels.
Level editor now reads and writes all level properties, including optional ones.
Updated readme.
Updated data/empty.wzp so it contains all level properties, and comments explaining their function and usage.
Added another intro level to teleports, added intro-images to those levels.
Updated the cursor in the NES pack.
Removed “template” pack, it does nothing that the main pack does not show allready.
Fixed music changing in intermediate screens (“Level Stats” and “Entering Level”).
Fixed crash that could happen when entering highscores.
Updated ports list (gee, someone ported it to a phone, neat..)
Updated changelog and decided to use X.Y.Z versioning.
Program now calls SDL_Quit() on exit (resets screen-resolution if in fullscreen)
tools/releaser.sh now generates the src package witout src-graphics, instead it generates a srcgfx tarball seperately.
moved the unused theme graphics into src graphics..
http://www.gp32x.com/board/index.php?/topic/55592-wizznic-0-9-feedback-version/
GamePark Holdings released a new Firmware version for the Wiz.
Release notes:
1. Performance Improvement
A. Clock Settings
B. SD Card in/out adjustment
2. Function Addition
A. WiFi connection
? How to upgrade Firmware ?
1. Copy Paste the firmware file into your SD Card
A. Warning : Make sure your SD Card is above 1GB.
2. Insert SD Card and press R Button and turn on your device for upgrade.
3. Release the R Button when Firmware upgrade screen appears.
4. It takes 15 min for upgrade.
5. If firmware has been properly updated then reboot it. Set value of touch panel is initialized by the update therefore revise the setting value of touch panel in environment setting.
6. If you see following message, try it again by switching off and on. If you still have the same problem then try it again by replacing SD card..
7. If all completed, delete those files copied to SD memory.
? If battery discharges during upgrading firmware, it may cause damage to product. Therefore battery must be fully charged or secure stable electric power using USB cable before start to upgrade firmware.
? Some pictures on the screen may be broken during patching firmware. It will output normally after completion of patching.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,42,488
Angband is a rogue-like game (similar to Nethack if you’re unfamiliar with it).
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,26,457
Before We Were Dead is an intresting take on classic RPG-games, aspiring to be both an aquatic platformer and a multi-choice roleplaying game.Exploration and character development are key ingredients in the game, as you begin to explore what it means to be one of the Fish in a twisted and wonderous world.
As a young Fishling the time has come for you to travel to Spipreef and begin your journey to adulthood. The Sea, however, is a dark and mysterious place and more terrors than Badfish lurk in the deep waters around Spipreef.
http://neotron-games.blogspot.com/2010/09/before-we-were-dead.html
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,26,177
AIM is a single and multiplayer reaction game for Wiz for up to 4 players on the same device.
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,30,486
Sqrxz requires fast reflexes and is a simply mindblasting Jump’n’Run puzzle game with high frustration factor.
Storyline:
While Sqrxz wandered around on a sunny day, he was unaware that he had lost all his items while enjoying the scenery. It was already dark until he recognized the loss. There was no possibilty, but to go back where he started the trip and save his things. If the loss was not already enough, strange creatures appeared. Will they be helpful?
Sqrxz (2010) is a remake of a game with the same name and has been created by Rodolphe Boixel (Thor), Shahzad Sahaib (Kojote), Simon Butler and Brendan Ratliff (Syphus). Minor support came from Marcus Vesterlund himself who also gave permission to redo his game. Denny Müller (Mulle) supported the team with a WordPress-Theme for the official page and Rabia Sahaib (Mahek) made three more levels.
A remake should be usually bearing improvements, so does Sqrxz 2010. Beside the “classic†graphic mode, there is a new mode with “deluxe†graphics. The main gameplay has modified in a way that you need to collect all items to open the door at the end of each level, which makes some levels harder than they actually already were. Extended “fun†is guarantueed with additional three levels, unseen before. Each level does have it’s own chiptune and adds up to the retro feeling. A Top 10 highscore table will hold all your records. For the ones who like hidden features, there is even a small easter egg!
Features:
* Hardly any game will annoy you more! Frustration deluxe ahead!
* Amiga’ish feeling!
* 16 Levels including a “beginners” level
* 18 Chiptunes
* Classic AND new graphic mode
* Top 10 highscore
* Endless continue mode
* Hidden easter egg
Changes for Dreamcast, Windows 32-Bit, Ubuntu 32-Bit, Wiz:
* Multi-Language support: English, German, French and Spanish
Changes for Pandora, Symbian OS (UIQ3 & S60v3), Amiga OS4, MorphOS, NetBSD (x86 & PPC):
* Improved collision
* Improved controls
* Added “Dali†quote in startup
* Removed donation nag in end, donations are still welcome.
* Fixed highscore glitch
* Multi-Language support: English, German, French and Spanish
Other release notes:
Another update of Sqrxz arrived – all ports are up to date now. We are also pleased to announce the initial release for GPH’s new Caanoo handheld.
Also a notable mention deserves “TuxTheWise” for providing a Dreamcast-ISO of Sqrxz, so you can easily play the game using DreamShell. Of course we should also not forget all our porting machines Pickle, phx, AnotherGuest and Indiket! Thanks for making all those beautiful platforms possible!
For all Sqrxz gamers: We still have one bug in the game, but it occurs occasionally. Sometimes Sqrxz “transports” randomly to another location. This happens really very seldom and we are not able to reproduce this. The Sqrxz-Team would be happy, if you figure out what causes this. This way we can iron out the last problem 🙂
Thanks a lot to all involved and enjoy playing!
http://www.sqrxz.de/?p=235
Deminor is a simple Minesweeper style game for the Wiz, written using SDL.
Changes:
– screen off after 20 seconds
– battery life display
– less memory usage 🙂
– splash screen
http://dl.openhandhelds.org/cgi-bin/wiz.cgi?0,0,0,0,25,435