GP2x News
gpSP2X v9008 (GBA emu for GP2x)

gpSP2X is an official GP2X port of gpSP, a GBA emulator written from scratch by Exophase. But it’s more than just a port, as zodttd has tweaked it specifically for the GP2X with features such as overclocking the CPU, RAM, and LCD tweaks.

New in v9008:
– Updated the way autoframeskip works. Should be better now. Still has a max frameskip value.
– Added a slight performance increase to the dynarec.
– Added sync() to make sure files such as savestates and in-game saves are saved properly to the GP2X.

http://www.gp32x.com/board/index.php?showtopic=35943

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BeetleRun v0.9 (GP2x Game)

HEP has released version 0.9 of BeetleRun, which is a conversation of an old MS DOS game called Antrun. Your job is to guide an ant trough pipes. The pipes are already on the field and just need to be rotated correctly.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2087

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gpSP2X v9007 (GBA emu for GP2x)

gpSP2X is an official GP2X port of gpSP, a GBA emulator written from scratch by Exophase. But it’s more than just a port, as zodttd has tweaked it specifically for the GP2X with features such as overclocking the CPU, RAM, and LCD tweaks.

New in this release:
– Fixed a large compatibility issue with the dynarec. Many more games working and working better.
– Removed the need for gpsp.cfg during installation. It’s now created with the correct defaults.
– Hopefully a better autoframeskip.

http://www.gp32x.com/board/index.php?showtopic=35943

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BeetleRun (Beta) (GP2x Game)

HEP is working on BeetleRun, which is a conversation of an old MS DOS game called Antrun. Your job is to guide an ant trough pipes. The pipes are already on the field and just need to be rotated correctly. Remember that the game is in progress and bugs might occuor here and there.

http://forum.gp2x.de/viewtopic.php?t=3944

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Dubai Race v0.3.8 (GP2x Game)

Nadir Suwaidan has released his first GP2x game ever called Dubai Race. His blog can be found at http://dogfull.blogspot.com/

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2086

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GnuGo2X v1.0 (GP2x Game)

This is a port of GnuGO 3.6 for GP2X. It is based on PSPGnuGO, by ZX-81. It has been updated to v1.0 recently.

New features:
– Save/Load SGF files
– Improved graphics (thanks to Saehn)
– Improved controls
– CPU freq management (60 MHz when idle, 200 to 300 MHz when thinking)

http://julien.carme.free.fr/gnugo2x.html

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gpSP2X v9006 (GBA emu for GP2x)

gpSP2X is an official GP2X port of gpSP, a GBA emulator written from scratch by Exophase. But it’s more than just a port, as zodttd has tweaked it specifically for the GP2X with features such as overclocking the CPU, RAM, and LCD tweaks.

http://www.gp32x.com/board/index.php?showtopic=35942

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GReader2X v0.2 (GP2x Application)

GReader2X aims to be a highly configurable text reader for the GP2x console.

It allows you to set the background and foreground colours and set the keys to use. It allows you to use any truetype font that you care to install on the GP2x as well as setting the font size and normal/bold attributes.

It correctly wraps text so that words are not broken at the right margin. Note: it may be necessary to modify Gutenberg texts to remove the hard return at the end of each line to get the best results.

GReader2X will remember your position in each document and will automatically go to that position when the document is opened. Further, if you exit Greader2X with a document displayed, the same document will be displayed when you next run GReader2X.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,2080

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River Crossing (GP2x Game)

River Crossing is designed a classical Game & Watch type game. As the game already tells, you have to try to cross a river. The game has been coded by Dr_Ian.

http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,37,2081

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GP2XMB (11-03-2007) (GP2x Application)

GP2XMB is an alternative launcher for the GP2X, with the same visual layout as the Cross Media Bar.

Cross Media Bar officially abbreviated as XMB, is a GUI system developed by Sony. It was originally used in the PSX media center as the user interface. The interface features icons, which are spread horizontally across the screen. Navigation moves the icons, instead of a cursor. These icons are used as categories to organize the options available to the user. When an icon is selected on the horizontal bar, several more appear vertically, above and below it (selectable by the up and down directions on a directional pad). The Cross Media Bar is used as the default interface on both the PlayStation Portable and the PlayStation 3.

Description taken from Wikipedia.

http://home.gna.org/gp2xmb/index.html

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