GP2x News
Added Nov 20, 2009, Under:
GP2x
Mr 2X has decided to run his own page covering GP2x-F100, GP2x-F200 and GP2x Wiz news.
It’s always great to see more pages appearing who write about homebrew software and related things.
Good luck!
Source: http://www.gp32x.com/board/index.php?showtopic=50490
http://gp2xwiz.funurl.com/
Added Nov 20, 2009, Under:
GP2x
Spraih is an attempt to imitate old classic trading simulations, such as known from Amiga and C64.
Currently you are able to:
* Work as doormen and earn money
* Spend money by buying food
* having a bath
* eat food
* have some sleep
Of course everything is extremly basic at the moment. The coder is seeking for testers.
http://forum.gp2x.de/viewtopic.php?f=4&t=8215
Added Nov 16, 2009, Under:
GP2x
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
It was just 3.5 months ago when we started to prepare for this release, and now finally the day has come.
Ladies and gentlemen, please greet the one and only ScummVM 1.0.0 “Shiny Logo!” The long awaited, the most anticipated, the best… whatever.
We worked very hard on stability in this release, and in addition to all that goodness available since our 1.0.0rc1, we added a new set of ports for Motorola Linux-based phones (those on MotoEZX and MotoMAGX platforms) and fixed just a few hundred bugs.
Changes:
1.0.0 (2009-11-15)
New Ports:
– Added MotoEZX and MotoMAGX ports.
General:
– Fixed several bugs in GUI.
– Updated the project logo and icons.
– Clarified licenses for several PS2 port files.
AGI:
– Fixed crash on game exit.
– Fixed crash at detection of some games.
AGOS:
– Fixed load/save code for PC version of Waxworks.
– Fixed undo in Puzzle Pack games.
Broken Sword 1:
– Fixed missing background sound effects in some rooms.
CinE:
– Fixed crashes with Future Wars and Operation Stealth demos.
Cruise:
– Fix freeze on game pause.
Gob:
– Fixed gfx glitch in Lost in Time.
– Fixed hotspot-related regressions in Gob2.
– Fixed several regressions in Gob3.
– Fixed crash in Bargon Attack intro.
– Fixed animations in Win3.1 version of Gob3.
Groovie:
– Fixed video performance on PSP.
– Fixed menu blanking in some instances.
Kyra:
– Fix possible corruption of restart game save in Kyrandia 1.
– Fix GFX glitch at the broken bridge.
– Fix for brandon tunring invisible in some situations in Kyrandia 1.
MADE:
– Fixed performance on NDS.
– Fixed several crashes in Return to Zork demo.
Parallaction:
– Fixed several regressions in Nippon Safes.
– Fixed music in sushi bar in Nippon Safes.
SCUMM:
– Fixed crash on Macintosh versions of Putt-Putt Joins the Parade and Fatty
Bear’s Birthday Surprise.
– Fixed game save in Macintosh versions of HE games.
– Fixed default save game path in later HE games.
– Fixed palette in NES version of Maniac Mansion.
– Fixed palette in Amiga version of Secret of Monkey Island.
– Fixed cutscenes not stopping music after pressing ESC in DIG.
– Fixed lip-sync in Fatty Bear.
– Fixed crash in FT when entering inventory.
Tinsel:
– Fixed crash in palace.
– Fixed crash when talking to the old lady.
– Fixed partially off-screen text in DW1.
NDS port:
– Added mouse pad undeneath onscreen keyboard
– Added ability to scroll when cursor reaches edge of screen (in mouse pad mode)
– Made cd audio read from track01.wav as well as track1.wav
– Fixed bug with switching modes with keyboard active
PSP port:
– Fixed video flickering and stretching is some situations.
– Improved suspend/resume support.
WinCE port:
– Improved compatibility with VGA devices.
http://www.scummvm.org/downloads/
Added Nov 15, 2009, Under:
GP2x
Grafx2 is a bitmap paint program that allows you to draw in more than 60 video resolutions (from 320×200 to 1024×768, including most of the standard Amiga resolutions : 320×256, 320×512, 640×256, 640×512, etc…).
http://code.google.com/p/grafx2/downloads/list?can=2&q=label%3AOpSys-gp2x
Added Nov 15, 2009, Under:
GP2x
Wizznic is an implementation of the arcade-classic Puzznic, written for the GP2x, GP2x Wiz, Dingoo, Linux and Windows.
Quote:
Wizznic NES 30 levels addon, Puzznic for NES adapted to Wizznic with Amiga tileset.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2815
Added Nov 12, 2009, Under:
GP2x
Wizznic is an implementation of the arcade-classic Puzznic, written for the GP2x, GP2x Wiz, Linux and Windows.
Ported to GP2x by Farox!
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2814
Added Nov 7, 2009, Under:
GP2x
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
zear updated ParkyDR’s port for GP2x, which should now be in equal state to the latest official build 112.
Changes:
Your tame creatures now have a heart badge beside them to identify them as such.
Switching to a different tile res will no longer cause a crash. (Inu)
Building the tile choice list now comes from the internal allbitmaps.h rather than being hardcoded, so Ibson the Grey’s tiles will show up as expected. (Inu)
Entering a level with active lava/water from a level which has no active lava/water, when the new level is already created and previously visited this game, will no longer stop the updating of said lava and water. (Nathan Bogue)
Hopefully backspace will work on OSX. (Nathan Bogue)
Jumping in space prohibited if you lack spacewalk. (Nathan Bogue)
Jumping when buried prohibited. (Nathan Bogue)
Kobold thieves are pluralized properly. (Nathan Bogue)
Living frosts are now bloodless. (Nathan Bogue)
Digging upwards on special levels has more sensible results. (Nathan Bogue)
Remove the console window on Windows.
Shattered trees will drop their occupants. (Nathan Bogue)
Items that fall down holes will no longer be mapped. (patch by Richard Quirk)
PSP Makefile should be happier with newer devkits. (patch by Joe Buck)
Left and Right on menus will scroll fast, just like L and R do, but this also applies to the command menu where L and R are the quick bind keys. (patch by Joe Buck)
[SDL] Shift-arrow will swap with a critter, Alt-arrow will jump. (patch by Andreas Bohm)
ctype.h is included in map2c.cpp now. (Ben Hjelt)
New tileset from Chris Lomaka.
One new room.
Load game shows up first in the menu if it is available to make it harder to accidentally choose new game. (Enrique Garcia Cota)
While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,26,2555
Added Nov 7, 2009, Under:
GP2x
Qtopia is a platform for embedded Linux-based mobile computing devices such as personal digital assistants and mobile phones. It was developed by Trolltech and ported to GP2x by Ikari/NK.
Changes:
* 2009.10.31 : Modified touchscreen code for F200 Firmware 4.0.0/4.1.0/Open2X
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,8,2784
Added Nov 7, 2009, Under:
GP2x
Pickle has updated Roman’s “Open Great Giana Sisters” game ( http://openggs.romanhoegg.ch/ ) to the Wiz!
Release notes:
Apart from a couple of bug fixes the main new feature is the level editor which is now included in the package.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,35,2797
Added Nov 7, 2009, Under:
GP2x
GP2x version of the Flash game Drench. Fill the board with colour within the move limit.
http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2807