GP2x News
Added Jul 15, 2008, Under:
GP2x
Quote from Orkie:
Senor Quack has discovered that GPH released the complete 4.1 source code on the sly. They didn’t tell anybody! The menu code is even available now. I don’t know if they intended for that, they’ve always been pretty anti releasing it before, but now we have it regardless.
Sources: http://dev.gp2x.com/files/sources/
http://www.gp32x.com/board/index.php?showtopic=43043&view=findpost&p=626458
Added Jul 15, 2008, Under:
GP2x
Flynn has updated his calculator application for GP2x.
Changes:
– works for GP2X F200 f/w 4.1.0
– not tested with 4.1.1, but should work
– TouchScreen fixed
– MAY work with 4.0.0 (can’t test anymore)
– correct general structure (pure C project, fixed names etc)
– sound keys -/+ added
– add 3 missing functions : modulo, fix & float
– strip the .gpe file
– remove debug stuff
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,2645
Added Jul 13, 2008, Under:
GP2x
Here comes a new DOSBox for GP2x which is using GP2x features such as touchscreen, zoom, OSD and fullscreens options. It has a high compatability with games.
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,72,2534
Added Jul 12, 2008, Under:
GP2x
Bloxz is a commercial puzzle game by zacaj for GP2x and Windows, with a free demo available.
The demo version is limited:
– No Multiplayer, Timer, No-Miss, or Challenge Mode
– Single Preset Bloxz layout (full version has 1,192,052,400 layouts)
– Single Preset Blok lineup (full version has random lineup)
– Annoying screens that show you all the advantages of the full version
– 10 Shot Limit Per Game
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,22,2644
Added Jul 10, 2008, Under:
GP2x
Chapyonshipp Kaiten Patissier is the third series of “Kaiten Patissier” by D.K. of Alpha Secret Base. The third series is even harder than “Ura Kaiten Patissier” and garantues 100% headache 😉
If we can trust the bablefish translation this version comes with an optional display mode, probably aimed at the Windows and Linux versions, but the GP2x version too.
http://maglog.jp/alpha-secret-base/Article331978.html
Added Jul 10, 2008, Under:
GP2x
Ura Kaiten Patissier is the runner up game of “Kaiten Patissier”, with more possibilites and features. It’s also a touch more difficult thant he original series.
Kaiten Patissier is a “collect ’em all” game, but with the twist of having a rotating playingfield. After collecting all but the last item in each level, a bonus item will appear somewhere in the level, so be sure to keep an eye out for the bonus items if you want to get 100% completion.
If we can trust the bablefish translation this version comes with an optional display mode, probably aimed at the Windows and Linux versions, but the GP2x version too.
http://maglog.jp/alpha-secret-base/Article317768.html
Added Jul 10, 2008, Under:
GP2x
D.K. has updated his game Kaiten Patissier.
Kaiten Patissier is a “collect ’em all” game, but with the twist of having a rotating playingfield. After collecting all but the last item in each level, a bonus item will appear somewhere in the level, so be sure to keep an eye out for the bonus items if you want to get 100% completion.
If we can trust the bablefish translation this version comes with an optional display mode, probably aimed at the Windows and Linux versions, but the GP2x version too.
http://maglog.jp/alpha-secret-base/Article313069.html
Added Jul 9, 2008, Under:
GP2x
Gmu is a music player for the GP2X. Gmu supports Ogg Vorbis, MP3, Musepack, FLAC and various module formats (such as s3m, stm, it, etc.). It also includes a playlist and a file browser.
Features:
Supports Ogg Vorbis, MP3, Musepack (MPC), FLAC, various module formats (MOD, XM, IT, S3M, STM, …) and lots of ADLIB tracker formats
m3u playlist import/export
Random playback mode
file browser
playlist
cover viewer (Gmu supports jpg, png and bmp image files and cover images embedded into ID3v2 tags)
hold function (turns off display backlight for power saving)
Customizable key mappings and skin support
http://wejp.k.vu/projects/gmu/
Added Jul 8, 2008, Under:
GP2x
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. Official page: http://www.zincland.com/powder/index.php?pagename=release
Simon Parzer has released a bugfixed version, as the original release was not working, you may grab it at the GP32x boards linked below.
http://www.gp32x.com/board/index.php?showtopic=42884&st=0#
Added Jul 8, 2008, Under:
GP2x
Picodrive by Notaz is a Genesis/MegaDrive and SegaCD emulator for GP2x.
Release notes:
So what’s new this time?
I’ve added some support for Sega Pico, which was not-so-famous Sega toy, based on MegaDrive hardware. I think PicoDrive is the first emu (remember SVP) to have some kind of support for that system. I’ve done this just because of the emu name (hey fDave, why have you named it like this?).
I’ve managed to improve performance again, after some more talks with Lordus (jEnesis/jEnesisDS author) and Exophase. Many games, which needed some push to run fullspeed (full 50/60fps) with accuracy settings enabled (like Comix Zone), should do that fine @ 200MHz now. SegaCD games should perform a bit better too.
I’ve also removed “accurate*” settings, as disabling them no longer gave any significant improvement with the new code. Now all games should just work, without any messing with options, and “bug” reports, which were configuration issues really, should go away, I hope. Unfortunately this is not yet true for SegaCD, but I hope to improve that in the future.
Another new thing is the bin_to_cso_mp3 tool, which converts cue/bin rips to cue/iso/mp3, made from Exophase’s bin_to_iso_ogg. This is the tool I recommend using to get best rips for this emu.
Complete changelog:
Added some basic support for Sega Pico, a MegaDrive-based toy.
Added proper support for cue/bin images, including cdda playback. .cue sheets with iso/cso/mp3/wav files listed in them are now supported too (but 44kHz restriction still applies).
Added bin_to_cso_mp3 tool, based on Exophase’s bin_to_iso_ogg. The tool can convert .cue/.bin Sega CD images to .cso/.mp3.
Greatly improved Sega CD load times.
Changed how scheduling between 68k and z80 is handled. Improves performance for some games. Credits to Lordus for the idea.
YM2612 state was not 100% saved, this should be better now.
Improved renderer performance for shadow/hilight mode.
Added a hack for YM2612 frequency overflow issue (bleep noises in Shaq Fu, Spider-Man – The Animated Series (intro music), etc.). Credits to Nemesis @ spritesmind forum. Works only sound rate is set to 44kHz.
Implemented some sprite rendering improvements, as suggested by Exophase. Games with lots of sprites now perform better.
Added better idle loop detection, based on Lordus’ idea again.
“accurate timing” option removed, as disabling it no longer improves performance.
“accurate sprites” was removed too, the new sprite code can properly handle sprite priorities in all cases.
Timers adjusted again.
Improved .smd detection code.
ARM: fixed a bug in DrZ80 core, which could cause problems in some rare cases.
ARM: fixed a problem of occasional clicks on MP3 music start.
Minor general optimizations and menu improvements.
Fixed a bug in Sega CD savestate loader, where the game would sometimes crash after load.
Fixed a crash of games using eeprom (introduced in 1.40b).
http://www.gp32x.com/board/index.php?showtopic=42935&view=findpost&p=624978