GP2x News
Game and Watch Simulator v0.1 (GP2x Game)

This is a generic engine for simulation of Game & Watch-like games, created by Hitnrun, starting with ports of the Madrigal Game & Watch Simulators.

As for the Madrigal simulators, the simulation is aimed to be as close as possible to the real machine, simulating on-off, ACL mode, time modes, etc. Alarm and chrono modes only display default data, as there is not enough motivation for its simulation. Currently missing but in the TODO list is hiscore keeping.

For the first version, there is a port of the “Time & Watch – Monkey” game.

http://www.gp32x.com/board/index.php?showtopic=42031&view=findpost&p=608099

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Gianas Return WIP (13-05-2008) (GP2x Game)

Here are a bunch of news from the past days…

GFX news
Our GFX artist thUg has been pretty busy with his regular job, which resulted into a minor slowdown. Yesterday we had the pleasure to see a first preview of the “desert” theme and it’s progressing slowly. As soon as we have a final set, we will start the work on World 5. The things which are done so far, are without doubt excellent. A mockup will be presented as fast as possible.

Music News
Our musician operator has been pretty busy this weekend, trying to finalize his work on the tracks. So far everything is going perfect, the team expects new/improved/fixed material by Tuesday night.

Unfortunatly Operator does not have any expirience with SFX – so we got back in touch with Chris Huelsbeck, and aksed if we can use his SFX or not. I hope he wont have a problem with it If there are news on this issue, we will let you know!

PC crash… sort of…
The organizer’s PC is now in Valhalla and needs a full backup and reinstall. This will draw back the project by at least one week. Nevertheless everyone is having his task to do (coder, musician, gfx artist), which means that this situation is not too bad.

http://www.gianas-return.de/

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DOSBox GP2x v0.72-2 (DOS emu for GP2x)

The DOSBox port by Pickle and Hitnrun got an update.

Changes:

1. Mouse emulation via stick/dpad and buttons
2. Virtual Keyboard
3. Better touchscreen at 320×200 resolutions (no more scaling is needed)

http://www.gp32x.com/board/index.php?act=ST&f=42&t=41977

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FPaint v0.6 (GP2x-F200 Application)

FPaint is a drawing app for GP2x-F200 working with touchscreen.

Changes:

– F100 support added
– PNG format added for save/load
– New set of icons and minors changes on the UI
– Jukebox (mp3/ogg/mod player) added, put your mp3/mod/ogg in the jukebox folder (mp3 can cause randoms crashs)
– 3 new brushs (circle/circle/box no filled)
– New function for create image with custom size
– Optimization for the zoom mode

http://www.gp32x.com/board/index.php?showtopic=41908&st=0&p=606171

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Airstrike v1.1 (GP2x Game Port)

Airstrike is a 2D dogfighting game being slowly developed by various people around the net. It is not yet playable although there is an old version which may be a bit fun to try.

Changes:

Fuel-ing
You and your opponent now have an amount of fuel, which will decrease while accelerating. In the middle of the screen is a rotating Fuel-Barrel which will increase your fuel amount again. If you fuel-up, the Fuel Barrel is locked for you for 10 seconds. You can see your and the opponents fuel amount.

There is now a new Button/Key, called Harakiri. If you ran out of fuel, you can kill yourself with this. Of course, when you kill yourself, enemy scores one. So, try to keep an eye on your fuel. AI(Red Baron by default) will kill itself if it has no fuel left.

I think this is a nice feature and make the game more challenging. I will made it configurable in the next release.

http://www.gp32x.com/board/index.php?showtopic=41978&st=0&p=607291&#entry607291

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One More Music Player Client v0.3.0 (GP2x Application)

Coder_TimT released a new version of his music player for the GP2x.

Changes:

1. Separate clock speed option while locked, mostly for the f200 so that you can have a reasonable speed while interacting with the program so that the touchscreen can still work and have a low clock when locked still. You will notice a slight skip when locking because the music must be paused during the clock change or a lockup is likely. The pause causes the buffer to be emptied, thus the noticeable skip. There is still the slight possibility of a lockup during this operation, but I haven’t been able to trigger it in awhile. If you have problems, just set the clock options to the same speed and it will behave like previously.

2. Media Library – Browse by Artist, Album, Genre, Filesystem, or a flat list of all songs

3. Search/Filter – Filter lists being browsed with wildcard substrings. Use traditional or sql wildcards. So, *dog* will match all artists with “dog” in their name or g* will match all artists beginning with the letter ‘g’. Obviously it’s available for all lists…

4. Load folder/album/artist/genre as playlist. Pressing ‘Y’ on one of these items in the browser will make a new playlist will all songs under the item. So it will get all songs in a folder and its subfolders, or all songs in an album, or all songs for an artist, etc… Pressing ‘A’ will do the same, but append the items to the current playlist.

5. No more config file editing. If the folders don’t exists that are in the config file when you first run ommpc, the options dialog will popup and you will be able to edit your paths from there. Of course if you prefer to pre-edit the file you can.

6. Since you’ll now need to type, there is a new touchscreen enabled virtual keyboard that will present itself when needed. Obviously it can be used via buttons also… Not a full keyboard, but most everything you’ll need should be there. It is still definitely a work in progress though. There is no cursor or cursor keys, so mistakes can only be fixed via backspace. It’s a start though. I must once again apologize for any non-english users for my horrible lack of any internalization. It’s something I really need to look into.

http://www.gp32x.com/board/index.php?showtopic=41975&st=0&p=607224&#entry607224

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GPfrontier v0.3 (GP2x Game)

JoJo_ReloadeD has udpated GPfrontier, which is an Elite 2 “port” for GP2x.

Release notes:

Hi, I’ve released my last version of my Elite 2: Frontier port for the gp2x. This will be my last version, since I don’t have a F200 to simulate the mouse. I’ve released the code so anybody can do this.

Changes:

– Several optimizations

http://www.gp32x.com/board/index.php?act=ST&f=41&t=41949

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Powder2x v0.1 (GP2x Game Port Source Code)

ParkyDR has ported the rouglike game “Powder” over to the GP2x. The original Powder is available for PSP, GBA, NDS, WIN32 and Linux here: http://www.zincland.com/powder/index.php?pagename=about

The source code is available by now too.

http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,2584

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STPPC2x (Beta 4) (GP2x Game)

STPPC2x is a GP2X port of Simon Tatham’s Portable Puzzle Collection, a set of 27 addictive logic and puzzle games.

Changes:

– Fixed the crash caused by dragging off the screen in map/pegs/guess (why did nobody tell me about this?!)
– Centered all puzzles.
– Added default configuration saving.
– Added game saving (10 saveslots, use L and R while paused to select slot, Select to save and Vol-/Vol+ to load).
– Fixed timers while paused (only affected mines anyway which still isn’t working).
– Revamped all mouse code.
– Saved a bit of memory here and there.

http://www.gp32x.com/board/index.php?showtopic=41934&st=0&p=606563&#entry606563

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FPaint v0.5 (GP2x-F200 Application)

FPaint is a drawing app for GP2x-F200 working with touchscreen.

Features:

– 16 Configurable quick color
– Custom color picker (edit colors.bmp)
– Pen/Eraser tool with custom size
– Color picker tool
– Zoom (slow on big image)
– Undo/Redo
– Loading/Saving image (work with id)

http://www.gp32x.com/board/index.php?showtopic=41908&st=0&p=606171&#entry606171

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