GP2X-SIM is a SamCoupe emulator for GP2x.
Changes:
– Minor speed improvement …
– Bug fix in sound volume control
– Bug fix in rom file requester
http://zx81.zx81.free.fr/serendipity/index.php?/archives/308-guid.html
GP2X-SIM is a SamCoupe emulator for GP2x.
Changes:
– Minor speed improvement …
– Bug fix in sound volume control
– Bug fix in rom file requester
http://zx81.zx81.free.fr/serendipity/index.php?/archives/308-guid.html
GP2x-MO5 is a port of DCMO5 v11 and emulates the Thomson MO5 home computer.
Changes:
– Fix in sound volume control
http://zx81.zx81.free.fr/serendipity/index.php?/archives/306-guid.html
Here is a port of ProSystem v1.2 PSP on GP2X. ProSystem is the best emulator of Atari 7800 game console, running on Windows system. It has been written by Greg Stanton, see http://home.comcast.net/~gscottstanton for details.
Changes:
– Optimizations to speed up the emulation, frame rate is now close to 50 fps even at 200Mhz
– Bug fix in the file requester
– L/R Trigger key can be used in the keyboard settings menu
http://zx81.zx81.free.fr/serendipity/index.php?/archives/307-guid.html
GP2X-Colem is a port to GP2X of Colem Unix version 1.0.
Changes:
– Speed improvements, the z80 part has been rewritten using jump tables,
– Emulation accuracy improvements (original hidden frameskip of one has
been removed, and cpu cycles are modified according to ntsc/pal mode)
– Add ntsc/pal option
– Display and save thumbnail images for each save state
– Add several new hotkeys :
. settings such as fps, render mode, auto fire speed
can now be directly modified inside the emulator
(no need to enter in the settings menu)
. quick save / quick load current state
(no need to enter in the main menu)
– Default Hotkeys can now be set in the keyboard mapping menu
(useful to add hotkeys on existing/previous keyboard files)
– Auto-fire mode, press RTrigger+X to switch it on/off
– New graphics and add a simple intro splash screen
– Option to display frame rate
– Option to prevent the blue led to be displayed when
L or R are pressed
http://zx81.zx81.free.fr/serendipity/index.php?/archives/305-guid.html
Casino style Poker F100/F200 game with touchscreen support.
Features:
HitScore save
L/R: sound effect -/+
Vol music -/+
Vol-&+ exit
ParkyDR has ported the rouglike game “Powder” over to the GP2x. The original Powder is available for PSP, GBA, NDS, WIN32 and Linux here: http://www.zincland.com/powder/index.php?pagename=about
Quote:
Zaxxon, an italian GP2x user, just made a J2ME PhoneMe porting, that means the possibility to run java mobile phone games on GP2x.
Unluckly Zaxxon has no time to do further releases, so this code needs mantainers! If you’re interested in this project and you think you can improve it , try to do a release! The GP2x community will be grateful for your efforts.
I packed this release using the stuff Zaxxon kindly posted on the italian forums (with his permission), so the project is free for everyone (especially those that want to improve it ;).
It already has very good compatibility and speed, the only issues are the lack of sound and minor cropping problems because of the different resolutions from phone to phone games. There’s also a bindable key to rotate the screen and a method which produces configuration scripts and binds the buttons for games.
This is also an interesting solution for cross-platform homebrew (Mobile Phone-GP2x) using J2ME (Java for Mobile).
Read the readme file I did for further details, here’s the release http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,1,2554
(24/4/08: Edited slightly for readability, though some things not changed due to ambiguity – Tobriand)
http://www.gp32x.com/board/index.php?showtopic=41713&view=findpost&p=603252
Hooka had the honor to conduct an interview with Exophase. Exophase is the man behind the core of gpSP ( http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,71,2114 ).
Head over to Hooka’s page and read how Exophase slipped into the GP2x scene.
Thanks to Hooka himself for the news.
This is a patch to the Allegro 4.3.10plus SVN to work on GP2X. It is the same 4.2.0 patch fixed for this Allegro version. Just compiling with this version, applications might get a 70-100% speedup! Beware this is a development version of Allegro.
News from the Giana’s Return team, but not actually about Giana’s Return itself.
Quote:
As we are currently waiting for more graphics and have time in between, due to this we started the work on our runner up project “LB”. It’s going to be a Jump’n’Shoot game with a sciene fiction topic. We will use the Giana’s Return engine, this also grats, that this game will be available on multiple platforms.
The team will be slightly different from the original Giana’s Return team, so we can assure a much faster release 😉 Give us your thoughts!
Possible platforms of release: GP2x, Dreamcast, PSP, maybe others…