Explore a castle with 130 rooms looking for objects that you must take to the wizard ( if you can find him ) to cure you of a dreadful affliction. You turn into a wolf every night. Your task is hindered by a variety of traps and obstructions. There is a time limit within which you must collect 14 of the 28 objects scattered about the castle. There are also 4 extra lives to collect.
A new release of PSX4ALL for the GP2X, known as PSX4GP2x, has been released. Now at build 071907, it brings large performance increases, maintains memory card support, and adds more stability.
Sqdef is a tower defense game. The goal is to prevent enemies from getting from one side of the map to the other, by placing towers along their way. There are 9 different buildings, with upgrades, tech research, difficulty levels, and a whole lot of maps to try your defense skills on!
Changes:
* The game is much easier, leaving the greater challenge for the harder (multi-path) maps. Weaker enemies at the beginning, more powerful upgrades for the Ice Turret, and more powerful Barricades. The Depot gives 1% interest instead of just 0.5%.
* Fast forward – hold R to run the game at up to 3x the normal speed (this may slow down in the later levels with a lot of buildings and creatures).
* Map preview along with game stats are shown in the Load/Save screens. No more overwriting a saved game without knowing it!
* A medal is awarded each time you beat a map on a certain length. Bronze for 10 waves, Silver for 24, and Gold for 45.
* Top-3 hiscore table for each map, and for each game length.
* Medals and hiscores are displayed in the map selector.
* All menus have been refined, the whole game looks more polished now.
* Screenshots are saved in Screenshots folder, and a saving message appears on-screen while writing the file.
* One new map (Twister)
Please delete the old Sqdef installation before going ahead with this one, because some of the file formats changed. The save format changed as well, so be sure to also delete the old .sav file.
GMath3D is a graphics library for GP2x – 2D, 3D, Text, Joystick, Sound and time routines. Examples are included.
Explore a castle with 130 rooms looking for objects that you must take to the wizard ( if you can find him ) to cure you of a dreadful affliction. Your task is hindered by a variety of traps and obstructions. There is a time limit within which you must collect 14 of the 28 objects scattered about the castle. There are also 4 extra lives to collect.
UAE4all is an open source Amiga emulator for the GP2x.
Changes:
* Cyclone integrated.
* GnoStiC’s blitter optimizations added.
* Added switching between SDL_HWSURFACE and SDL_SWSURFACE for better performance and to avoid menu crashes.
* SDL_Mixer removed to reduce binary size and for minor performance improvement.
* FPS counter added (enable status line to see).
Mister Block has lost all his favourite blue blocks! Help him find them by navigating various levels, each dotted with traps and pitfalls. Information on playing the game and creating levels (it’s easy, try it) is in readme.txt. A level editor is now included with Mister Block! Details on using it are in readme.txt
RACE! is a Neo Geo Pocket (NGP) and Neo Geo Pocket Color (NGPC) emulator for multiple platforms such as the GP2x.
Changes:
Updated the selector to v1.2 with new scripts, given it a new but simple background, given it an icon (thanks to Alex). Fullscreen HW scaling
Ruck-Man is a remake of the classic Pac-Man.
Changes:
Added a new control mode that can be found in the options menu. Setting control to ‘memorize’ means that you only have to tap a direction and as soon as Ruck-man is able to move that way he will. In normal mode a direction has to be held for ruckman to take a direction.
Franxis has updated his MAME port for the GP2x.
Changes:
– TV-Out fixed. It was broken with the new VSync patch only applicable to the GP2X LCD screen.
– A more exact VSync timing has been added, thanks to Notaz.
– Default sound sample rate is again 15 KHz (instead of 22 KHz) due to popular demand.
– An stupid bug in the DrZ80 interrupts handling has been solved, it was causing slowdowns in several games.