smoJnetu (Android Demo)

smoJnetu by Indigo is an Android demo released at The Gathering 2015. Competing in the “combined demo/intro competition” it ranked 3rd.

Indigo - Smojnetu
Watch this video on YouTube.

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Sqrxz 3 v1.05r (GC Game Port)

Sqrzx 3 by Retroguru is a pretty insane Jump’n Run Game with puzzle elements. Make sure your mind works faster than a thunder and your fingers should be even faster than that. Ported to GameCube by Oibaf, a Wii version exists as well along with plenty of other ports.


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Gaudream v0.03 (Master System Game)

Gaudream is a Flappy Bird style game for the Sega Master System. It has been developed by DanySnowman (Graphics), Davidian (Sound) and Kusfo (Code).

Thanks to for the news.

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Coke Zero (Atari 2600 Intro)

Coke Zero is a 4k Atari VCS intro by JTZ and Skyrunner.

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Shadow of the Wurst (GBA Demo)

Shadow of the Wurst by Flush is a GBA demo released at Revision 2015, recently held in Saarbrücken/Germany.

Shadow of the Wurst
Watch this video on YouTube.

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Compofiller v2.0 (GC Demo)

Fresh from Revision 2015 in Saarbrücken/Germany comes the new demo Compofiller v2.0 by Desire. Although the name suggests it’s a compofiller it’s quite great.

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Fruit’Y v0.81 (Wiz Game)

Fruit’Y – Playing with edibles by Retroguru is heavily inspired by the Kaiko classic Gem’X, which has been seen on computers such as the Commodore Amiga 500, Commodore 64 and Atari ST.

Although tiger mum forbids little Sheran to play with edibles, there is simply no way to stop him from playing with fruits found inside the deep jungle. Being shiny, smelling wonderful and tasting even better Sheran can’t be kept away. So let’s do the best we could do: Support him!

The game consists of two boards of fruits. The left field belongs to Sheran who needs to reproduce the right field 1:1 being able to proceed to the next level. Sounds easy?!

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It Came From Planet Zilog (GBC Demo)

Phantasy are back from the dead with the amazing Game Boy Color demo It Came from Planet Zilog. Released yesterday at Revision 2015 in Saarbrücken/Germany.

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The Deep v0.2 (A2600 Game)

The Deep by winkdot for Atari 2600 has been updated.

About: Having created your own one man personal sub with (patent pending) hydro torpedoes, you set out to explore the waters and collect deep sea treasure. Only problem is, the treasures are guarded by sea drones placed there by a mysterious and extremely wealthy mad man who lacks the sub technology to collect the treasures for himself. You have unlimited hydro torpedoes to destroy the sea drones, but only a limited amount of oxygen. Your oxygen indicator is located on the bottom right screen and will reduce as oxygen is depleted. Your oxygen sensor will omit a sounds as it ticks down.

Joystick controls the sub in eight directions.
Joystick left or right and fire button – fires hydro torpedoes.
Each drone destroyed is worth 100 points.
Each treasure successfully retrieved is worth 1000 points.

Successful treasure retrieval renews your oxygen supply (anytime your at the surface your oxygen is renewed). Also this will move your sub to the next treasure dive. Each treasure dive is deeper and more dangerous. You have three subs and there are five treasure dives. Avoid any obstacles with your sub. You must explore the depths, collect the treasure and return it to the surface without getting destroyed.


* A bit of tweaking here and there.
* When oxygen level gets dangerously low a klaxon warning sounds and the oxygen level begins to flash.
* After level 1 and after, a CZ drone will be released when you are about to get the treasure. This drone is impervious to your hydro missiles.
* After level 3 and after, a boat will appear on the surface. Avoid the boat.
* Animated sprites.
* Hydro missiles are faster.

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Diamond Drop v14 (A2600 Game)

Diamond Drop by Atarius Maximus is a small 4k game that is loosely based on the iOS game ‘Duet’ You have two Diamonds at the bottom of the screen that will rotate in a circle in either direction along a diamond shaped path. Barriers will fall from the top of the screen in a random pattern and you must avoid them by circling around them. Every barrier you pass will score you a point. The game will slowly get faster up to it’s maximum speed after you’ve passed 20 barriers.

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