XBOX 360 News
9th Life (XBOX 360 Game)

9th Life is a cat role playing game for the XBOX 360 and Windows.

http://www.gameprojects.com/project/?id=c0aa32b539

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Pong (XBOX 360 Game)

Pong… by XBox-HQ.

http://www.pouet.net/prod.php?which=50917

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JelloPhysics v0.5 (XBOX 360 misc)

JelloPhysics is a soft body library for XNA Windows and XBOX360.

PS: The link on the main page still refers to 0.4, you should manually change that to 0.5 and the download will work.

http://walaber.com/index.php?action=showitem&id=16

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Dream Build Play Challenge 2008 (XBOX 360 misc)

Microsoft’s annual XNA Game Studio Contest, the Dream-Build-Play Challenge 2008 was recently announced with an encouraging bonus – entrants who register on the official competition site will receive a free twelve-month XNA Creators Club trial membership. Only entries built for the Xbox 360 platform using XNA Game Studio 2.0 will be accepted, and all participants must apply for (or already own) an XNA Creators Club membership to be eligible for the competition. Entries can be submitted anytime between the 1st to 23rd of September 2008, while judging will commence in October. The grand prize winner will receive $40,000 and an Xbox LIVE publishing contract.

Thanks to http://www.indiegames.com for the news.

http://www.dreambuildplay.com/main/default.aspx

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BAM (XBOX 360 Game)

BAM will be a multiplayer shooter which can be played by up to 4 players on a single Xbox360/PC.

http://www.gameprojects.com/project/?id=cd412d52df

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Mazer Mayhem v0.13 (XBOX 360 Game)

Mazer Mayhem is a typical japanese abstract shooter.

http://www.asahi-net.or.jp/~cs8k-cyu/xna/mm/index.html

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(Retro) Bubble Bobble (XBOX 360 Game)

A remake of the popular arcade made by Taito in 1986. It has only seven levels and two different types of enemies. It was ProD’s contribution to last years “Dream Build and Play”.

http://www.gameprojects.com/project/?id=6827217e95

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Gymnast v1.01 (XBOX 360 Game)

Gymnast is a physics-based acrobatic game with 100% analog controls. The game makes use of a modern gamepad, using the analog thumbsticks to give 1-to-1 control over the joints on a gymnast character.

Features:

Circus Mode – jump from bar to bar, trying to reach the goal. Also includes many challenges such as best time, highest score, and fewest releases.
Gymnastics Mode – just you and 1 bar. Try to get a high score, but it only counts if you land safely on one of the blue mats!
Many characters to choose from.
Save and watch replays from any game mode.
Full-featured level editor lets you create your own challenges.
Available for both Windows PC and (later) Xbox 360
100% analog control using 2 analog sticks on modern gamepads
Supports many lanugages: English, Japanese, Chinese, French, Spanish, Nederlands, Norwegian, Romanian
Community site (link below) for sharing user-created levels and replays.

http://walaber.com/index.php?action=showitem&id=18

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Gymnast v1.0 (XBOX 360 Game)

Gymnast is a physics-based acrobatic game with 100% analog controls. The game makes use of a modern gamepad, using the analog thumbsticks to give 1-to-1 control over the joints on a gymnast character.

Features:

Circus Mode – jump from bar to bar, trying to reach the goal. Also includes many challenges such as best time, highest score, and fewest releases.
Gymnastics Mode – just you and 1 bar. Try to get a high score, but it only counts if you land safely on one of the blue mats!
Many characters to choose from.
Save and watch replays from any game mode.
Full-featured level editor lets you create your own challenges.
Available for both Windows PC and (later) Xbox 360
100% analog control using 2 analog sticks on modern gamepads
Supports many lanugages: English, Japanese, Chinese, French, Spanish, Nederlands, Norwegian, Romanian
Community site (link below) for sharing user-created levels and replays.

http://walaber.com/index.php?action=showitem&id=18

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GPU v0.0.5 (XBOX 360 misc)

tmbinc has updated his GPU library.

Release notes:

First, here are the promised slides for my Breakpoint 2008 presentation about “Gaming Consoles for demosceners”: breakpoint-2008-slides.pdf

Then, I’ve updated my GPU library a bit. The biggest thing was a rewrite of the interface, so now it’s all encapsulated into a nice API. I’ve also added some features (stencil buffer ops, drawing with index buffers), and fixed a LOT of bugs (for example vfetch patches on more complex shaders). The updated GPU library, included the mentioned “spinning cube” example, is available.

Also, I’ve ported some existing code to my library. A simple test scene looks like this:

This is a per-pixel lighting shader with stencil-based shadow volumes – and obviously 3 cubes. I thought it looked nice enough to put it here.

http://debugmo.de/?p=65

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