Miscellaneous News
DrugWars DS is a textgame based upon DrugWars. The aim of this game is to do nasty things and get rich. Changes:
1/15/2006 – Completely revamped version that uses dual screens far better than originally. A totall redesigned banking system also makes for easy deposits and withdraws. Eye candy has been dispersed throughout the game, the Inventory and Prices menus have been consolidated, and random sound effects have been added. Check it out for everything that’s been added!
http://www.youngmx.com/?loc=ndsdev/NDSDEV
Changes:
– 1/15/2006 A few new things in this update. First, I consolidated a few functions that did not need to have duplicates, such as character width, height, etc… Also, I added functions that allow you to supply a raw buffer and use the sprite and wrapped text functions on your own 15bit color backgrounds. I have also added the ability to draw text or sprites inverted.
http://www.youngmx.com/?loc=ndsdev/NDSDEV
Image provided by: GP32SpainSasq released the music player OldPlay for the GP2x. It plays classic music formats like MOD and SID. Thanks to GP32Spain for the news.
OldPlay is a music player that uses libsidplay1, modplug and UADE to play a multitude of classic music formats.
Sids are played using libsidplay1 (resid wouldnt work on gp2x) and so filter emulation is far from perfect.
Amiga formats uses UADE, which is based on UAE (The Amiga Emulator) and Eagleplayer. It takes quite a lot of CPU so the equalizer is automatically turned off when playing amiga formats. However, if you want to avoid stuttering on TFMX and other songs that require a bit more CPU, you can try overclocking (~250 should do it).
Oldplay also uses libzip to look inside zipfiles (which is almost a requirement when playing from HVSC).
http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,6,1154
Squidge has updated his SNES emulater. New in this version:
Full screen scaling (uses the gp2x hardware, so no performance loss)
FPS counter now optional
Ability to use the“standard” absolute rom path /roms/snes rather than the relative path“roms”
Option to swap around the action buttons so that it matches a snes controller
http://squidge.wordpress.com/
K-teto has updated Gnuboy2x to the final”v0.5b”- a preview was available 2 days ago. Gnuboy2x is based upon Gnuboy, a Gameboy and Gameboy Colour emulator. Most games already run in almost perfect condition using 166mhz (without frameskip).http://www.gp32spain.com/foros/showthread.php?t=26808
Image provided by: UnknownLittleGPTracker (a.k.a ‘The piggy’) is a sample based tracker for GP32 and windows currently under development. It implements the user interface of littlesounddj, a very famous tracker for the Gameboy platform. It currently supports 8 monophonic 16Bit/44.1Khz stereo channels.As well as supporting regular sample tracking, the program host support for driving MIDI instrument through a custom designed MIDI interface.http://www.10pm.org/nostromo/lgpt/
Image provided by: UnknownA600 has released a port of”Heart of the Alien Redux”for the GP32. It will require some files from your original SegaCD version. More information in spanish language and the download can be found at GP32spain.com.http://www.gp32spain.com/foros/showthread.php?t=26790
canuda10 has updated his port of”Beats Of Rage”, which is a side scrolling beat’em up game.http://www.gp32spain.com/foros/showthread.php?t=25648
Puck2099 comes up with an improved version of his Fenix port for the GP2x. Changes:
Fixed bug using diagonals, now it is used Rlyeh’s minilib to emulate the control.
Swapped L and R buttons to complain with GP32 layout.
Reduced delays in sound effects.
Added several optimizations using floats so it is a bit faster in some cases.
http://www.gp32x.com/board/index.php?showtopic=24607
Image provided by: UnknownKnifa has just released a Music Sequencer written in Lua. Thanks to Yashamaru for the news. More details and download here:http://psplua.com/modules/mydownloads/singlefile.php?cid=5&lid=170