Miscellaneous News
iMappy is a map viewer with which you can see maps with differents level of details. It can scroll on images of the districts of the city. Here’s what the author had to say about this version:
– Total rebuild of the program: use of GIF files (not interlaced).- Unlimited number of levels (the previous one was limited to 3 levels).- District selector.- User interface.
Goto theiMappy homepageto download.
Tyrell brought us an updated version of his Spectrum emulator for GP32. The changes:
The lock bug has been fixed ! If you have also experienced this bug (emulator freeze while entering the options screen, or the file browser, or the virtual keyboard), download the new 0.1b version. Also added: – Keep the last loaded directory between file browsing sessions- Options screen: use”select”key to confirm, and”B”key to quit without saving the preferences.- Virtual keyboard: use”B”button to quit without entering a key
http://www.speccyal.be/.
Skeezix let me know that he has released a new version of his Atari ST emulator for the GP32. Changes are:
CHG:Now going to release as two binaries.. a fast with okay sound one, and a pitifully slow one with good sound. Sucks.NEW:Built a simple dialog system, so can present cute little menus.CHG:SELECT toggles into/out of Frameskip mode (so you can get into frameskip from any mode, and back to that mode when you’re done!)CHG:START brings up a new Options Dialog, where 99% of everything is doneCHG:Firing-up screen shows sound status and a tiny bit of helpCHG:START used to pause in 004; Options menu pauses emulation, so START will in effect still pause.. and START again to dismiss the dialog and resumeCHG:Moved Mouse Calibrate to the options menuCHG:“Left shoulder”is nolonger used to cycle between input modes; instead the options menu has all the modes on it, to make them easier to pickNEW:“Toggle sound”is available on the options menuCHG:Disks menu on the option menu, where youcan save the floppies to SMC, and will soon have Eject/Insert, etc.CHG:Right-shoulder in mouse-mode now toggles over to Cursor mode; Cursor mode right-shoulder toggles over to mouse-mode. Now you can toggle between the two modes with no work!CHG:Keyboard mode.. going off one side wraps the key-selection to the otherNEW:When in frameskip mode, left shoulder sets to 0 frameskip, while right shoulder sets to 90 frameskip. Bam!CHG:Bottom part of screen shoudl always be black, to keep visibility highNEW:Disk submenu now sports Eject operationsNEW:Disk submenu now supports inserting new disks; first eject current ones, then insert the new ones!
Visit the Castaway/GP homepageherefor more information and the downloads. NOTE: The button assignments have nearly all changed so read the readme before using. Dont forget to give any feedback on this new release on the post by Skeezix on our forumshere
Some news from Play-Asia.com, my current main sponsor. The GP32 with frontlights are back in store. The new Front Light Version uses a white non reflective light source and has a built-in switch on the back to turn light on/off. More details and order on Play-Asia.com.http://www.play-asia.com/
There is a new developmentcard to use with your GBA. This one makes use of USB and the transfer is faster than on usual carts using a linker. This item might be interesting for you if you want to try the dozens of Freeware GBA productions out here. Preordering is possible from now on… some of the features:
Operates on a single USB to GBA link port cable, the most portable fashion device for your package, GBA and GBA SP compatible
Realtime clock and calendar built-in, perfect for Pokemon and future RTC compatible games, and also ideal for third-party PDA-like applications
Fastest data transfer rate on the market, only 42s needed for reading or writing a 64M game
Play small games no greater than 2M directly via cable, no cart needed, best solution for developers, FC emu games and ebook applications
Hardware saver support, perfect support for all kinds of current and future saver types, and all games
Faster and higher density flash chips mounted, smooth operation for all time critical games, no speed patch needed. And 128M, 256M and 512M cart capacity available
The EZFA cable is ready to go for future GBA-Internet interactive applications, more fun you can have with your EZFA
http://www.easybuy2000.com
A new Spectrum 48k and 128k emulator namedspeccyal Khasbeen released for the GP32. It features:
– 48k and 128k models- Can load SNA / TAP / Z80 (v1.45, v2.01, v3) / SLT / SCR file formats- Virtual keyboard to enter any key and thus allowing a greater compatibility. It also allows entering the LOAD””command on the basic command line to load the TAP file format.- Full speed @ 132 mhz- Mame z80 cpu core for great compatibility- Beeper Sound (need some enhancements though)- Options screen with options to choose the joystick emulation (sinclair1, sinclair2, cursor), the emulated hardware, and whether or not user wants to display the FPS …). Options are automatically saved on the SMC. – File browser with possibility to load a file anywhere on the SMC card
The author _tyrell_ will soon add AY-3-8910 emulation, its currently implemented but it will crash the emulator so for now it is disabled. Downloads of this new Spectrum emulator can be found on the homepage athttp://www.speccyal.be/.
A new techdemo has been releaed at GBAdev! This one shows a”browian motion”effect.http://www.gbadev.org/
FluBBa released a new version of his PC Engine emulator for the GBA. Changes are:
Fixed a lot of the background glitches.Fix US roms from Pogoshell.
Visit his siteherefor the downloads.
I just received a new version of InfoNES. Because they dont want to release the source code due to GPL license this version is a patch of the original v0.3 binary release. The only change is a increase in speed. See the included docs for more information.VisitGP32Emuto download the new release.
Skeezix just released a new version of his up and coming Atari ST emulator for the GP32. Changes are:
CHG:Increase button-threshold-timer so double-clicks and such happen lessFIX:Joystick shoudln’t”stick”anymore — works *really* wellCHG:Mouse buttons are redone, so they too don’t”stick”; drags work better, and double clicks work betterNEW:If a TOS image file is not selected or available, won’t proceedNEW:Cursor-modeo d-pad pushes ST cursor keyso B/A act as Insert/Home (should turn in many games)NEW:Mouse-mode: Right-shoulder recalibrates mouseNEW:Start now pauses (will be options menu sometime?)CHG:Input-mode is rendered ever frame (regardless of frameskip), so its easier to adjust finelyCHG:Slightly brightened palette.. a little more authentic nowNEW:Faster rendering; might experience tear-lines, but should render faster and smoother.. every framepersecond is a less frameskip needed 10%!NEW:Joystick-mode..”A”is”up”(for jump in platformers) and right-shoulder will now hit the spacebar (to skip intro screens maybe)CHG:Added keys to virtual keyboard; Return, Backspace, Escape, functon keysNEW:Disk saving is hacked in; not elegant, but works wellNEW:Disk picking menu now supports more than one screen of games.. scrolls with the selection so you can go up and downNEW:Disk picking menu pages up and down right left/right, in addition to going one at a time with up/down
Some great progress has been made over the past few days so if you havent check it out since the early releases be sure to do so! Visit the homepageherefor the downloads. Dont forget to check out our CaSTaway/GP compatibility list on the GP32Emu forumshereand submit your own results if you want to 😉