GameCube News
Tyrian is an arcade-style vertical scrolling shooter. The player controls a space ship fitted with different weapons and enhanced energy shields. Money is earned by destroying enemies and grabbing bonuses, which is then used to purchase upgrades such as weapons, shields, energy generators, and different ships from interlevel menus. The game is fast paced and presents a variety of enemies and bosses.
This is a GameCube adaptation of TYRIAN, the game edited by Eclipse and published by Epic MegaGames.The original game was programmed by Jason Emery, illustrated by Daniel Cook, and its music composed by Alexander Brandon and Andreas Molnar.
Thanks to http://www.dcemu.co.uk for the news.
http://www.nacionarcade.net/foro/index.php?topic=179.msg1657;topicseen#msg1657
Emu_Kidid has updated his SD-BOOT homebrew application for the Nintendo Wii/GameCube. Using this program you can launch .ISO and .GCM files from a SD Card used with a product such as the SD-Gecko.
Changes:
* Added IGR
* Improved speed slightly
* Fixed NTSC/PAL Issues
* SLOTA/B releases
* Display game banner
Thanks to brakken / http://www.tehskeen.com for the news.
http://www.tehskeen.com/forums/showthread.php?t=5832
News from theskeen.com:
Resident coder Emu_Kidid has released one fantastic piece of homebrew software. SD-BOOT allows you to boot homebrew and your legal backups using a SD -> GameCube adapter like the SD-Gecko. You can find more information and help test the software and add to the compatibility list by visiting it’s official release thread.
http://www.tehskeen.com/forums/showthread.php?t=5832
Emu_Kidid has released a preliminary version of his FTP Server for the Nintendo GameCube. This server will allow you to make backups of your memory card and games with maximum speeds ranging from 1.6 – 2.3 MB p/s.
“A FTP Server for the Nintendo Gamecube built with libOGC. This FTP server in no way meets all of the requirements of the complete FTP protocol, however it does work in FlashFXP which is what I tested with.”
Features:
* Backup and restore memory card files
* Backup DVD Games or individual files from inside them
* Saving of configuration to memory card and Auto Loading config
* Maximum Speed is about 1.6mb/s to 2.3mb/s from DVD
Thanks to brakken / http://www.tehskeen.net for the news.
http://www.tehskeen.com/forums/showthread.php?t=5578
GnuboyGX is a port for the Nintendo Gamecube and Nintendo Wii (running in GC mode) of the open-source Gnuboy emulator, originally coded by Laguna and Gilgamesh. http://en.wikipedia.org/wiki/Gnuboy
This project is now maintained under SVN: you can submit bugs and browse the sourcecode from here: https://gnuboy-gx.bountysource.com/
Changes:
. improved sound rendering.
http://www.tehskeen.com/forums/showthread.php?t=4443
Mupen64GC is a port of Mupen64 for the Gamecube/Wii.
Release notes:
mupen64gc_alpha_r46 – Compiled code from SVN Code version 46. “DVD Loading Build”
http://code.google.com/p/mupen64gc/
Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Gamecube through the libOGC library. The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC (the Gamecube’s ISA) and full hardware accelerated graphics to (hopefully) achieve full-speed emulation.
Release notes:
mupen64gc_alpha_r43 – Compiled code from SVN Code version 43. “Basic GX Build”
http://code.google.com/p/mupen64gc/
Emu_Kidid just shared a new release of his GameCube Operating System (GCOS). This is mainly a bugfix version which addresses problems people were having with saving to their memory cards.
Thanks to brakken / http://www.tehskeen.net for the news.
http://www.tehskeen.net/forums/showthread.php?threadid=5362
Visual Boy Advance is a GameBoy Mono, Color and GameBoy Advance emulator for the Nintendo Wii/GameCube. This “demo” version was originally included in SoftDev’s implementation of a the TinyFAT filesystem for SD card read/write functions on the Nintendo GameCube. The demo also shows how to implement virtual memory in your applications, which in this instance is used to store the ROM data in.
The demo only came in sourcecode format. Well, TehSkeen is proud to present it in it’s fully compiled and operational form. Please read the documentation included in the archive for detailed directions on how to use this emulator. Please note it does require the use of a GC -> SD card adapter.
Thanks to brakken / http://www.tehskeen.net for the news.
http://www.tehskeen.net/modules.php?name=News&file=showarticle&threadid=5357
Mupen64GC is a port of Mupen64 for the Gamecube/Wii. Mupen64 is a popular multi-OS N64 emulator.
The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC (the Gamecube’s ISA) and full hardware accelerated graphics to (hopefully) achieve full-speed emulation.
For now just the source code is available. A binary seems to be available at http://www.dcemu.co.uk/vbulletin/showthread.php?t=75428
http://code.google.com/p/mupen64gc/source
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