GameCube News
SNES9x v1.43 v0.0.8 (Unofficial) (SNES emu for GC)

Askot has updated his modified port of SNES9X a Super Nintendo emulator for the Nintendo Wii/GameCube. Using this emulator allows you to enjoy your classic collection of games on your next generation console.

Changes:

* Fixed displaying information about a ROM file.
* Added saving SRAM file in SD Card with CRC32 ROM data, no LFN format
(Must create snes9xsaves folders in your SD card, my mistake sorry).
* Menu in saving SRAM file changed to choose SLOT and DEVICE to Save/Load SRAM.

Thanks to brakken – http://www.tehskeen.com – for the news.

http://www.tehskeen.com/forums/showthread.php?t=6159

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SNES9X v1.43 v0.0.7 (SNES emu for GC)

Following news are comming from brakken / http://www.tehskeen.com :

Askot has released a new version of his modified port of SNES9X v1.43 for the Nintendo Wii/GameCube. SNES9X is a Super Nintendo emulator which allows you to play your favorite oldschool SNES games on your video gaming console.

Please do understand there are two different SNES9X emulators for the Wii/GC. This one is based on v1.43 of SNES9X for the PC and features faster game play, but lacks some features found in v1.51.

What’s New?
– Add SD card subdirectory browsing:
+ Set the cursor over [..] and push A button to browse.
– Modified controls when going into the rom selection menu (DVD or SDCARD): [ala eke-eke style]
+ Use B to quit selection list.
+ Use L/R triggrers or Pad Left/Right to go down/up one full page.
– Some menu rearrangment and a little of sourcecode cleanup:
+ Everytime you pressed B button on any option, playgame started, not anymore until you select Play Game option.

http://www.tehskeen.com/forums/showthread.php?t=6159

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SD-Boot v0.3 (GC Application)

Emu_Kidid has released a new version of his SD-Boot homebrew application. Using this application along with an SD->GC adapter you can boot .GCM files from your SD card using either your Nintendo GameCube or Nintendo Wii.

Changes:

* Compatibility Increased greatly (possibly a slight loss of stability though)
* Recoded the SD card reads (patch codes)
* Fixed file browser
* Fixed the issue of sector finding
* Fixed build process

Thanks to brakken for the news.

http://www.tehskeen.com/forums/showthread.php?p=24090

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Genesis Plus v080107 (Genesis emu for GC)

Eke-eke has updated his Sega MegaDrive/Genesis emulator for the Nintendo Wii/GameCube. This release addresses some issues that came up in the previous release and fixes SD card support for save data.

Changes:

[Genesis]
– fixed interleaved rom detection: roms with .smd extension should now work fine
– fixed a recently introduced bug in VDP registers writes: fixes bad colors in Toy Story (intro)
– updated list of games using EEPROM: added Sports Talk Baseball (internal memory check fixed) and Brian Lara Cricket
– fixed VINT flag update when VINT is disabled: fixes NCAA College Football
– adjusted DMA timings in H32 mode: fixes flickering in Out of this World, Kawasaki Superbike Challenge & Formula One
– adjusted line rendering and HBLANK timings: fixes flickering in Nigel Mansell’s World Championship Racing, Deadly Moves/Power Athlete
– fixed unmapped ROM reads through Z80 Bank: fixes Zombie High (Proto)
– added support for custom ROM/RAM mapping used by Game no Kanzume Otokuyou

[NGC]
– fixed broken SDCARD support for SRAM and Savestate files

Thanks to brakken / http://www.tehskeen.com for the news.

http://www.tehskeen.com/forums/showthread.php?t=3919

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Mupen64GC (SVN 200) (N64 emu for GC)

Mupen64GC si a port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Gamecube through the libOGC library. The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC (the Gamecube’s ISA) and full hardware accelerated graphics to (hopefully) achieve full-speed emulation.

http://code.google.com/p/mupen64gc/

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Genesis Plus (28-12-2007) (Genesis emu for GC)

Eke-Eke has released a major update to Genesis Plus an Sega Genesis emulator for the Nintendo Wii/GameCube. New features include GX code speedup, video mode and CPU options.

Changes:

[Genesis]
many sourcecode cleanup and optimization
completely rewrote EEPROM emulation: now support all known EEPROM types (24C01-24C65) and mappers (Sega, Acclaim, EA, Codemasters) used in a few games (now use internal game database) as external RAM. This should at least fix save support in the following games:
NBA Jam (alternate Acclaim mapper)
College Slam, Frank Thomas Big Hurt Baseball (24C65 type)
NHLPA Hockey 93, Rings of Power (EA mapper)
Micro Machines serie, Brian Lara Cricket 96/Shane Warne Cricket (Codemasters mapper)
external RAM is now initialized to 0xFF by default: fix Micromachines 2, Dino Dini Soccer
fixed SRAM 16-bits memory handlers: fix some Sega Sports and EA Sports games (NFL95, NBA Action 95, NHL97, NHL98,…)
modified WRITE_xxx & READ_xxx macros for better portability and faster memory access on BIG ENDIAN platform
completely rewrote BIG ENDIAN support in render.c and vdp.c: rendering should be a little faster
rewrote ROM bankswitch emulation (Super Street Fighter II): ROM access are faster, using memory pointers instead of reading ROM copy from ARAM
fixed leftmost Window/PlaneA column render and implemented Window bug (as described by Charles Mc Donald)
improved “Sprite Limit” and “Sprite Collision” detection accuracy
modified RGB565 Color Palette to use the full available color range (0-31;0-63)
implemented “cycle accurate” HV Interrupt timings: fix Sesame’s Street Counting Cafe, Legend of Galahad (intro)
improved VDP access timings accuracy (added FIFO emulation): fix Double Clutch
improved DMA timings accuracy: fix Winter Olympics (E), Arch Rivals and probably more
fixed HCounter again: Road Rash serie (I,II,III) don’t need timing hacks anymore
fixed VCounter in Interlaced 2 mode: fix Combat Cars “VS-Mode”
improved Interlaced 2 mode (double resolution) rendering: Sonic 2, Combat Cars (”VS-Modes”) look far better
added TMSS BIOS support (optional)
rewrote part of the YM2162 MAME’s core: fixed internal FM timers handling, removed non-YM2612 emulation code and unused multiple cpu support
implemented “cycle accurate” FM timers & sound samples rendering
improved Z80 Interrupt timing accuracy: fix Sonic 3 music slowdowns
updated Z80 & 68000 cores to last MAME versions
improved Soft Reset emulation: X-Men 2 and Eternal Champions (random character selection) now work more like on real hardware
added full overscan emulation (vertical & horizontal borders) for “pixel perfect” aspect ratio (tested against a real genesis)
[NGC]
fixed rom checksum calculation (only used for rom information)
some modifications in GX rendering code
added support for original Genesis/Megadrive NTSC & PAL video modes: this makes games looking exactly as on original hardware (progressive rendering with reduced resolution)
added “Aspect” option to switch between ORIGINAL (aspect ratio is fixed and borders are emulated) and MANUAL SET (horizontal and vertical scaling can be manually configured, borders are not emulated)
added “Overscan” option to disable the original borders color and always use black borders (only used when ORIGINAL Aspect mode is enabled)
added support for up to 720 pixels horizontal resolution (needed for proper aspect ratio emulation)
added “TV Mode” option to enable automatic switching to PAL(50Hz) TV mode when the Genesis runs in PAL mode
added “Xshift” & “Yshift” settings to let you adjust display area position while keeping the original aspect ratio
added option to disable/enable SSG-EG support in FM cores: this special mode is indeed not properly emulated and some games might sound wrong when enabled
removed “CPU Type” option, you can also now force Region (JAP/EUR/USA) without reseting the game, choose USA or JAP for 60hz, EUR for 50hz, this can be useful to bypass game region protection at startup.

Thanks to http://www.tehskeen.com for the news.

http://www.tehskeen.com/forums/showthread.php?t=3919

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Wolfenstein 3D (GC Game Port)

nuvalo ported Wolfenstein 3D to the GameCube using GC-Linux. This project is based on the Wolfenstein 3D open source port made by the Icculus team.

Due to german law we can not give any release link, nor host the file. Thanks for your understanding!

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StellaGC (18-12-2007) (A2600 emu for GC)

Nuvalo has released a new emulator for the Nintendo GameCube/Wii. He has ported Stella the Atari2600 emulator to the GameCube.

Thanks to http://www.tehskeen.com for the news!

http://www.nacionarcade.net/foro/index.php?topic=186.msg1678

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SD-Boot v0.2 (Bugfix 4) (GC Application)

SD-Boot is a program which lets you run homebrew and legally created GC backups via SDgecko.

Changes:

– Large Speedup (I assumed 32mhz was being used but only 16mhz was!)
– Added in the 0.1 video setup again (choose autodetect)
– Changed back to seeks to sector 0 instead of drive status

http://www.tehskeen.com/forums/showthread.php?t=5832

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SD-BOOT v0.3 (Fix) (GC Application)

SD-BOOT allows you to boot .GCM files from your SD Card.

Changes:

– removed re-init of the SD card
– added sector size check
– added video mode selection
– removed IGR to gain speed
– removed readid patch, not needed
– changed seeks to sector 0 with drive status

http://www.tehskeen.com/forums/showthread.php?t=5832

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