Quake Gamecube is a port of ID Software’s Quake to the Nintendo GameCube. The original version of Quake is still required!
Thanks to http://www.dcemu.co.uk for the news!
Quake Gamecube is a port of ID Software’s Quake to the Nintendo GameCube. The original version of Quake is still required!
Thanks to http://www.dcemu.co.uk for the news!
From the author:
Can your Playstation 2 give you massages?? My GameCube can! Simply start this little application, choose your favorite massage and put the controller/s in any place of your body!
SoftDev has updated his NeoGeo CD emulator for the Nintendo GameCube. It now has the ability to load games from the SD Card (Slot A). Thanks to brakken again for the news 🙂
Crunchy2 from the SkeenDev Development Forums has updated SNES9X-GX 2.0 to include some general cleanup of the functions/menus and experimental > 1.36GB support for Nintendo Wii owners. SNES9X-GX 2.0 is a port of SNES9X for the Nintendo GameCube/Wii. Using this emulator you can enjoy all of your classic SuperNES on your lastgen/nextgen consoles.
Thanks to brakken ( http://www.tehskeen.net ) for the news.
Changes:
* Added: SD slot B options for freezes, sram and loading of roms
* Changed: SMB options no longer displayed in menus when run on a Wii
* Changed: Game auto resumes running after resetting when choosing the “Reset
Game” menu option
* Fixed (maybe): Reading of DVDs past the 1.36 GB barrier (Wii only) please
test! – svpe
Eke-Eke has released a new version of Genesis Plus the Sega Genesis/Megadrive emulator for the Nintendo Wii/GameCube.
Changes:
[Genesis]
– corrected TeamPlayer support: fix multiplayer in Gauntlet 4 (Sept. version), Pengo and a lot of others
– added J-Cart support: enable multiplayer in Codemasters games (Pete Sampras, Micromachines games, Super Skidmarks)
– added serial EEPROM autodetection: fix games with bad SRAM informations in header (NBA Jam TE)
– added SVP faking: display 2D graphics in Virtua Racing (the game is however still unplayable)
– added support for more internal IO registers: fixe some unlicensed games (Wisdom Tree games…)
– added preliminary support for unmapped protection device: fix some unlicensed games with special built-in hardware (Squirell King, Lion King 2…)
– added “Soft Reset” combo (in game, use L+Z triggers): this should be like pressing the RESET button on a real Genesis and this is required
in some games to enable special features or even complete the game (ex: X-Men).[NGC]
– added separate configuration for PortA/PortB inputs (GAMEPAD, MULTITAP or NONE, see Joypad Config): this let you setting PORTB as unplugged, which is needed in some games to access special modes or enable cheat codes (Alien Storm, X-Men…)
– Freezestate & SRAM files are now compressed (using zlib)
– FreezeState & SRAM files can now be saved/loaded to/from SDCARD: located in /genplus/saves/ from the root of your SDCARD
– changed initial ROMS directory for SDCARD user: now looking for /genplus/roms/ from the root of your SDCARD
– added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
– “System reboot” is now used for console reboot and SD/PSO reload (if detected)
– added new font: now use original IPL font, extracted from Bootrom
– modified controls when going into the rom selection menu (DVD or SDCARD):
. use B button to go up one directory
. use Z button to quit the file selection menu
. use L/R triggers to go down/up one full page
. use Left/Right buttons or Analog stick to scroll the selected entry’s filename when it can’t be full displayed
– various menu rearrangment, minor bugfixes & sourcecode cleanup
Thanks again to http://www.tehskeen.net/ for the news.
Eke-eke has also updated SMSPlus the Sega Master System/Game Gear emulator for the Nintendo Wii/GameCube. Highlights in this release include 3D Glasses faking mode, compressed freeze states and DVD5 support for the Wii
[SMS]
– added 3D Glasses faking: fix graphics in games requiring 3D Glasses
– fixed VDP & Z80 SP registers initialization (usually done by BIOS): fixe games not working without BIOS (Ace of Aces, Shadow Dancer,…)
– completed game database for specific configuration (mappers, region, peripherals), based on Meka database[NGC]
– added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
– removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
– added Console Reboot option in main menu (System Reboot), also used for SDLoad reboot
– Freezestate files are now compressed (using zlib)
– FreezeState files can now be saved/loaded to/from SDCARD: located in /smsplus/saves/ from the root of your SDCARD
– changed initial ROMS directory for SDCARD user: now looking for /smsplus/roms/ from the root of your SDCARD
– added new font: now use original IPL font, extracted from Bootrom
– modified controls when going into the rom selection menu (DVD or SDCARD):
. use B button to go up one directory
. use Z button to quit the file selection menu
. use L/R triggers to go down/up one full page
. use Left/Right buttons or Analog stick to scroll the selected entry’s filename when it can’t be full displayed
– various menu rearrangment, minor bugfixes & sourcecode cleanup
Thanks again brakken (http://www.tehskeen.net/)
Eke-eke has updated Gnuboy GX the GameBoy Mono/Color emulator for the Nintendo Wii/GameCube! Highlights include GBC/GBA color modes for mono games, compressed freeze states and DVD5 support for Nintendo Wii owners.
Changes:
[GB/GBC]
. added RTC Synchro: in-game RTC (Real Time Clock) is now synchronized with system RTC on SRAM load
. added GBC/GBA palettes color for GB Mono [Askot]
. fixed some palettes [Askot][NGC]
. added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
. added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
. removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
. added Console Reboot option in main menu (System Reboot), also used for SDLoad reboot
. Freezestate & SRAM files are now compressed (using zlib)
. FreezeState & SRAM files can now be saved/loaded to/from SDCARD: located in /gnuboy/saves/ from the root of your SDCARD
. added user-transparent SRAM autoload (detection order is MCARD then SDCARD, SLOTA then SLOTB)
. changed initial ROMS directory for SDCARD user: now looking for /gnuboy/roms/ from the root of your SDCARD
. current emulator options can now be saved/loaded to/from SDCARD SlotA: the file is dev0:\gnuboy\gnuboyGX.cfg [Askot]
. added L+R combo to save SRAM in MCARD SLOTB during gameplay [Askot]
. added new font: now use original IPL font, extracted from Bootrom
. modified controls when going into the rom selection menu (DVD or SDCARD):
– use B button to go up one directory
– use Z button to quit the file selection menu
– use L/R triggers to go down/up one full page
– use Left/Right buttons or Analog stick to scroll the selected entry’s filename when it can’t be full displayed
. various menu rearrangment, minor bugfixes & sourcecode cleanup
Thanks again to brakken of http://www.tehskeen.net/ for the news.
Eke-eke has updated yet another emulator for the Nintendo Wii/GameCube. This time he’s updated NeoPop the NeoGeo Pocket Color emulator!
Changes:
– added 4.7GB DVD support for WII drives (the maximal allowed size for Gamecube DVD is still 1.35GB)
– removed MPAL video timings, always use 60Hz NTSC: fix display problems for PAL wii users (no more PAL50 version needed)
– added Console Reboot option in main menu (System Reboot), also used for SDLOAD reboot
– Freezestate files are now compressed (using zlib)
– FreezeState files can now be saved/loaded to/from SDCARD: located in /neopop/saves/ from the root of your SDCARD
– changed initial ROM directory for SDCARD user: now looking for /neopop/roms/ from the root of your SDCARD
– added new font: now use original IPL font, extracted from Bootrom
– modified controls when going into the rom selection menu (DVD or SDCARD):
. use B button to go up one directory
. use Z button to quit the file selection menu
. use L/R triggers to go down/up one full page
. use Left/Right buttons or Analog stick to scroll the selected entry’s filename when it can’t be full displayed
– various menu rearrangment, minor bugfixes & sourcecode cleanup
Thanks to brakken of http://www.tehskeen.net/ for the news.
SNES9xGx is a Super Nintendo Entertainment System emulator for the Nintendo Gamecube.
Changes:
Fixed: Zip compressed freezes to memory card could become corrupted as the file size changed – fixed this by deleting the existing file before writing new one if the file size increased. If the file got smaller or stayed the same the original file is updated, using less of the existing file if the actual file size is smaller. A check is made before deleting the existing freeze file to ensure that there is enough space available for the new file. Note that additional space equivalent to the new file size must be available. If not enough space is available the original freeze is retained and the user is informed of the lack of space.
* Fixed: If option to auto-load freeze was selected, joypad config would not be restored since that is stored in SRAM. Resolved this for now by first loading SRAM if any and then loading the freeze. Obviously having to have both SRAM and freeze is not ideal, but this gets the job done if you have enough space on your memory card, SD card, etc.
* Added prompt when returning to the menu with autosave enabled allowing the user choose whether or not to perform the save. Press A to save or B if you don’t wish to save.
* Added optional verification of Gamecube memory card saves. After writing the file it reads it back in and verifies that the written file matches what was to be saved. If it doesn’t or if there was a problem opening the file it reports the problem to the user. Set this option in the preferences if desired.
* Added Reset Gamecube/Wii menu item
* Experimental DVD support for reading beyond 1.36 GB barrier on Wii. I have no way to test this, so please report on whether or not it works! Based on svpe’s code.NOTE: due to changes in the settings, this version will reset your emulator options settings, so if you had saved preferences you will need to make your changes to the emulator settings again and save them.
FCE Ultra is a Nintendo Entertainment System (NES) emulator, which has been ported to the GameCube.
Recent changes:
* Directory support when loading from SD card. Thanks JLF65!
* Uses the februari release of libOGC.
Thanks to http://dcemu.co.uk for the news once again.