Nintendo 3DS News
PHBank v2.0.1 (Beta) (3DS misc)

PHBank by Gocario is a homebrew which allows to manage a local bank for XY and ORAS Pokémon games, just like the Pokébank, but as a free offline service. This homebrew is not intended to cheat (not even cloning). It’s just a storage solution.

PHBank 3DS

The source code is available under the GPLv3 license on github, and the resources are available on github too.

http://gbatemp.net/threads/wip-phbank-pok%C3%A9mon-homebrew-bank.398718/

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Custom Home Menu Manager 2 (CHMM2) v.2.8 (3DS Application)

CHMM2 is a theme manager for 3DS for custom themes; it works under lpp-3ds and it is completely open source.

http://gbatemp.net/threads/release-chmm2-custom-home-menu-manager-2.397543/

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Homebr3w v1.3.0 (3DS Application)

Homebr3w, install or update Homebr3w easily from your 3DS. Now also with QR Code drawing and automatic update check for apps!

http://gbatemp.net/threads/release-homebr3w-simple-homebrew-browser-and-installer.434105/

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CHIP8-3DS v1.0 (CHIP-8 emu for 3DS)

CHIP8-3DS by nopy4869 is more an interpreter rather than an emulator, but should play your most favorite CHIP-8 games without any issue, while featuring full screen and other goodies.

Thanks to Nintendomax for the news.

https://github.com/nopy4869/CHIP8-2DS/releases

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RetroArch v1.3.6 (Multiple Emus for 3DS)

RetroArch is most popularly known for being a program with which you can play many emulators and games. It is designed to be fast, lightweight, and portable. It tries to be on the cutting edge of technology in terms of technolog supported as well as trying to be as backwards compatible as possible, a paradoxical goal if any.

http://buildbot.libretro.com/stable/1.3.6/nintendo/3ds/

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mGBA v0.4.1 (GBA emu for 3DS)

mGBA is a Game Boy Advance emulator written in C. The project started in April 2013 with the goal of being fast enough to run on lower end hardware than other emulators support, without sacrificing accuracy or portability. Even in the initial version, games generally play without problems. It is loosely based on the previous GBA.js emulator, although very little of GBA.js can still be seen in mGBA.

mgba-logo

Changes:

– All: Fix several file handle leaks
– All: Fix instruction tables getting zeroed when linking sometimes
– ARM7: Fix flags on SBC/RSC
– ARM7: Fix setting spsr privilege bits when spsr is empty
– GBA Audio: Reset audio FIFO DMA if an invalid destination is set
– GBA BIOS: Fix RegisterRamReset setting DISPCNT to the wrong value
– GBA BIOS: Fix ArcTan2 accuracy and boundary conditions
– GBA Memory: Fix executing code from OBJ region of VRAM
– GBA Serialize: Fix memory corruption bug in GBAExtdataSerialize
– GBA Serialize: Fix loading savegames from savestates
– OpenGL: Correct boolean vector strcmp strings for uniforms
– Qt: Fix sending gameStopped twice
– Qt: Fix hang if audio sync is enabled and audio fails to initialize
– Qt: Fix initial state of key mapping
– Qt: Initialize m_useBios
– SDL: Fix joystick initialization on BSD
– SDL: Fix potential joystick crash in games with rumble
– SDL: Fix SDL 1.2 build
– SDL: Fix sporadic crash when deinitializing audio
– Shaders: Fix AGS-001 shader with some bad drivers
– Util: Use closesocket on Windows
– Util: Fix socket bind addresses
– VFS: Fix reading 7z archives without rewinding first
– VFS: VFileFromFD should not open directories
– Wii: Fix tilting direction
– Util: Fix realloc semantics in utf16to8
Misc:
– All: Allow use of external minizip library
– Debugger: CLI debugger now exits when end-of-stream is reached
– FFmpeg: Update dependencies on Ubuntu
– GBA: Slightly optimize GBAProcessEvents
– GBA: Add overrides for DBZ: Legacy of Goku II and Ueki no Housoku
– GBA Video: Null renderer should return proper register values
– Libretro: Disable logging game errors, BIOS calls and stubs in release builds
– Qt: Add preset for DualShock 4
– Qt: Update 360 input profile on OS X to reflect newer drivers
– Qt: Remove use of NaN
– Qt: Canonicalize file paths when loading games
– Qt: Add refresh button to controller editing
– SDL: Remove default gamepad mappings
– Util: Fix intermittent build failure on OS X
– VFS: VFile.sync now updates modified time

Thanks to Nintendomax for the news.

https://mgba.io/

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Super Haxagon v1.1.1 (3DS Game)

RedHat updated Super Haxagon. It’s a Super Hexagon like clone for the 3DS! Play as a triangle and rotate to avoid the walls! If you would like to contribute to the game development, feel free to create an issue and help improve the code!

Changes:

* Let’s see if this fixes #5

https://github.com/RedInquisitive/Super-Haxagon/releases

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Brick Breaker 3D (Beta 5) (3DS Game)

Brick Breaker 3D is an Arkanoid style wall breaker game by Technicmaster0. It’s a bit simple at the moment and the author is looking for feedback to get the game improved.

Release notes:

This release adds a map editor to the game.

http://gbatemp.net/threads/release-brick-breaker-3d.406794/

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FBI v2.3.3 (3DS Application)

FBI is an open source file and title manager by Steveice10 for the Nintendo 3DS.

Changes:

* Prompt on whether to install N3DS titles on O3DS.
* Switch to official software keyboard.

http://gbatemp.net/threads/release-fbi-open-source-cia-installer.386433/

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Bottomless Block Barrage v0.1.5 (3DS Game)

Bottomless Block Barrage by TricksterGuy is a Tetris Attack/Panel De Pon/Pokemon Puzzle League clone for the Nintendo 3DS. This game is a work in progress but it is currently playable. Currently this is unplayable in Citra (too slow).

Changes:

* Fixed: Clinks matches were off by 1.
* Fixed: No visible panels / markers in replay.
* Fixed: Gameover panels were corrupted.
* Changed: Recolors of a panel set have been grouped together to access these use left/right when selecting a panel set.

https://github.com/TricksterGuy/bottomless-block-barrage

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