bootlegger released NDSpirit Level for Nintendo DS.
Quote:
Ok, heres my first NDS application – for users with a DSMotion card, a Spirit Level!
bootlegger released NDSpirit Level for Nintendo DS.
Quote:
Ok, heres my first NDS application – for users with a DSMotion card, a Spirit Level!
Mankind’s oldest enemy, the decimal numbers 1 to 5 have launched another audacious attack and it’s up to you to stop them. They have one weakness – they self destruct when they are combined to make the number ten. Select numbers with the stylus and make tens to save the world.
How to play:
– Numbers have to be on the same horizontal line and add up to 10.
– All hope is lost when the numbers break through the top of the screen.
Changes:
– Tiles can be moved / dropped into empty spaces.
– Added animation and sound effect when you make ten or activate a power up.
– Added warning sound effect when the numbers are on the top most line.
– Tiles were still being drawn as highlighted if you moved the stylus off them.
– Score line was being erased if a tile dropped down from the top most line.
SaviorXTanren updated their mini-game collection “WarioWare Custom”.
Changes:
Ver 1.7: Alright, so two notices.
First, I’ve made a few updates to the game, mainly graphical things. I added the top screen image that drawn very nicely for me by Kikaimaster. =D Also, I added in the Objection! mini-game. Any fans of the Phoenix Wright game will get a good laugh. =) I also made a temporary icon for the game logo, it’s just the current bomb sprite, but it looks sorta of crudy in 8-bit, but oh well.
Second, I entered this game in the Drunken Coder’s Winter 2008 Competition. The version that I had in this post is the one that entered in there. Still some development things here and there, but looks like a decently complete game. =P Let’s see how well it does. HA HA [/SARCASM] =D
Thanks to www.nintendomax.com for the news.
GEMISIS released Battle of the Worlds, it is a 2D fighting game. It consists of many characters and levels. The reason its is called Battle of the Worlds is because in this game, each character or level comes from a different “world”.
Copper has updated his Arcade machine emulator DS1942, specialized in emulating the game “1942”.
Thanks to www.nintendomax.com for the news.
bassacegold released DownFall for Nintendo DS.
Release notes:
Hey this is just a remake of my old BrickFall game. Instead of using predrawn platforms, everything is randomly generated. Here are the highlights for the release.
– DownFall is a fall down game for the DS. The object of the game is to last as long as you can by falling through platforms without hitting the top of the top screen.
– There are items in this game, some may help and others may act against you so be weary when you see the items drop in.
– This game is fully theme-able, you can view one of the current themes in the DownFall/Themes folder and drag and drop your own themes into the Themes folder.
– Music is formatted via Mario Paint Composer DS files. The game scans your card for the MPCSongs folder and will play all the songs out of there. These songs can be found at http://nds-help.com/mpcforum/
c_boy released an update of his Lode Runner remake . The original by BroderbundSoftware is from1983 and was running on an Apple II device.
Thanks to http://www.nintendomax.com for the news.
Protein[DS] is a little audio manipulation software running on Nintendo DS, which ables you to manipulate audio, anywhere you go – it is in some ways similar to ElectroPlankton concept.
Using Protein[DS], you can play with up to four modules at the same time to create a live music set and control external applications, using the touchscreen, audio in/out levels, midi-out, and even motion-control. You can even play with live-recorded audio sample.
Changes:
* [09/01/22] It’s been a while! Here comes the first 2009′ Protein[DS] version, on the occasion of my B-Day – again!!! I spent most of my Protein-time to master NDS-filesystem and audio weirdness and create a simple GUI system. As a consequence, this version is a lot more stable. Then, what’s new:
+ [DScratch] graphical parameter panel – no more infernal xml editing/testing!
+ global options graphical parameter panel
+ state-save added
+ recording-save added
+ little [DSamples] update
+ better stability
Thanks to http://www.nintendomax.com for the news.
Renegade is a simple FPS in 3D from scratch with a Quake model to shoot at. It is still in development but uses scripts for the level layout and enemy positioning. The map is a bmp colour map. It is being made with easy upgrades in mind…
Release notes:
Newer version available for you to look at, remember it is still very much work in progress. Comments welcome. Next tasks are grenades causing damage and perhaps some explosion animations.
Still problems with height map…..
Sound not looping great either……
Will look at better graphics and character anim when engine completed…..
Thanks to http://www.nintendomax.com for the news.
Your task will be to guide Murphy (the red smiley) through up to 111 Levels, evading falling stones (“Zonks”), crazy scissors and more dangers, gather a set number of infotrons each stage and finally find the Exit block.
Changes:
– Game mechanics for Ports and “Eat-Tile-Next-To-Murphy” added (no gfx/animations though)
– Levels 5, 7, 8, 10, 13 playable (I’ll leave the testing to you lot 😉
Thanks to http://www.nintendomax.com for the news.
http://forum.palib.info/index.php?topic=6491.msg47243;topicseen#new