Space Impakto DS by relminator is an old school space shooter for Nintendo DS.
Changes:
Migrated code to latest DKP toolchain
CPU controlled demo(wait 20 seconds in the main menu to activate)
AutoBombs “pick your poison” version.
* When you use autobomb, you won’t have bomb powerups at the end of the stage.
* AutoBomb State is saved for future gameplay.
Saves are now incompatible with older versions.
Player name is saved for future gameplay as Cyan suggested.
Button Configuration is saved future gameplay.
Loop and Stage is displayed on the lower right corner.
Cheat c0d3z!!! Score is limited to 50k. Ask Wasim how.
Score bonus system changed
Demo and Replay games skip the intermission as suggested.
Included some bragging rights in the splash screen for kicks.
Bug Fixes
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
Changes:
* MSVC Express Edition 2008 project files and instructions added, created by Andreas Bohm.
* Tower shields are large. (Claudio)
* “You cannot hide from I!” is now “You cannot hide from Me!” (B. Perry)
* Looking at a square will also describe any smoke there.
* The dig spell now has the side effect of spraying the excavated rock shards, damaging those around you.
* Create Pit spell is now 10 MP rather than 15.
* Blizzards fill the air with sleet and snow, not sleet and slow. Though the latter does describe their special effect nicely.
* New spell: Sandstorm
* If a god decides to flamestrike you, you now get a few turns warning to prepare yourself.
* Monsters properly check safety of squares before stepping on them.
* If trapped inside a wall without Phase or Breathess, you will suffocate. (Strange Child, Julian Agloro)
* Helmets should be sorted together now. (Aapo)
* Empty bottles will be filled by down pour now. (Aapo)
* Entomb has a better message when blocked. (Aapo)
* Rocks are created when rocks fall on your head. (Aapo)
* Spells you can’t cast have (!) after them in the zap list (Aapo)
* Saving when out of disk space should no longer corrupt your last save game. (Aapo)
* Tossing an item hand to hand no longer takes a turn. (Aapo)
* Spears, knives, and daggers no longer let you equip stacks. (Aapo)
* You are only prompted to throw one spear of a stack. (Aapo)
* The animate forest spell now has its own icon.
While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
Mastercoder Alekmaul comes up with yet another remake: Rick Dangerous II. A first video has been released as teaser. The game code is based on Foxy‘s Rick Dangerous II disassembly from the commercial Atari ST version.
Alekmaul seems to slowly prepare for a public release of his Cannon Fodder Remake for Nintendo DS. An own subpage (in French language) has been created, holding a few more brandnew screenshots.
* Now you can move the camera before shooting.
* Collision system improved:
** now it’s x10 more precise. (Thanks to Jayenkai)
** Lower bounce, now it’s more natural
* Fixed bug with the direction marker when shoting with a 180-270 degrees angle.
* Updated to devKitARM r34
* Non open-source until next version (Major changes)
Popolon updated msxDS. msxDS is a MSX/MSX2/MSX2+ emulator for DS/DS Lite.
Changes:
New management of buttons that allows to configure X and Y. (Push Y to use the radio in Metal Gear)
Fixed the VDP status register 4.
Adding the options menu.
The using the paddle controller is possible with your softwares.
Added ASCII paddle controller emulation. (used in Break Out)
Fixed LDIR & LDDR instructions of the z80. (Goody, etc, work now)
Taking into account of CE bit of the status register 2 of VDP before a disk access. (Improved compatibility with floppy disks.) (Undeadline, Fray, etc, work fine now)
KazoWAR updated “NDS Music Player”. It’s based on fincs’ SSEQ Player and allows to play music tracks from commercial games with a GUI browser pointing at the desired ROM file.