Kukulcan updated his Sokoban game “Caisse DS”.
Changes:
– Correction of 2 levels.
– The 500 levels are checked every now and finishing (no doubt about it).
Kukulcan updated his Sokoban game “Caisse DS”.
Changes:
– Correction of 2 levels.
– The 500 levels are checked every now and finishing (no doubt about it).
DS Brut is an open source hardware prototyping platform for the Nintendo DS, aimed at enthusiasts, artists and game developers alike. We manufactured Slot-1 cartridges that allow you to control a basic UART, up to six GPIO lines, up to three ports for PWM, up to two ADCs, and I2C bus – all from within your own DS homebrew application.
The cartridge features one Atmega168 microcontroller which – like the Arduino – can be very easily programmed via the TX/RX pins. By default, the microcontroller runs a programm (source code available) tailored for use with a LGPL-licensed library for devkitPro, that makes it possible to access the microcontroller’s peripherals from within your DS code. The library transparently handles all communication with the cartridge over SPI bus, which makes it extremely easy to use for developers. As its API closely resembles those of Arduino (analogRead(), digitalRead()), you can start prototyping right away if you have some experience on that platform!
Discussion: http://forum.gbadev.org/viewtopic.php?t=16160
ErrorA has updated his Dart game 2Dart for Nintendo DS.
Discussion: http://forum.gbadev.org/viewtopic.php?t=16138
GEMISIS released a demo of his “Super Smash Bros” clone.
Changes:
– Start with 3 levels
– Start with 3 Characters
– 11 Unlockable levels
– 7 unlockable characters
– A variety of characters
– A variety of levels
– Auto save feature
– 4 New characters
– 3 Returning Characters
– All Brand new stages (except for maybe 2)
– High score table (still working on fixing, but will definitely be in 3rd demo, if not this one)
– Main Menu Music
– 1 Fight able Enemy (depends on which character, but might be fixed in time for demo)
Bricks-OS is an Operating System primarily for Game Consoles. It’s main goals is to share resources between different game consoles. This is achieved by using message passing for communication.
More release notes:
The list of currently supported game consoles:
– Gameboy Advance
– Nintendo DS
– GameCube
– Playstation2
– Playstation Portable
– Wii
– i386 PCThe list of current features include:
– Preemptive multitasking (even on the GBA and NDS)
– Message passing
– Hardware OpenGL implementation (on some consoles)
– Software OpenGL implementation (for all consoles not supporting hardware 3D)Binary versions of the latest release (v0.0.3) can be downloaded, demonstrating a Software OpenGL implementation (GBA, GC, Wii, PC, PSP), and a Hardware OpenGL implementation (NDS, PS2). The source can be downloaded using SVN, hosted by sourceforge.net.
Please take a look at Maximus32’s website for more information, screenshots and downloads: http://bricks-os.org/
Discussion: http://forum.gbadev.org/viewtopic.php?t=16166
DS Downloader allows you to download and execute .nds files over WiFi.
Thanks to www.ds-scene.net for the news!
CellsDS by clone45 is a free flexible, programmable grid-based music sequencer for the Nintendo DS.
Changes:
The major new feature is midi-output support …
Thanks to www.ds-scene.net for the news!
Micro Lua DS by Risike allows you to launch Lua scripts on a Nintendo DS.
Changes:
– Displaying is about 3X FASTER!
– Some syntax changes (see “syntax changes.txt”)
– Adding a Canvas system. You can now create a Canvas, adding some objects inside like lines, rectangles, images…etc. Then call Canvas.draw function to draw all items. This method is aboute 30x FASTER than displaying of Micro Lua 1.0!!! On no$gba you can display 1600 images without loss of FPS.
– Adding an INI file management system. You can now read and write ini files.
– Adding ScrollMaps. They are maps we can scroll pixel by pixel. It’s faster than normal Maps (faster than 1.0 too) but you can only display them in fullscreen.
– A getTile function for maps
– Some bugs corrections
– Better errors management
Jayenkai updated his game Centipong.
Release notes:
Centipong : Week 2 : Death by Flashing!
“Focus Round” added. (Every 4th level)
A few more pickups added.
Red Flashing Death Pods added. (After the first Focus Round)
Blue Flashing Freeze Pods added. (After the second Focus Round)
And a couple of tweaks here and there.Oh, and tap L on the titlescreen to switch between Gap and No Gap
And there’s a DLDI edition that saves your score, too..
http://forum.gbadev.org/viewtopic.php?t=16134&postdays=0&postorder=asc&start=15
ErrorA has updated his Dart game 2Dart for Nintendo DS.
Changes:
Scorekeeping mode
In first menu, choose NO at the question “Play darts on DS?”
Dartgame mode
In first menu, choose YES at the question “Play darts on DS?”
Left/right-handed user mode
In first menu, and you can use the select button to switch during a game
301 and 501 game mode
In second menu
Single or double player mode
In second menu
Game statistics
After every game: dart count, dart average, highest score, lowest score, etc.
Thanks to www.nintendomax.com for the news!