Nintendo DS News
Thom has released a new little touch screen puzzle based upon the picking demo found in the libnds examples.
Press A to start, then touch groups of shapes as they whizz around the screen. Select three of the same type to make them go away. Remove all shapes to move up a level. Game ends when time runs out.
http://forum.gbadev.org/viewtopic.php?t=15648
Kukulcan reports that some of his french developer collegues are working on a remake of the CPC game “Escape”.
More information in french language there…
http://kukulcan.dev-fr.org/p3953/2008-06-05-kukulcan-escape.html
hotkebab99 comes up with his version of the dice game “Yahtzee”.
http://www.dev-fr.org/index.php?topic=3402.0
Bring equal tiles together to make them disappear.
The levels are from 2 sources.
1. Fraggle’s Puzznix game on the Amstrad CPC
2. The freeware game “Vexed” available from http://vexed.sourceforge.net/
Jayenkai the author wants feedback, so if you have a minute or two on your hands, let him know what you think! Enough feedback might make him improving this game, so it’s in your hand!
Thanks to http://www.nintendomax.com for the news.
http://forum.palib.info/index.php?topic=4923.0
Zombie NDS is about survival in a zombie invested environment.
Build your adrenaline up in order to survive, as the little armor you have, won’t last long and there’s no replacement available.
Every frag will give you a little adrenaline boost and some might even give you a real adrenaline kick!
As soon as you get an adrenaline overdose (adrenaline level above 100), there’s a chance, that a frag will give you a rush. Then you can shoot up to three clips worth of ammunition without reloading – if available, two clips are instantly loaded from your inventory into your weapon.
Remeber, that your adrenaline overdose won’t last long, as your body will decrese it back to a healthy level!
This game is currently in demo stage!
http://www.robs-basement.de/
“Jorge the French Superplumber” is a game project which is currently beeing developed, there is no download.
If you are highly interested in how a game develops, step by step, here is the chance to put your eyes on it.
http://robs-basement.de/jorge/
This little NDS program demonstrates some of the hardware’s graphics capabilities.
Including:
Volume shadow (including mini-tutorial)
Motion blur with video capture, using only one vram bank
Fog
Viewport scissoring (thanks to gabebear)
Loading text and binary files and converting .tga 24/32bit image data to 16bit nds textures (via GBFS – SUBJECT TO CHANGE)
Displaying a custom font text area over a background image
Brightness control
Thanks to http://www.nintendomax.com for the news.
http://www.robs-basement.de/
Anime Quiz is a spanish project, aiming to create a quiz about Animes (japanese cartoons).
http://www.elotrolado.net/hilo_beta-wifi-anime-quiz-ds-beta-7_1026821
This is version 3 of Jeremysr’s Conway’s Game of Life implementation for DS, which is recoded completely and has way more features.
Features:
256×192 array of life (same dimensions as the resolution of the DS screen.)
Zoom in 1x, 2x, 4x, 8x, 16x, and 32x.
At zoom levels >=4, a grid is displayed.
Draw life while the simulation is running.
Change the rules to whatever you want.
http://forum.gbadev.org/viewtopic.php?t=15642
cid2mizard has updated his game “Taunt DS”. It’s fully available in french language only.
http://cid2mizard.dev-fr.org/p3952/2008-06-04-taunt-ds-v0-2.html