Nintendo DS News
Chrono Poker DS is a “in real life” poker players helper :
After editing a “blinds” structure for your game, launch the countdown. It will ring 30 seconds before the blinds increase, and once again when the timer reaches its end!
“Just play poker, Chrono Poker DS makes the rest !”
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4014&forum=28
The game is a video version of the game where you fold a piece of paper in half and each person marks five tanks on each side. You then take turns marking a spot on your side, then folding the paper to see if it hit one of your opponent’s tanks.
In the game, after moving your tanks to their starting positions, you pick a shot, then either press up to take the shot, or fold the ds to take the shot, simulating a paper fold. Right now we only have 1 person play vs AI, so the ai side is hidden and revealed with each shot.
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=4007&forum=9
zeblackos is currently writing a new puzzle game for Nintendo DS called “Puzzle”. Objective is to fit tiles into a pre-defined area, without creating gaps.
http://www.dev-fr.org/projets/(ndsjeu)-puzzle-(super-original-ce-titre-non-)/
The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience.
Changes:
Enhanced the minimap to show additional landmarks, etc.
Added word wrapping support to menus, text display, etc.
Added support for a scrolling command window if the commands don’t fit on one page.
With the above, the game now supports larger font sizes.
Added a few additional commands to the command window.
Fixed the message display when paging so previous lines aren’t redisplayed erroneously.
Again tried to fix the menu pagedown bug… I think I might have it this time.
http://frodo.dyn.gno.org/~brettk/NetHackDS
PuzzleManiak is a port of the marvelous Simon Tatham’s Portable Puzzle Collection on Nintendo DS. All 27 games are ported on NDS: Tents, Dominosa, Mines, Bridges, Light Up (aka Akari), Pattern (aka Picross), Net (aka Netwalk), Untangle (aka Planarity), Sudoku (aka Solo), Galaxies, Slitherlink (aka Loopy), Blackbox, Mastermind (aka Guess), Map, Filling, Solitaire (aka Pegs), Sixteen, Fifteen, Slant, Rectangles, Netslide, Samegame, Unequal, Flip, Inertia, Twiddle and Pyramid (adaptation of Cube).
Changes:
I had to fix some bugs on Galaxies, too bad!!!
http://www.puzzlemaniak.com/
Sniff Jazzbox captures the WLAN’s in the immediate area like a Wardrive tool and produces a stream of WLAN names. This stream of words might be understood as a subconscious expression of the presently existing communication networks.
Sniff Jazzbox renders private data visible, translates it and makes it audible as a melody of yearning for contact and exchange.
The names of the captured hotspots contain playable tones of the musical notation system (c, d, e, f, g, a, h, c, fis, ces …). As you walk, ride or drive through town you will inevitably encounter loads of hotspots which are accessible for your little machine.
Sniff Jazzbox is made for the portable Nintendo DS and NDS, it registers all the hotspots and turns them into music. Try it out! Walk through your neighbourhood or any town – preferably in the evening – and hear the wireless and invisble communication around you!
http://www.and-or.ch/sniff_jazzbox/
Wardive is an adaptive game with locative levels. It converts WLAN-waves into game objects.
Wardive captures the WLAN’s in the immediate area like a wardrive-tool and creates a game. It reads the names of the hotspots in your immediate area and turns them into enemies which try to take over your wardive-cristal. Try to fend them off with your touch pen, put your shields up and don’t just stay in one spot. Take Metro-Wardive for a walk or on a ride through town. Find out how may enemies hide in the area you are in or pass through. Each time you play, Metro Wardive captures different data and creates a new level for you.
Metro Wardive is an adaptive game with locative levels. It changes according to its real life location as much as to its virtual data world.
Changes:
fixed problem with hotspot to 3d-object conversion
http://www.and-or.ch/wardive/
Marble is a 3D homebrew game, currently more demo than game, but this will change in the future.
http://www.playeradvance.org/forum/showthread.php?t=16901
This is an unofficial build of the Win2DS client and server, both the client and server have been updated
with new code to enhance the speed and quality of the service.
Changes:
client – allow touch with the pen in zoom screen to click mouse
client – holding L and using ABXY will now use cursor keys
server – all the different mouse pointers (caret, resize, etc) now display correctly on the DS
http://www.1emulation.com/forums/index.php?showtopic=24834