Nintendo DS News
Rubiks Cube WIP (NDS Game)

Some progress news of MorganDS’ Rubiks Cube game for Nintendo DS.

Notes:

Here are some updated screens. I’ll probably finish up graphics and add some features and then release v1.0 in a few weeks. Later, if I can figure out how to use libn3d, I’ll try to create a real 3D cube on the bottom screen.

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3860&forum=9

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Eponasoft Multimedia Codec (NDS misc)

News from Eponasoft:

Since no one seems to be able to understand Moonshell’s pasta-code enough to put together a working DPG playback library (seriously, that source tree is a mess!). My offering is EMC, the Eponasoft Multimedia Codec. It is still a working prototype, but it is mostly functional.

http://www.eponasoft.com/EMC.zip

This zip file contains a demo application that uses the format, and a conversion tool to make EMC files. Both contain complete source code, the demo application is coded in straight C and requires PAlib, the conversion utility is coded in Visual Basic 6 with Service Pack 6 applied. It is released under a BSD-like license, the license details are included. Note that the conversion tool is basically a complex frontend for several other tools, which can be obtained from the URLs listed in the documentation.

There is a minor timing problem with the format, and I’m not yet sure if it’s in the sampling size or somewhere in the demo code. Any assistance in hunting down this glitch is greatly appreciated.

PLEASE read the documentation before using, as it covers a great deal of information. I spent quite a long time writing it and tried to cover everything. If there’s something not covered by the documentation though, feel free to bug me.

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3971&forum=28

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Win2DS v0.8 (Unofficial) (NDS Application)

This is an unofficial build of the Win2DS client and server, both the client and server have been up!

Changes:

client – updated code to compile with devkitpro r21 and dswifi 0.3.4
client – optimised wifi code to greatly speed up throughput
client – can move zoom screen with keyboard active
keyboard – exit key now works correctly
keyboard – lower screen updates disabled to enhance keyboard responsiveness
server – mouse control now works perfectly with zoomed screen
server/client – increased accuracy of touch screen aligning with mouse pointer
server – changed scaling algorithm to halftone colors for much higher quality fullscreen image

Thanks to mooney ( //phpbb/viewtopic.php?f=6&t=399 ) for the news.

http://www.1emulation.com/forums/index.php?showtopic=24839&hl=

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Nintendo gets more active against Flashcards? (NDS misc)

I’ve just visited brakkens marvellous page http://www.tehskeen.com and have found the following:

MaxConsole is reporting that Datel has also been hit in the raids that are going on in France/Germany. It seems Datel’s Flash Cart used some of Nintendo’s copyrighted material to load, thus under French law making it illegal. Nintendo is really putting pressure around the Globe on Flash Carts as I agree with Zeus that they are most likely doing this to remove the competition to their own Flash Cart they will be brining out.

If you haven’t heard Max Louran the owner of Divineo, Supreme Factory and MaxConsole has been arrested due to his sale of modification devices in France. Since then all of the Flash Carts from both retail sites have been removed. While we haven’t been able to obtain any press material regarding the arrest, various customers, friends, associates and enemies of Max from around the Globe are stating he has indeed been arrested. Read more about the arrest here.

This is very distributing news – not that Max has been arrested, God knows the jerk along with his flunkies deserve a lot more then being arrested for their activities in the scene, but it’s bad news for all Flash Cart owners.

Flash Carts have a lot of legitimate uses which outweigh their illegitimate use. They are designed for amateur programmers to develop software for a console they own without having to pay Nintendo’s outrageous licensing fees. Nintendo from day one has always wanted to control the market, but there is nothing wrong with developing legal software for a device that you own. Nintendo is just money hungry.

Of course Flash Carts can be used in an illegal manner, but this doesn’t mean that they are developed to be used illegally and the blame should lie on the people who do illegal things with them and not the companies who produce them.

One lingering question now in my mind is do all Flash Carts, like Datel’s use some sort of copyrighted code in them?

To add my thoughts as well: Flashcards enable the owner of a console or handheld to use homebrew and extend the handhelds features. It’s everyones right to code on a console he/she owns. This page should be basically the proof that not everything is illegal. Of course we do not support piracy and urge everyone to pay for a commercial game you like. Everyone of the PDRoms-Team handles it this way and YOU should too.

-koj

http://tehskeen.com/forums/showthread.php?threadid=5861

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Maouss DS (NDS Game)

Kukulcan has released a new game for the Nintendo DS. The goal is simple, you must destroy all-star level. You use it to help the CARRE your CRAFT destroy a star.

Thanks to http://www.dev-fr.org for the news.

http://kukulcan.palib.info/index.php?page=detail&num=62

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NetHackDS v1.9 (NDS Game)

The goal of this project is to create a port of NetHack for the DS utilizing the unique features of the DS to create an easy-to-use NetHacking experience.

Changes:

Added movement compass mode, ala iRogue, enabled with the new option ‘compassmode’, which can take the values 0 (disabled), 1 (relative mode), or 2 (absolute mode) (default off). See the packaged defaults.nh for an example.
Added support for sending ‘>’ (the floor) as well as ‘.’ (yourself) when being prompted for a direction (eg, digging, zapping, etc) by doing a regular tap for ‘.’, or a held tap (tapping and holding for about a half second) for ‘>’.
Added an input history to the keyboard (limited to the last ten items).
Added support to the keyboard for using the joypad to move the cursor.
Modified taps on locked doors so the initial tap attempts to open the door normally, and only the second tap begins kicking.
Optimized status updates, so enabling ‘time’ doesn’t slow the game down.
Fixed a bug that was most obvious with commands that prompted for directional input, where input keys would get ignored.
Fixed a menu bug triggered by a page down, resulting in the menu being dismissed erroneously.

http://frodo.dyn.gno.org/~brettk/NetHackDS

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Tabbed v0.17a (NDS Application)

Wizlon has updated his guitar tab viewer for NDS.

Release notes:

Just a quick fix for R4 and M3 users, basically my save file was conflicting with the R4 and M3 save file causing everything to go bananas. I’ve tested this on an M3 so I hope it works for everyone. Btw, nothing new has been added for this version so if you don’t own an R4 or a M3 then I wouln’t bother grabbing it.

Also, big thanks to everyone who visited the site and reported the error, if I don’t know about these things then I can’t fix em. Cheers guys, have one on me! (wihtout me actually providing one in any way whatsoever)

http://www.suspectsoftware.co.uk/

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DualSlot Browser v0.2 (NDS Application)

DualSlot Browser lets you browse and copy files to the filesystems available. Meaning if you have two FAT based flashcarts inserted, you will have access to both!

http://forum.gbadev.org/viewtopic.php?t=14630

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Flashcart OS v1.0 (Beta) (NDS Application)

Flashcart OS: Slot-1 Edition is a homebrew OS for Slot-1 Flashcarts. Current features include a boot menu, MoonShell booting, and boot to GBA.

http://forum.gbadev.org/viewtopic.php?p=146910

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HuP v1.11 (NDS Game)

Helium filled Balloons are moving skywards. Move them, but don’t let them collide with peaks. Once your ballons are save in the upper part, press the left or right sholder button, to let them disappear and gain points. There are nine levels with increasing difficulty.

This release has a minor update to the graphics.

The release thread does not mention v1.11 yet, but it’s downloadable under //files/1042/

http://playeradvance.org/forum/showthread.php?t=14886

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