Nintendo DS News
DS-GPS (NDS Application Sourcecode)

DS-GPS has been released in open source form, as the author decided to stop this project. The code is written in C++ and makes use of the PALib library. The complete project is available on request.

Please note that to be able to use DS-GPS you need:
– a DSerial card
– Serial GPS mouse/module

http://85.150.216.22/blog/DSGPS/DSGPS.asp

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Rubiks Cube (NDS Game)

Morgan comes up with a Rubiks Cube game for Nintendo DS. As for now it’s using ASCII grahics.

http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3860&forum=9

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Chuck Norris Facts DS v0.1 (NDS misc)

Chuck Norris Facts DS is out… it doesn’t need further information, beside that the program is in french language.

http://virtuapeanuts.dev-fr.org/p3750/2007-11-17-vp-cnfds-v0-1-est-la.html

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Baukasten v0.2 (NDS misc)

This program displays different shaped objects on your NDS. You can rearrange them as you like – basically that’s it.

Changes:

– if you hold an object and press down, you can rotate it
– new (not yet perfect) background
– new symbol

Thanks to http://www.dev-fr.org for the news.

http://chisaw.dreipage.de/link_95988643.html

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WorDS v0.1 (NDS Application)

WorDS is a very simple Notepad application for Nintendo DS.

http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3857&forum=28

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DScratch (11-11-2007) (NDS Application)

DScratch is the first module (or “protein”) made using Protein engine – it’s a little audio manipulation software running on DS which ables you to play with an existing .wav file or recorded audio sample; you can pitch it, scratch it, rewind, mute and apply effects on it. Moreover, DScratch sends MIDI through wifi connection, which ables you to control external applications, like VJing software.

Thanks to http://www.dcemu.co.uk for the news.

http://gorgull.googlepages.com/home2

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Dicewars v0.4.3 (Debug) (NDS Game)

Dicewars DS is a multiplayer version of a popular Flash based strategy game Dicewars for Nintendo DS handheld console. Your task is to conquer the whole game field by rolling dice. Each turn you may attack any opponent’s territory from one of your adjacent territories as long as your territory has more than one die on it. When attacking, If you roll more than the defender, you win. At the end of each turn, the greatest number of adjoining territories you have is calculated, and you are awarded a bonus of that number of dice, which are placed randomly on your territory.

This is a debug version and not consided as being stable, use at own risk.

Thanks for http://www.dev-fr.org for the news.

http://dicewars.drunkencoders.com/beta/

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Morning Timer v0.4 (NDS Application)

Infantile Paralysiser has updated his alarm clock/mp3 player application for NDS.

http://mdxonline.dyndns.org/archives/nds/

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Tabbed v0.15 (NDS Application)

Wizlon has updated his NDS application Tabbed, which is a guitar chord finder for NDS.

Release notes:

I really hope I’m not going to dissapoint people here because this version is rather sparse. The main feature I’ve added is the options screen which contains a selection of fonts, backgrounds and the requested “lefty” mode, which turns all the chords on their heads. I hope its useful. You’ll also notice that any options selected will be saved when you turn your DS back on, (thats save support kyle), which should come in useful. I’ve also left in a very early vesion of the edit screen, in it you can edit the text in files, you can’t save them just yet, just edit them, so basically it’s pretty useless. At least I’ve done something eh? Till next time.

http://www.suspectsoftware.co.uk/2007/11/14/015/

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Powder (Release 091) (NDS Game)

POWDER is a roguelike game. It is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. It uses actual graphic tiles (16×16) rather than the traditional characters.

Changes:

Added a signpost in the tutorial warning of kiwis along with a kiwi to be warned of.
Familiars always have 10 HP rather than being a the mercy of a die roll.
On level up NPCs will gain a half magic level if they are magic users.
Some monsters have an advancement track. When they reach a certain threshold level they will grow into a new monster type.
Water walking creatures are now aware that they are not safe from acid so will no longer wander to their doom. (hotpoo)
Reworked how god distribute spells. This allows some more variety in non-wizard gods. Quizar will now grant spells on occasion, for example. Likewise, Pax will grant Flamestrike and Tlosh Magic Missile. (hotpoo)
Famliars will learn spells as they level up.
Track added to familiar tome.
New spells: diagnose, summon demon.
Summon Imp made cheaper.
Boosted power of Baezel’bub.
Page up and Page down can be used to quickly navigate lists, as can [R] and [L] on the GBA.
You can now Split Stacks in the inventory screen. This peels off one item and places it separate from the stack. Useful if you want to drop one or all but one of something breakable.
When you finish getting help on a spell or skill you are returned to the skill selection menu rather than to the inventory menu.
‘?’ can be used to get help on skills in the read menu as well as ‘i’.
When you finish viewing a help item, you are returned to the help list rather than the main game.

http://www.zincland.com/powder/index.php?pagename=release

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