Nintendo DS News
Morgan has udpated his Rubiks Cube for NDS.
Here are the release notes:
have finished coding all the turning functions. I also added touchscreen controls to make it less confusing. The icons with an ‘i’ are inverse functions (for example, R turns the right side of the cube clockwise while Ri turns the right side of the cube counterclockwise). Pressing the start button will reset the cube.
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3860&forum=9
White Dwarf is the working title of preussies current project. It is no game ( yet ) it is more a test area for several things that preussie wanted to try out. Nevertheless if you like Arcade style shooter you can have some fun flying around and shooting nasty enemies.
Thanks to http://www.dev-fr.org for the news.
http://forum.gbadev.org/viewtopic.php?t=14551
cid2mizard has released an english language version of his horse racing bet game. Grab it from his page.
http://cid2mizard.dev-fr.org/p3755/2007-11-20-dadas-v0-2-english-version.html
Richard Quirk aka Quirky is currently working on a port of “Elite AGB” to the Nintendo DS.
Here are his notes from today:
So I’ve started working on Elite DS. First thing I did was to compile my old GBA code with the latest devkitArm r21. No problems there, fixed a buffer overflow and now it runs fine… on VBA.
My homebrew hardware for the GBA has gone the way of the dodo.
Well, not quite, but my new laptop doesn’t seem to have a parallel port! It has a plastic blob in the shape of a parallel port, but there’s no way to pry the thing off – luckily they’ve remembered to etch the universal symbol for “printer” above it, to mock me. This makes the F2A linker thingy rather useless. One more reason to port all my GBA projects over to the DS, eh readers?
http://quirkygba.blogspot.com/
cid2mizard has updated his horse racing game. It now features better graphics and some minor fixes.
The game is in french language.
http://cid2mizard.dev-fr.org/p3753/2007-11-19-dadas-v0-2-horse-racing-remake.html
Introduction:
This is a gambling game similiar to the famous slot (or fruit) machine. But a horizontal, vertical or diagonal line of the same symbol or color or distinct symbols and colors counts as a pay line.
Rules:
1. A horizontal, vertical or diagonal line of the same symbol or color counts as a pay line.
2. A horizontal, vertical or diagonal line of distinct symbols and colors counts as a pay line.
3. A horizontal, vertical or diagonal line of the same symbol or color or distinct symbols and colors counts as a pay line.
Controls:
1. Question mark: Help! Button Y.
2. Cross: Pay table. Buton X.
3. High: Current high.
4. Coin: Current coins.
5. Paid: Coins paid to you.
6. Rule: Change the rule. Pad left and right.
7. Order: Change the order. Button L and R.
8. Grid: New game. Button B.
9. Bet: Coins bet. Pad up and down.
10. Arrows: Shuffle. Button A.
http://auto.sourceforge.net/
SeikoTheWiz posted a screenshot of his upcomming Nintendo DS homebrew game “DotaDS”.
http://www.playeradvance.org/forum/showthread.php?t=15817
Bunjalloo is a web browser for the Nintendo DS. It is still under development, but can already display simple pages and follow links.
http://code.google.com/p/quirkysoft/
BackupBuddy is a simple utility that finds all files of the extensions you specift on your card and uploads them to an FTP server. The idea here is that you run this utility when you plug your DS in to charge at night. A few minutes later, you can rest assured that all your day’s hard play will be backed up.
This assumes you can connect to a wireless network and have access to an FTP server.
Changes:
1. Supports multiple file types, not just .sav
2. Supports ignore directories (Specify what directories not to scan for files)
3. Allows you to preserve the path, so a file at /Moonshell/bookmarks.sav can now be saved on your FTP server under “upload/Moonshell/bookmarks.sav” You can also turn this feature off and just have all your files saved under “upload”
4. Added applause sound when backup is complete.
5. Renamed configuration file to /data/settings/bb.conf
6. Timestamp is now stored in separate file, so your config file will not be rewritten
http://forum.gbadev.org/viewtopic.php?t=14519