Nintendo DS News
Frozenjazz, one of the active community coders at http://www.dev-fr.org has released Lines CS.
Your job in this addictive puzzle game is to align 5 squares of the same color to make them disappear, of course this ain’t easy after some time.
http://frozenjazz.dev-fr.org/p3759/2007-11-27-linescs-version-0-1.html
Byook is a french language adventure game for Nintendo DS.
http://playeradvance.org/forum/showthread.php?t=16210
cid2mizard has recoded his former DS Lua game Jetfighter, it’s now using PALib.
http://cid2mizard.dev-fr.org/p3758/2007-11-26-jetfighter-0-4b.html
Wizlon has updated his guitar chord finder application for Nintendo DS.
Here are his release notes:
Another week, another version. There are actually a few more bits and bobs I wanted to fit into this version, nameley background and font loading off SD, but I got a flash of brilliance yesterday and decided to add and entirely new feature. I figured it would take me a week or so to get it working how I wanted it to, so I better release a new version now.
So what have we got then? I’ve fixed a bug or two, making sure right handed now default. I’ve vastly improved the file navigation with the inclusion of a handy dandy selected file bar, this also works in the options menu so you can see what your current settigns are. I’ve also improved the edit screen a bit so you can now scroll up and down the document, it’s still not prefect, but until saving is working it doesn’t really need to be. The big new improvment is the MOD player I’ve thrown in, this is kind of a precursor to the MP3 player which will turn up one day, I added it so people can jam along to MOD drum loops, of which there doesn’t seem to be many :_( if you find any then give me a shout. Anyway, look out for big things next version. Laters.
ps. Sorry for the typos.
http://www.suspectsoftware.co.uk/2007/11/26/v016/
Quirky is still heavily working on a NDS port of Elite.
Here are his recent notes about the port:
Sunday, November 25, 2007
WIP update – Elite DS
I got side tracked with grit, adding the ability to share a palette between various images. Now that this problem is solved (Cearn sent me an interesting program to merge image palettes after I sent him a patch against grit to do something similar) Elite AGB compiles for the DS. All that’s left is to get it working! 🙂
At the minute the NDS file just shows 2 white screens; a familiar situation for anyone who has coded anything on the DS. So now to start debugging…
Posted by Quirky at 5:34 PM
http://quirkygba.blogspot.com/
Mot Mot Motus is a wordgame in french language for Nintendo DS.
http://www.playeradvance.org/forum/showthread.php?t=15923
Woctochat allows you to chat with someone using the NDS WiFi function, if you got the other’s IP adress.
http://www.playeradvance.org/forum/showthread.php?t=16134
Vaccha updated his slot machine type game for Nintendo DS.
Changes:
0.2.0pre – Some bug fixes and add some documentation. Improved and simplified inputs. diplos logo included.
Thanks to http://www.dev-fr.org for the news!
http://palib.info/forum/modules/newbb/viewtopic.php?topic_id=3868&forum=9
Another update to Morgan’s Rubiks Cube game for Nintendo DS. It now adds a “pseudo” 3D cube in the bottom screen.
Release notes:
I’ve created a pseudo-3D cube on the bottom screen. I also fixed a bug in the down and down inverse turning functions. Use the touchscreen icons to turn different sides of the cube, the left and right arrows to rotate the whole cube, and Start to reset the cube. In the final version, I will hopefully have a real 3D cube, as well as more rotation functions and other nice features. I will probably not release another version for download until the final version.
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3860&forum=9
Wee Basic, is a BASIC variant for the Nintendo DS and has been udpated.
Release notes:
fixed:
– editor: return key swallowing a character
– editor: hopefully fixed remaining save bugs
added/changed:
– basic programs now have access to both DS screens and stylus input
– hide or show keyboard with commands ‘keyhide’ and ‘keyshow’
– you must hide the keyboard before printing to, or using graphics on, the bottom screen
– cls, print, plot and line can now be used on both DS screens. You must specify a screen number. Syntax is now (s= screen number 0 or 1):
print s [at x,y]
plot s x,y,colour
line s x1,y1,x2,y2,colour
cls s
(s = screen number 0 or 1)
– stylus coordinates can be obtained using stx() and sty()
eg, let sx=stx() let sxy=sty()
– check whether bottom screen has been touched with stt()
eg, let touched=stt()
stt() returns 1 for touched and 0 for not touched
– new example showing the above features
download at: http://freescifistories.wordpress.com/
Also, see forum: http://z3.invisionfree.com/Wee_Basic/index.php?act=SC&c=4
http://palib.info/forum/modules/newbb/viewtopic.php?viewmode=flat&type=&topic_id=3724&forum=28