Nintendo DS News
Iocerosoccer v0.02 (NDS Game)

Iocerosoccer by Cristian is a work in progress soccer game for Nintendo DS.

Release notes:

A little improvement on CPU player AI routine, but new bug appears on screen… sorry about that. I’ll fix the bug in the next days…I hope… Now CPU players are looking for the ball, but still can’t shoot (control is switch to human player for testing purpose). Some bugfixes

Thanks to http://www.nintendomax.com/viewtopic.php?t=13531&f=19 for the news.

http://www.palib-dev.com/forum/index.php/topic,1216.0.html

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Chronoclon v0.2 (NDS Game)

Chronoclon is a remake of the puzzle-platformer “Chronotron” by ScarybugGames. Use your time machine to interact with past versions of yourself in this puzzle/platformer! Play the game on Kongregate to earn badges and be able to play all the bonus levels.

Chronoclon preview 2

Changes:

– replaced some graphics
– activated the save-option in the level editor

http://gbatemp.net/t294958-chronoclon-wip-ds-entry

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DSLiero (06-06-2011) (NDS Game)

DSLiero by SchmendrickSchmuck is a remake of the DOS original Liero for the Nintendo DS.

Changes:

– Digging distance shortened
– Worm bounding box fixed
– Changed Game of Tag messages
– Removed EMPTY level selection

Thanks to http://nintendomax.com/viewtopic.php?t=13522&f=19 for the news.

http://gbatemp.net/t294108-dsliero-ds-entry

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Arsenal v1.0 (NDS Game)

Arsenal is a dual-screen 3D shoot’em’up game for the DS. Code by smealum, graphics by Lobo.

Release notes:

Here’s Arsenal version 1.0 ! This is pretty much the final version of the game. I might update it some time in the future if stuff needs tweaking, but basically, that’s it, I consider the game to be “pretty much done”.

http://gbatemp.net/t284350-arsenal-ds-entry

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PokeMini v0.5.0 (PM emu)

PokeMini is an Open-Source Pokemon Mini emulator for various systems.

Changes:

Debugger is now complete!
Reordered menu items better
Added Dingux platform (Thanks coccijoe for the port src code)
Fixed issue of sound going out of sync
Separated piezo filtering (now works with any sound engine)
Fixed result of SUB instruction with decimal mode
Fixed PRC rate divider
Corrected some options in configurations file
Multicart support
Made sure shared EEPROM and cfg files are only saved on emulator’s executable directory
Added “Sync cycles” option that allow to trade between performance and accurancy, higher value can speed up emulation but may cause problems
Pressing Left/Right while browsing will now page up/down, selecting drive is now C+Left and C+Right
Unofficial colors palette changed (but still backward compatible)
New zooms: 5x (480×320) and 6x (576×384)
Loading ROM from ZIP package is now supported
More palettes and 2 custom ones, they can be edited by pressing A
Win32 platform is now fixed and updated
Joystick can now be re-defined in portable devices
SDL Only: Keyboard can now be re-defined under “Platform…”
Dreamcast Only: PAL/NTSC can now be selected under “Platform…”
NDS Only: Added FPS counter and rumble pak level adjustment
PSP Only: Zoom from 1x to 4x can now be changed under “Platform…”

http://code.google.com/p/pokemini/

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Fireworlds (Final) (NDS Game)

Fireworlds by Dirbaio is a completely original puzzle/platform adventure game for Nintendo DS. Objective is to collect all energy bits from the level and then reach the exit. For now the game has four levels.

Fireworlds Trailer - by Dirbaio

Changes:

– Added lots of levels (36!)
– Fixed lots of bugs
– Finished the game

http://gbatemp.net/t294404-fireworlds-a-ds-platformer-puzzle-game-ds-entry

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Space1 v1.0 (NDS Game)

Space1 by fraz75 is a game where you have to get save through an asteroid field.

Thanks to http://www.nintendomax.com/viewtopic.php?t=13504&f=19 for the news.

http://gbatemp.net/t295796-space1-v1-0

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DS2x86 v0.10 (DOS emu for NDS)

DS2x86 by Patrick Aalto is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. DS2x86 is a port of DSx86 port using the SuperCard DSTwo’s MIPS processor, therefor it will just run with such a card.

Release notes:

This version does not bring many improvements. It is mainly just a small maintenance update, for the Homebrew Bounty competition. I fixed a potential memory alignment problem in the EMS emulation, which could cause a BSOD exception. This happened in Colonization, at least. I also implemented several previously unsupported INT calls.

For the whole of this weekend I worked on a completely rewritten audio handling for DS2x86. Sadly, I was not able to make it work reliably yet, so I could not include that in this version. It has gotten quite frustrating, as the new code is much cleaner and faster than the current audio code, and it should work much better, but it just doesn’t! I have been debugging it for several hours now, and everything seems to work as it should, but still the audio sounds very bad! Very frustrating!

Looks like I will need more time to thoroughly debug this problem, and compare the behaviour of the new code to that of the original audio code. The reason I want to rewrite the audio code is that it is nearly impossible to add other emulated audio sources (besides the SB digital audio) to the current code. I want to start working on the AdLib audio code soon, so I needed to rewrite the audio code so that it can be extended with other audio sources. But, the first step is obviously to make it run the plain SB digitized audio at least as well as the current code.

The Homebrew Bounty 2011 competition will close after tomorrow, so I believe DSx86 0.34 and DS2x86 0.10 are the final versions that I participate in the competition with. Any last minute changes have a high risk of breaking some previously working code, and I try to avoid releasing versions I haven’t tested properly. Since both my emulators are still in a continuous “work-in-progress” state, the competition versions will in any case be kind of snapshots of the evolution of x86 emulation on the Nintendo DS. Now I’ll just wait and see what happens, whether the judges feel my entries are worthy of some prizes. So, good luck, me! 🙂

http://dsx86.patrickaalto.com/

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Gaia DS (Revision 6) (NDS Game)

Gaia DS is supposed to be a RPG in the classic SNES style. There is not really much to show right now. At the moment the message-box, movement system and the collision detection is functional. The next step is the map-change and npc-sprite display and with that the interaction with sprites on the map.

Changes:

inventory use and swap feature added
some code was tidied up
some story was written

http://gbatemp.net/t287997-gaia-ds-wip-ds-entry

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Mr. Robot And His Robot Factory (05-06-2011) (NDS Game)

Mr. Robot And His Robot Factory by mark2512 is a remake of an old c64 alltime classic, with the same name. Collect pills but avoid enemies and traps!

Changes:

-bug fixed in teleporter function.
-added pause function (press START during game.)

http://gbatemp.net/t294924-wip-mr-robot-and-his-robot-factory-ds-entry

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