Space Impakto DS by relminator is an old school space shooter for Nintendo DS.
Changes:
Recompiled without debugging features
Included my 1 cc replay (until 2-3).
Space Impakto DS by relminator is an old school space shooter for Nintendo DS.
Changes:
Recompiled without debugging features
Included my 1 cc replay (until 2-3).
DSx86 is a PC/DOS emulator for Nintendo DS written by Patrick Aalto. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console. Some of the older games run quite good and bring back memories.
Release notes:
Sorry for this unscheduled release, but as this is the day of the original Homebrew Bounty deadline, I decided to release a quick fix version to address a couple of issues introduced in the previous 0.33 version. This version supports ‘sudokuhax’ for running in DSi mode again, and it also has the screen blitting and keyboard reading code in the same order as in the 0.32 version.
I had reports about DSx86 missing keyboard events in 0.33 when using Smooth scaling mode, and the only thing I had changed that could cause this was that I moved the keyboard reading before the screen blitting in the VBlank interrupt. The reason I did this was that reading the keys also reads the scrolling buttons L and R, and scrolling the screen must happen within the VBlank period or the screen will tear. However, adding the Smooth scaling options make the screen blitting take so much time that the VBlank period has ended before the code gets to keyboard reading. I still don’t quite see how swapping the order of the subroutines would cause key events to get missed, but it seems that changing the order back and just making sure the screen scrolling actually takes place only during the NEXT VBlank period fixes this problem.
The other problem introduced in version 0.33 was that I had to remove the DSi SD slot access code from libNDS 1.5.0 to make my AdLib emulation run without crashing. I now found a way to include that back in and still have my AdLib code run properly. I still need to dig into the original problem further to see what actually causes the hang. I originally got rid of the problem after I removed the SD reading code, the i2c handling code, and all the additional DSi mode ARM7 interrupt and FIFO handling. Now I managed to add the SD reading code (along with the FIFO stuff that that needs) back in, so I plan to check whether it is the interrupt, some remaining FIFO or i2c code that actually causes the problem. I have already tested the original libNDS 1.5.0 by only removing the i2c code, but that still caused a hang.
Anyways, I think I’ll need to make some final touches also to DS2x86 before the actual Homebrew Bounty deadline, so this might very well be the final DSx86 Homebrew Bounty version.
Space Impakto DS by relminator is an old school space shooter for Nintendo DS.
Changes:
Fixed the bug in the replay system interface
Changed the Replay System Interface to a more intuitive one.
Normal and Boss Rush has different highscore tables
Second loop!
Loop 2 is the “HARD MODE”(For HardCore BulletHell players) ala Strikers 1999 and Gunbird 2
Loop 2 is reminiscent of Psykyo 2nd loops where you kill something, it explodes bullets.
Level is also spawnign “popcorn” enemies when facing bosses to up the ante of difficulty.
Edited some enemy sequence to make the first loop beatable w/o using a single bomb.
Mr. Robot And His Robot Factory by mark2512 is a remake of an old c64 alltime classic, with the same name. Collect pills but avoid enemies and traps!
http://gbatemp.net/t294924-wip-mr-robot-and-his-robot-factory-ds-entry
Fireworlds by Dirbaio is a completely original puzzle/platform adventure game for Nintendo DS. Objective is to collect all energy bits from the level and then reach the exit. For now the game has four levels.
Changes:
– Fixed game launching but crashing later when libfat can’t init (for example in no$gba)
– Fixed getting stuck in the insides of corners in most cases
– Added button navigation to menus
– Fixed having another fireball selected when another one you aren’t controlling dies or exits.
– Made physics a bit calmer, especially the pink bouncy things.
– Added help on the top screen
– Fixed many tiny graphical bugs
– Completely recoded the collision system. It’s waay more flexible now.
– Added Ice Blocks (Used in only one level for now)
– Added hints and help on the top screen!
– More levels. The first ones are supposed to serve as a tutorial.
http://gbatemp.net/t294404-fireworlds-a-ds-platformer-puzzle-game-ds-entry
AriaDS by Dr.Razor is inspired by a flash game called “Spike Tend To Kill You” by Noxious Hamster. The goal is to reach the end of the level in minimum time while avoiding the many traps.
MCinfoDS is a application for the DS with tons of info about Minecraft. Easy if you don’t want to switch between Minecraft and Internet or if your pc can’t handle playing Minecraft and load a Internet page.
Gaia DS is supposed to be a RPG in the classic SNES style. There is not really much to show right now. At the moment the message-box, movement system and the collision detection is functional. The next step is the map-change and npc-sprite display and with that the interaction with sprites on the map.
Changes:
* menu added
* questlog
* added inventory
* added questlog and inventory filled with dummies
* press X to switch access
Mind Maze is a compendium of minigames in which intelligence and skill with the stylus are the basics to solve them.
Release notes:
Lastest release,
Some menus added
Music added
Still on WIP & BETA release
Enjoy
MIDIControl DS is a MIDI controller using the touchscreen of the Nintendo DS!