Chris Read continued his work on GoSub for the Nintendo DS and released another update yesterday. The mission is simple: Get your underground boat to the treasure!
EgoTrip updated his game Jewel Warehouse. Its a puzzle/platform game where the idea is to collect all the jewels on each screen then head to the exit. There are various obstacles such as spikes, fires, acid drops, and puzzles to be solved such as pushing crates to make a path, and conveyor belts.
Changes:
Fixes:
* Changed timers on acid, they drop at a challenging speed again.
* Changed speed of water
* Fixed Level 24 ladder bug
EgoTrip updated his new game Jewel Warehouse. Its a puzzle/platform game where the idea is to collect all the jewels on each screen then head to the exit. There are various obstacles such as spikes, fires, acid drops, and puzzles to be solved such as pushing crates to make a path, and conveyor belts.
Jewel Warehouse for Nintendo DS
Changes:
Fixes:
* Crate behaviour
* Level 14 bug
* Arrows only make a sound if a different level can be selected.
New features:
* Turn sound effects on/off
* Music, can be turned on/off independently of sfx.
lolSnes is a project Mega-Mario started two years ago. He wanted to make a SNES emulator for the DS, that could render most sane games without glitches. So far, Super Mario World is playable, to some extent.
What is currently supported:
* CPU — 99% (all opcodes emulated; may miss a few unimportant bits about timing)
* PPU — ~40% (mode 1 BGs, OBJs, mosaic, master brightness, giant kludge for BG3 prio)
* SPC700 — 80% (most useful opcodes implemented, CPU/SPC I/O, timers)
* DSP — 0% (yep, no sound)
* SRAM with auto-saving
grape is an Open Source Apple II emulator for Nintendo DS, powered by devkitPRO, libnds and lots of LemonBoy sweat.
grape – Apple II emulator for Nintendo DS
Consider it as a WIP, it lacks some stuff like configurable keymaps and extensive testing. The video generation takes ~50% of the CPU time and would definitely benefit from optimization, beside the fact that it doesn’t emulate color bleeding. When playing games that make extensive use of disk IO disable vblank to make it load faster (eg. Karateka and Pacman).
EgoTrip updated his new game Jewel Warehouse. Its a puzzle/platform game where the idea is to collect all the jewels on each screen then head to the exit. There are various obstacles such as spikes, fires, acid drops, and puzzles to be solved such as pushing crates to make a path, and conveyor belts.
Jewel Warehouse
Changes:
* Tweaked graphics (thanks to Flurry)
* Game Saving
* Pause
* New enemies
*5 new levels
It has become famous amongst the demoscene to publish Invitros for several systems, so here is the Nintend DS invitation for Datastorm 2014 made by Up Rough.
EgoTrip comes up with the follow up to Subtera Puzlo! Jewel Warehouse is a new puzzle/platform game in development featuring 15 levels for now. The idea is to collect all the jewels on each screen then head to the exit. There are various obstacles such as spikes, fires, acid drops, and puzzles to be solved such as pushing crates to make a path, and conveyor belts.