It’s all about bananas! 🙂
Grab as many diamonds as you can while dodging the bomb!
Kill those lobsters with the stylus and get a record time!
Try to reach the cheese! Don’t go off path and don’t get catched by a cat!
Each player takes it in turns to place an atom on the grid. Players can place additional atoms onto their own atoms.
If too many atoms are place on the same tile the atom goes critical and will explode and place additional atoms. When the atom goes critical it will send additional atoms horizontally and vertically away from it. If this atom lands on a square that has another atom on it, it will add to that atom. Also if the atom is another players it will be taken over by the atom that went critical.
Release notes:
Updated to V0.7
This includes an updated explode calculation that should mean it no longer gets stuck in a loop.
Bars are now shown on the top scree, these give a quick indication on how well each player is doing.
Also some updated artwork.
earboxer updated his Helicopter DS game. Goal is to fly trough a tunnel without hitting the top, bottom or objects. Good luck!
Changes:
the change: it now has a 321go countdown
NitroGrafx is a PC-Engine/TurboGrafx16 emulator for the DS by FluBBa. Most things from PCEAdvance are ported over and most games run quite good.
Changes:
*Fixed cache for 16×64 sprites.
*Fixed sprite DMA flag.
*Fixed more CD-ROM emulation issues.
DSx86 is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console.
Changes:
VGA Mode-X support (Wolfenstein 3D, Fox Ranger). DSx86 now supports all 320-pixel wide Mode-X (and Mode-Y) variations (320×200, 320×240, 320×400, 320×480). In the modes with 400 or more lines the screen is prescaled vertically to 200 or 240 lines, even in ZOOM mode. This is to keep the aspect ratio sensible. If this scaling makes small fonts hard to read, try using screen update mode “Direct”, as that will alternate between odd and even rows to display (a sort of jittering effect).
Mouse support (MJLAPTOP, etc.). You can select whether the D-Pad emulates cursor keys or mouse by toggling the “Mouse”/”Keybd” text on the touchpad. A/B buttons emulate the mouse buttons when in mouse mode.
CGA 640×200 monochrome mode support added (MJLAPTOP).
Key Repeat support (4DOS, etc.). Now when you keep the button (real or virtual) down, it will repeat, like in a real PC keyboard. This is the one change that I am most worried might have broken something.
Bug in “mov reg16,[BP+SI]” and “mov reg16,[BP+DI]” opcodes fixed (WIN).
Bug in “Interrupt Enabled” flag setting after returning from INT2F fixed (Wolfenstein 3D).
Bug in moving data within the EGA VRAM fixed.
Fixed the Brown color in the default EGA palette (KEEN4).
New game-specific “jpe” opcode hack added (CALGAMES).
New game-specific “jpo” opcode hack added (TOUTRUN).
Added “insb” opcode handling (OPENING).
Added all “imul r16, r16, imm16” opcodes (NCMAIN).
Added “imul r16, [di+disp16], imm8” opcodes (UNP2).
Added “imul r16, [idx+disp8], imm16” opcodes (STARTREK).
Added support for input from port 3C2 (FD).
Added support for input from port 3CC (RAIDEN).
Added support for input from port 3D9 (Crazy Cars).
Ignore “Tandy 1000SL/TL – SET UP SOUND MULTIPLEXOR” BIOS call (MIDWNTR).
Support for moving data from EGA VRAM to RAM added (REVENGE, BL, RAMPAGE).
EGA opcode “and es:[di],ax” added (BARD, DK).
EGA opcode “mov byte es:[disp16],imm8” added (KEEN1).
EGA opcode “mov es:[si],ax” added (G).
EGA opcode “and ax,es:[di+disp8]” added (SR).
MCGA Direct mode opcode “mov es:[di],bh” added (CREEPERS).
MCGA Direct mode opcode “mov es:[bx],al” added (MW).
Opcode “aad” handling added (JS3).
Added handling for opcode “repe scasw” when direction=down (STAROPEN, SS, PAL).
Opcode “sar word [bp+disp8],imm8” handling added (RUNVGA).
Added support for teletype text output in EGA mode (ULTIMA).
Added support for teletype text output in MCGA mode (EAGLE).
Added support for “GET ALL PALETTE REGS (VGA)” BIOS call (BASH1).
Added support for “WRITE STRING” BIOS call (RICK2, !STUNTS).
Added support for DOS text output in EGA mode (SIMCITY, SKWEEK).
ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!
Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.
Release notes:
Another 4 months passed, a lot of hard work done… and finally it is here: ScummVM 1.1.0 is available now on our downloads page.
There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!
Take a look at the release notes if you want to know a bit more.
There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn’t working correctly in the Kitchen and Mine areas anymore.
We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.
And now go and get it while it’s still hot from our downloads page, grab a build for your favorite device and have fun :).
Changes:
1.1.0 (2010-04-04)
New Games:
– Added support for Blue’s Art Time Activities.
– Added support for Blue’s Reading Time Activities.
– Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
– Added support for Pajama Sam: Games to Play on Any Day.
– Added support for SPY Fox 3: Operation Ozone.
– Added support for Dragon History.
– Added support for TeenAgent.General:
– Added support for a custom SJIS font for FM-TOWNS and PC98 games.
– Added support for 16bit graphics. (GSoC Task)
– Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not compile on modern systems.CinE:
– Added support for Amiga style menus for Amiga versions of Future Wars.KYRA:
– Added support for the Amiga version of The Legend of Kyrandia. (sound support was done as a GSoC Task)
– Adapted KYRA to support the custom SJIS font.SCUMM:
– Added support for the PC-Engine version of Loom.
– Added support for music and sound effects in the the Amiga version of The Secret of Monkey Island. (GSoC Task)
– Fixed some other bugs related to game versions for the Amiga.
– Added support for original save/load dialog in MM NES.
– Added support for savepoint passcodes for Sega CD MI1 via debugger command ‘passcode’
– Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.
“FB4NDS” (Facebook for Nintendo DS) is a Facebook application for Nintendo DS.
Discussion: http://forum.gbadev.org/viewtopic.php?t=17034