Nintendo DS News
DSx86 is a PC emulator for Nintendo DS. It’s purpose is to allow you to run old DOS games on your Nintendo DS game console.
Changes:
Mouse emulation using the touchpad. If you have not mapped the SELECT key to a PC key, it works as a toggle to swap the screens so that you can use the stylys as a mouse directly on the emulated PC screen.
EMS memory increased to 1.5MB. Problems in the EMS memory access have not been fixed yet, so this version might run certain games (for example Wing Commander 2) worse than the previous version.
Proper DOS “System File Table” handling. This was needed for the file handle duplication functions, and this is also a requirement for improved DOS device handling (including console I/O) in upcoming versions. This also fixes problems with the 4DOS @select function.
Preliminary support for EGA mode 0x0E (640x200x16). Not properly tested, but some games might work in this mode.
Fixed a bug in Mode-X MOVSB opcode (MOO).
Fixed a bug in DOS CONSOLE INPUT function (Ultima V).
Fixed DUNE 2 save game problem.
Added opcode “repe scasw” down (for real this time!)
Ignore port 0xB8B I/O (GOBLINS, MOO INSTALL).
Support input from port 0x3CE (FD, MOO).
Added Mode-X opcodes LODSB and LODSW (MOO).
Several new EGA opcodes supported (BL, CARRIER, START, WARET, SH, WC1, B2, CALGAMES).
Support DOS functions 0x45 and 0x46 (DUP – DUPLICATE FILE HANDLE) (4DOS).
Support DOS functions 0x27 and 0x28 (RANDOM BLOCK I/O FROM FCB FILE) (Ultima II).
http://dsx86.patrickaalto.com/
Pokemon Battle is an unofficial and unlicensed RPG game, based around Pokemon.
Thanks to http://www.nintendomax.com/viewtopic.php?t=11716&f=19 for the news.
http://microlua.xooit.fr/t552-Pokemon-Battle.htm
Magnetron is a fast paced arcade game that will keep you on toes, can you survive 30 levels of carnage? This game borrows heavily from such classics as Llamatron and Robotron.
Thanks to http://www.nintendomax.com/viewtopic.php?t=11706&f=19 and http://nds.scenebeta.com/noticia/magnetron-nds-remix for the news.
http://sourceforge.net/projects/magnetron/
“FB4NDS” (Facebook for Nintendo DS) is a Facebook application for Nintendo DS.
Discussion: http://forum.gbadev.org/viewtopic.php?t=17034
http://code.google.com/p/fb4nds/
RockBot is supposed to become a multi-platform “Mega Man” style action game.
The game is progressing and now it has routines to simulate Mega Man IX style levels. You can see a video of that here: https://www.youtube.com/watch?v=C4jOB0c65R4
http://rockbot.upperland.net/?p=213&lang=en
Fandian (previously known as Sonic) is the development name for ritz’s homebrew Nintendo DS 3D game project.
Some notable features include skeletal animation, static & dynamic point lights, shadow volumes, skyboxes, picking, gravity and object & environment collision detection. In the near future he will build the game logic, a.i., scripting and maybe an interactive 3D map builder for easy world creation and object & creature placement.
Changes:
updated with latest toolchain and libraries
Thanks to http://www.nintendomax.com/viewtopic.php?p=32791 for the news.
http://www.daftcode.net/
NitroTracker is a FastTracker II style tracker for the Nintendo DS. NitroTracker is a versatile tool for creating music – everywhere! It supports the popular XM file format that is used by many PC trackers and that can be played on many PC audio players such as Winamp or XMMS. With NitroTracker, you can carry your XMs around in your DS and compose whenever and wherever you feel like it.
0xtob, the main-coder, will be still maintaining the project but with the step to go open source, he hopes that others jump into the boat and help to make NitroTracker even better!
News source: http://forum.gbadev.org/viewtopic.php?t=17200
http://code.google.com/p/nitrotracker/
NitroGrafx is a PC-Engine/TurboGrafx16 emulator for the DS by FluBBa. Most things from PCEAdvance are ported over and most games run quite good.
Changes:
*Fixed CPU cycles per scanline (455, confirmed on hardware).
*Fixed timing of scroll register writes.
*Fixed Sprite DMA IRQ handling.
*Fixed savestates a bit (should be compatible between versions now).
*Fixed scaling after loading savestate.
*Fixed caching of Bios.
*Better timing of ADPCM playing (still no sound though).
*Debug output now optional, also more info is written.
http://www.ndsretro.com/
POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait.
Changes:
Fireball and Cloudkill always explode at the end of their trajectory.
When you gain permanent intrinsics by evolving or lichifying, relevant temporary intrinsics will be cleared, preventing you from having a silver-tolerant lich. (Nathan Bogue)
Timestamps on the final character dump and the description of how long you lived will now match. (Deozaan)
You can wish for bones and corpses without them instantly dissolving. (Garron)
You can no longer fetch items that have teleport fixed. (Eris Discordia)
When a creature (un)polys into a gargantuan creature, it will now also push away monsters in addition to crushing walls. (Nathan Bogue)
Lich-form creatures that are undead no longer report it being your evil that was useless. (garron Bailey)
When you name an item, the menu defaults to naming the type rather than the specific as this is the usual scenario.
The floor of the kiwi room is now the proper floor tile.
Controled teleport onto the square you are already standing no longer reports that you are blocked, but that you decide to stay put.
Mysterious mapping of rooms fixed. Thanks to Kender and Mental Mouse for tracking this down – it has been annoying me for six years or so! (David Damerell, Eilu, Kender, Mental Mouse)
buildall.sh should work with –use-home-dir again. (garron)
The option menu no longer has Load. Instead it has Quit, which prompts you if you meant this. Loading is now only done from the main menu.
No experience for killing your pets.
Confirmation prompt if starting New Game with active saved game as one can easily accidentally overwrite it.
Some spells when mistargeted no longer waste your mana. Not all, so remain vigilant.
Cancelling your choice in the Wish menu no longer costs a turn.
Fix potential crash when you are killed by splash damage from a thrown item.
While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading.
http://www.zincland.com/powder/index.php?pagename=release