Nintendo DS News
Space Impakto DS (08-05-2010) (NDS Game)

This is an old-skool SHMUP type of game. So far this is only a basic engine.

Quote:

Done:
* Sprites are in 2d (system can handle Vram and Ram based tiles in realtime)
* 3D Background (the mode7-like floor and ceiling is using the 3d hardware)
* Procedural 3d models (based on the supershape formula by Paul bourke)
* Enemy entities uses fixed-point catmull-rom splines.

Todo:
* Use orthographic projection(if available) to render the enemy entities and use the 2d core exclusively for bullets.
* Learn more about the DS hadware.

Release notes:

Sorry, I was having connection probs when I uploaded it so it didn’t have a makefile and data.

I’ve uploaded a new one complete with data and makefile so that you could compile the source.

New download(binaries, source, makefile and data):

http://rel.betterwebber.com/junk.php?id=101

http://forum.gbadev.org/viewtopic.php?t=17242

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Master Maze v0.8b (NDS Game)

Master Maze is a maze game.

Changes:

Saving of your choice of music should work please try it for me

http://dsgamemaker.com/forum/viewtopic.php?f=27&t=3875&p=37616#p37616

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Space Impakto DS (07-05-2010) (NDS Game)

This is an old-skool SHMUP type of game. So far this is only a basic engine.

Quote:

Done:
* Sprites are in 2d (system can handle Vram and Ram based tiles in realtime)
* 3D Background (the mode7-like floor and ceiling is using the 3d hardware)
* Procedural 3d models (based on the supershape formula by Paul bourke)
* Enemy entities uses fixed-point catmull-rom splines.

Todo:
* Use orthographic projection(if available) to render the enemy entities and use the 2d core exclusively for bullets.
* Learn more about the DS hadware.

http://forum.gbadev.org/viewtopic.php?t=17242

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Plane Popper (Final) (NDS Game)

In Bobbyloujo’s game you have to pop ballons with your plane, but avoid other obstacles. Good luck!

Release notes:

Sorry it took so long. You can blame my absence on snowboarding season. Anyway, here’s my finished game.

http://dsgamemaker.com/forum/viewtopic.php?f=28&t=4383

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Catch The Diamond DS REMiX (01-05-2010) (NDS Game)

Each time you touch the diamond, you earn one point. Every 100 points you gain one life. There are 3 difficulties, each varying with base lives and score needed to up the speed.

http://dsgamemaker.com/forum/viewtopic.php?f=28&t=4373

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NitroGrafx v0.5 (PCE emu for NDS)

NitroGrafx is a PC-Engine/TurboGrafx16 emulator for the DS by FluBBa. Most things from PCEAdvance are ported over and most games run quite good.

Changes:

* Added support for CD-ROM images in .bin/.cue format.
* Added support CD audio playing.

http://ndsretro.com/

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Bunny Run (04-05-2010) (NDS Game)

Run, Bunny! Run! – If there wouldn’t be only those obstacles!

http://dsgamemaker.com/forum/viewtopic.php?f=28&t=4413

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Pokemon Battle v0.72 (NDS Game)

Pokemon Battle is an unofficial and unlicensed RPG game, based around Pokemon.

Thanks to http://www.nintendomax.com for the news.

http://microlua.xooit.fr/t552-Pokemon-Battle.htm

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STO (NDS Game)

STO is a prototype 2D side scrolling fighting game.

http://palib-dev.com/forum/index.php/topic,536.0.html

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ScummVM v1.1.1 (NDS misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

Only four weeks since our last release and already ScummVM 1.1.1 is available on our downloads page.

This release concentrates primarily on fixing bugs, bugs, and even more bugs. As such, we strongly recommend all and every ScummVM user to update to this latest and greatest version. In particular, just as promised we fixed the issues affecting Nippon Safes Inc and Pajama Sam 1 in 1.1.0.

Changes:

1.1.1 (2010-05-02)
New Ports:
– Added Nintendo 64 Port. (Actually added in 1.1.0, but forgot to mention it. oops)

General:
– Fixed several minor bugs here and there.

Drascula:
– Fixed regression that caused some texts to always be in English, even when using another language. (#2970211 – DRASCULA: missing german translation)

KYRA:
– Fixed a bug which caused the DOS versions to crash before the credits when AdLib music is selected.

LURE:
– Fixed several memory leaks.
– Corrected problems in the handling of followers when blocked from performing actions by closed doors between rooms.
– Solved issues with Goewin not always correctly following the player out of the caves

Tinsel:
– Fix video playback regression in Discworld 2.

Parallaction:
– Fix several crashes and other regressions in Nippon Safes, including bugs 2969211, 2969232, 2969234, 2969257, 2970141.

Wii/GameCube port: (Also forgot to mention in 1.1.0)
– Added support for games using 16bit graphics.
– Complete GFX overhaul (new video modes, better performance, picture smoothing, fine grained overscan settings).
– Added a new options dialog for Wii/Gamecube specific settings.
– Fixed a GFX glitch on savegame thumbnails.
– Added support for SMB mountpoints (Samba/Windows shares).
– Added an on-screen console, which is shown when ScummVM exits abnormally.
– Fixed a couple of crashes when using Ogg/Vorbis encoded sound files. See the bundled READMII.txt file for more information.

PSP port: (Also forgot to mention in 1.1.0)
– Added plugin support which allows the PSP Phat to run every game.
– Added a new virtual keyboard optimized for rapid D-Pad input.

http://www.scummvm.org/downloads/

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