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Nintendo Entertainment System (Famicom) News
In Magic Floor by Martin Korth you are a boulder, who discovered a hidden underground hall in your magic cellar! At the first glance it appeared to be just empty, but at closer look it turned out to be having a
very funny bewitched floor...
Read more about Magic Floor (NES Game)
Martin Korth, himself also known as no$cash, has come up with another nice custom built hardware, which will get all NES homebrewers glowing eyes; a NES single chip cartridge! It can address max 32Kbytes PRG-ROM, and uses the internal 2Kbyte Name-Table RAM as CHR-RAM.
Read more about NES Single Chip Cartridge (NES misc)
I Wanna Flip The Sky by Tom is a platformer along the lines of I Wanna Be The Guy or Battle Kid. In each level you're trying to reach the exit door while avoiding traps like spikes and conveyor belts. The trick is you can flip gravity a limited number of times each level.
Read more about I Wanna Flip The Sky (14-08-2012) (NES Game)
Starfall - a journey in space; a test of survival. Catch stars to increase the jackpot, but don't forget to claim it! Avoid the meteors; they're deadly unless you Color Shift. Same color ship and meteor = OK! Mismatched colors = GAME OVER! Go for the high score!
Read more about Starfall (NCC 2012) (NDS Game)
John White / Nessylum Games promised a while ago to replace the Demo of his game Assimilate with a full version. As he is a man of his word, he placed the full download to the public on 5th August! (Thanks for letting us know btw :)
Read more about Assimilate (05-08-2012) (NES Game)
Boom by 3gengames and Tokumaru is a Kaboom! style game for NES. The goal is to catch all bombs in a ton, before they blast.
Read more about Boom (15-02-2012) (NES Game)
Color Squares by KHS shows 16*14 squares of 12 different colors (plus black). On each frame, two adjacent squares are swapped. Assembler source code is available.
Read more about Color Squares (24-03-2012) (NES Techdemo)
Clock by KHS is a digital seven-segment 24-hour clock. Set the time with arrows, toggle between NTSC and PAL with A button, toggle the visibility of unlit segments with B, and press start to start the clock. The clock should be more accurate than exactly 50 (PAL) or 60 (NTSC) frames per second.
Read more about Clock (26-03-2012) (NES Application)
24 Balls by KHS shows 24 16*16-pixel balls that bounce off walls. The balls don't flicker because there's never more than four of them (eight sprites) per scanline. (That's because there are no more than two balls per scanline at the beginning and all balls have the same vertical velocity.) The color palette changes every 8th frame.
Read more about 24 Balls (24-03-2012) (NES Techdemo)
Gradient Demo by KHS is a technical demo written in Assembler. It shows rapidly moving colors and text that moves in a circle (using a sine look-up table).
Read more about Gradient Demo (15-03-2012) (NES Techdemo)