Nintendo Entertainment System (Famicom) News
NESICIDE v1.011 (NES misc)

NESICIDE is a Nintendo 8-bit IDE.

The intent of NESICIDE is to be able to start with absolutely nothing (well, maybe at least an idea!) and work your way through background tile development (playfields), foreground tile development (sprites), sounds (effects and music), stitching it together with some source code, and finally to generate a ROM.


Added Tile Editor that can be used to create tiles of sizes from 8×8, 8×16, up to 128×128. Tile Editor includes
many common “paint program” tools like: pencil tool, line tool, hollow/filled box tools, paint bucket tool,
selection-drag/copy/erase tool, rotate clockwise/counterclockwise tools, and flip horizontal/vertical tools. Tiles
that are big enough to contain multiple attribute-block segments (ie bigger than 16×16) will adjust the attributes
of any conflicting pixels whenever necessary. The full 16-color attribute table is available to paint with. The
only tool that behaves a bit differently in the “conflict resolution” is the selection-drag/copy/erase tool. Since
it is possible to select an arbitrary portion of the image it is thus *impossible* to resolve attribute conflicts from
moving this arbitrary chunk around the rest of the image. Thus, instead of the image adjusting to the selected region, the selected region adjusts to the local Attributes of the image. Attributes can be fixed with the familiar “paint attributes”
tool. Created tiles can be added to Graphics Banks items to be used in ROMs. Also, any created tiles, including any
loaded binary files (PNGs) can be used to paint any portion of any other tile by selecting the tile from the tile list
and drawing with it. I think I might rework how the tile-drawing works to make it tool-dependent, but for right now
the tile-drawing just lets you paint any-size rectangles of the tile at 8×8-pixel grid resolution.


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Zap Ruder v0.02 (NES Techdemo)

tepples updated his Zapper test ROM, including sources and demos.

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Zap Ruder v0.01 (NES Techdemo)

tepples is working on a Zapper test ROM that tests the photosensor. A first technical demo has been released.

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Dizzy Melanchony Of Existance (Chapter 0) (31-08-2011) (NES Game)

Lucas “Dizzy9” Kur updated his game “Dizzy Melanchony Of Existance (Chapter 0)”. Dizzy:MOE is platform-adventure game for NES and was created to resemble gameplay of Dizzy games made by Codemasters. Your aim in game is to find exit, but also collect items.


– Working on Real Hardware now.
– Jump out of elevator(when it’s still moving).
– 0F screen bottom pointer fixed.
– Fixed bug with swimming suit and bottom of small pool.
– Fixed distance you have to be to kill sea monster
– Fixed HTS flash when you use it to teleport to the same screen.
– Readme and in game spelling corrected.

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Virus Cleaner (Source Code) (NES Game)

Virus Cleaner is a homebrew NES game by Roth. Goal is to sweep away Viri from the playing field, while it’s being protected by some sort of electric waves going around the screen.

To support the growing NES community, Roth released the source code of his game – although it seems not to be very well documented, it might be useful for others. In the case you are not a coder, you may still go to his page and grab the release for a few minutes of gaming fun.

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Crystal Mines (Source Code) (NES Game)

Dan Lawton and Ken Beckett released the source code to Color Dreams‘ “Crystal Mines“. It was a former unlicensed commercial game for the Nintendo Entertainment System/Famicom.

The game is NOT released to the Public Domain / Freeware pool yet and possibly will never be, but the source code is available for free but bound to “Ken’s License”. All other artwork related to the game is still under copyright, such as the graphics, levels, sounds and music.

The screenshot is courtesy of UVL.

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Dizzy Melanchony Of Existance (Chapter 0) (NES Game)

Lucas “Dizzy9” Kur comes up with an early version of “Dizzy Melanchony Of Existance (Chapter 0)”. Dizzy:MOE is platform-adventure game for NES and was created to resemble gameplay of Dizzy games made by Codemasters.

Your aim in game is to find exit. While you can find “Memory items” they won’t help you much because Kolo (the main character) can’t read them.

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Mind Control Trilogy (Preview) (NES Demo)

Mind Control Trilogy (Preview) by Bilotrip is a Nintendo Entertainment System / Famicom demo released at Assembly 2011 and ranked 4th in the oldskool demo competition.

Mind Control Trilogy preview by Bilotrip
Watch this video on YouTube.

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Alter Ego (22-07-2011) (NES Game)

Alter Ego is a logic platformer by Shiru, Kulor and Denis Grachev. You have to switch between them the hero and his alter ego to clear levels. It is a bit similar to the game Binary Land.

This game is a remake of recent ZX Spectrum game of the same name. The original version created by Denis Grachev from RetroSouls, you can see video of it here and get it here. NES version got new graphics, original music by Kulor (composed for the game), and some other changes.

Interesting technical feature of this game is that it is written in C, with cc65 compiler. You can get source code here. More details about this and development process in general are available in notes.txt file provided with the game.

Alter Ego by Shiru, Kulor, Denis Grachev
Watch this video on YouTube.

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Panesian Power (NANESCC 2011) (NES Game)

Panesian Power by Bunnyboy is an entry to the recently held NintendoAge NES Coding Competition 2011.

Pull out your zappers for an exciting NSFW (not safe for work) experience.

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