Wii News
Pikos QuakeGX v0.06 (Wii Game Port)

This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay, ported to Wii by Eluan and enhanced by Piko.

Changes:

Gamecube controller enabled, no default bindings.
Classic controller enabled, no default bindings.
Improved controller input detection.
Configurations will be saved.
Input code clean up.
Bug fixes.

http://wiibrew.org/wiki/Quake#Piko.27s_QuakeGX

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SNES9x GX v4.0.4 (SNES emu for Wii)

SNES9x GX is a Super Nintendo emulator for the Wii based on the PC emulator SNES9x 1.51. SoftDev is responsible for the original SNES9x 1.51 GameCube port, whose work was continued by crunchy2. Wii support was added by michniewski, and SNES9x 1.51 was ported by Tantric. The project is currently being maintained by michniewski and Tantric. The GUI is powered by libwiigui.

Changes:

Improved scrollbar
Built with more stable libogc/libfat
Fixed rumble bug in filebrowser
Added confirmation prompts
Fixed settings saving glitches

Free and legal SNES roms to try out with this emulator can be found here: http://www.pdroms.de/files/supernes/

News Source: http://wiibrew.org/wiki/Snes9x_GX

http://code.google.com/p/snes9x-gx/

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FCE Ultra GX v3.0.2 (NES emu for Wii)

FCE Ultra GX is a modified port of FCE Ultra v0.98.12. With it you can play NES games on your Wii/GameCube. The GUI is powered by libwiigui.

Changes:

Improved scrollbar
Multiple state saves now working
Built with more stable libogc/libfat
Fixed rumble bug in filebrowser
Fixed PAL sound stuttering
Added confirmation prompts
Fixed settings saving glitches

Free and legal NES roms to try with this emulator can be downloaded from here: http://www.pdroms.de/files/nes/

http://code.google.com/p/fceugc/

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VisualBoyAdvance GX v2.0.1 (GBA emu for Wii)

Visual Boy Advance GX is a Game Boy Advance / Game Boy emulator for the Wii based on VBA-M.

More than 500 legal ROM’s for try out can be obtained from here: //files/gameboyadvance/

http://code.google.com/p/vba-wii/

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Super Mario War v1.1 (Wii Game Port)

This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional with the exception of netplay.

Please report issues on Google Code -> http://code.google.com/p/smw-wii/issues/list

Changes:

Fix crashing issue (caused by music)
Hide controller configuration (not implemented)

http://wiibrew.org/wiki/Super_Mario_War_Wii

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Pikos QuakeGX v0.05 (Wii Game Port)

This is a port of Quake to the Wii based on the GC Quake port by Peter Mackay, ported to Wii by Eluan and enhanced by Piko.

Changes:

Fixed compatibility bugs with libogc 1.7.*.
TCP Client enabled, thanks Q1Rev.
Better nun chuck controls.
Shouldn’t need nun chuck reattached to be detected.
Removed old file system access methods.
Bug fixes.

http://wiibrew.org/wiki/Quake#Piko.27s_QuakeGX

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Super Mario War v1.0 (Wii Game Port)

This is a port of Super Mario War to the Wii, using SDL Wii. It should be fully functional with the exception of netplay.

Please report issues on Google Code -> http://code.google.com/p/smw-wii/issues/list

http://wiibrew.org/wiki/Super_Mario_War_Wii

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Gecko OS v1.9.0.1 (Wii Application)

Gecko OS (formerly Gecko Region Free) by Nuke lets you load Wii games from other regions.

Changes:

Moved rebooter to a menu item
Fixed a bug that prevented the codes and patch folder from being found if in data/gecko
Fixed a bug that caused a core dump if background.png is in the root directory of the SD card
Language and video mode settings from WiiRD are now used if a game is started from WiiRD
Fixed a rebooter bug that caused the currently inserted game disc not to show up in the disc channel

http://wiibrew.org/wiki/Gecko_OS

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ScummVM v0.13.1 (Wii misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

It was not that long since our previous release, and now here is a new bugfix release hot off the press!

The list of fixed bugs is quite long, and you could read all of it in the release notes, but here is a summary for those of you who are too lazy to follow the links and eager to play the games better.

SAGA: Inherit the Earth is completable again; AGOS, Groovie, Sword2: fixed many sound-related issues; Parallaction: fixed a bug in one of the puzzles; squashed a number of bugs in the GUI. Also iPhone, Symbian, WinCE ports are much improved and NDS and PS2 ports are back again since 0.11.0.

We won’t bother you anymore with the details. Go, download ScummVM and enjoy your play!

Changes:

AGOS:
– Fixed crash after OmniTV video is played in The Feeble Files
– Fixed crashes when exploring Jack the Ripper scene in the PC version of the Waxworks
– Fixed palette glitches in the AtariST version of Elvira 2
– Fixed noise that can occur when sound effects are played, when exploring Pyramid scene in the Waxworks

Gob:
– Fixed a crash in the Italian version of Woodruff

Groovie:
– Fixed some issues with music in The 7th Guest

Parallaction:
– Fixed the sarcophagus puzzle in Nippon Safes

SAGA:
– Fixed a crash in Inherit the Earth
– Fixed glitches in the save/load dialog.

Sword2:
– Fixed random sound corruption when using the original sound files.

Game launcher:
– Fixed a case where memory could be corrupted
– Fixed the small cursor in the modern theme
– Fixed a bug in the theme engine, which could cause crashes
– Made the file browser bigger in 1x mode

iPhone port:
– Fixed backspace handling on the iPhone soft keyboard

DS port:
– Added support for the Global Main Menu feature

PS2 port:
– Switched to the new GUI and theme code
– All possible devices are supported to store, play and save games (CD, HD, USB, MC and remote)
– Optimized cache/read-ahead for every media
– Added support for the Return to Launcher feature

Symbian port:
– Added Bluetooth mouse support
– Added support for the Return to Launcher feature

WinCE port:
– Fixed an issue which could cause random crashes with VGA devices

http://scummvm.sourceforge.net/downloads.php

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Kidspaint v1.2 (Wii Application)

Kidspaint is a painting program mainly for kids.

Changes:

Added ‘Full mode’ with undo/redo functionality (this is the mode where new features most likely will be added)
Some code cleanup

http://wiibrew.org/wiki/Kidspaint

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