Wii News
YahtzWii v1.12 (Wii Game)

It’s Yahtzee for the Wii coded by Chris.

Changes:

Fixed critical bug where if player selected all dice before marking score, the next player would not be able to throw (thanks, Mr. Reaper)

http://wiibrew.org/wiki/Yahtzwii

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MPlayer CE v0.21e (Wii Application)

MPlayer CE is a fork of the Team Twiizers MPlayer Wii port.

Changes:

Fixed apostrophies in filenames
Improved DVD and USB mounting devices
Fixed radio
Improved samba reconnection
Debugging help for SMB Shares at bootup, debug_network=yes (Review mplayer.conf)

http://wiibrew.org/wiki/MPlayer_CE

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MahJongg Wii v0.8 (Wii Game)

MahJongg Wii is a Mahjongg solitaire tiles game written specifically for the Wii, developed with devkitPro tools and using the GRRLib for rendering, sndlib for music and sound, and wiiuse for wiimote.

The goal is to clear the board by removing all the tiles. Tiles must remove in pairs. A pair consists of two tiles which both are a) “free” and b) identical (or of the same type).

Changes:

Added multiple tilesets!
Added character voices on 2 player versus mode
Re-encoded and removed cracklys from the sound effects
Added graphic when two player game ends as a draw
Tidied up and fixed bugs around the placing of tiles / shuffling
Fixed bug where saved music volume was not being used on startup
Changed screenshot function to output filenames with date and time instead of just one
Cleaned up the code that deals with memory allocation of textures in the menus
Added new menu music + other music tracks for the different tilesets/themes during the game
Fixed some memory allocation problems that may have caused memory to be held onto when mahjongg is exited and could have caused problems moving between the menu and the game if done numerous times
Added pressing A button on already selected tile deselects it
Added proper support for widescreen including options to turn it on or off
Changed config loading and saving to include widescreen and tileset selections. Does in a way that is backwards compatible with version 0.7 config files
Added Norwegian language support
Changed internationalisation code to fully support utf8 encoding thus giving the use of non-ASCII characters without the need for mapping
Change to auto detect whether the game has been loaded from a loader or not and exit accordingly (either reset to menu or back to loader)
Fixed even more bugs

http://wiibrew.org/wiki/MahJongg_Wii

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ScummVM (Rev 38811) (Wii misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Changes:

– Remapped keys: Home=F5, Up=GMM.
– Predictive input enabled (hold right) for AGI.

This release is a infrequent build from the Subversion trunk.

Thanks to http://www.nintendomax.com for the news.

http://forums.scummvm.org/viewtopic.php?t=6599

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Frodo v7 (C64 emu for Wii)

Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net ). It was ported to the Wii by Simon Kagstrom and does not share any code with FrodoWii.

It has only been tested in 480i mode on a PAL TV (the 50Hz mode gives me a headache). Sound support is slightly buggy, but usable. The emulation is not perfect, so all games will not run under Frodo. If you have multiple versions of a game, try each of them as often at least one will work.

Put .t64 or .d64 files in /apps/frodo/images on your SD card. The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. Saves will be stored on the SD card and the preferences are stored persistently. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this.

Changes:

Make binding joystick directions to other buttons as well (to be able to jump with e.g., 1)
The direction buttons can also be bound to keyboard keys
Exit with SYS_RETURNTOMENU to make WAD’s work
Some restructuring and minor bug fixes here and there
Lots and lots of new code which won’t get executed here 🙂

http://wiibrew.org/wiki/Frodo

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MPlayer CE v0.21d (Wii Application)

MPlayer CE is a fork of the Team Twiizers MPlayer Wii port.

Changes:

– Updated menu.conf to allow selecting playlist
– Fix rodries’ loop patch

http://wiibrew.org/wiki/MPlayer_CE

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Wii Quizz v2.05 (Wii Game)

Wii Quizz is a multilanguage quiz homebrew application.

Changes:

Fixed a bug with the back button in Settings menu
Time connection to the server faster
Added a counter server connection
Sending statistics Google Analytics only when receiving / sending scores
Fixed a bug with the notification of a new version

http://wiibrew.org/wiki/Wii_Quizz

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MPlayer CE v0.21c (Wii Application)

MPlayer CE is a fork of the Team Twiizers MPlayer Wii port.

Changes:

Updated menu.conf to allow selecting subtitles

http://wiibrew.org/wiki/MPlayer_CE

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Crazy Intro v0.3 (Wii Application)

Crazy Intro is an autoboot homebrew to use along with Preloader. You can use Crazy Intro to customize the opening of your Wii. You can display your selected picture and play the music of your choice at each start of your Wii. Also you can assign your frequently used channels to the directional buttons on the Wiimote. You can use B button to quickly access homebrew channel.

http://wiibrew.org/wiki/Crazy_Intro

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AnyTitle Deleter DB v1.0 v2 (Wii Application)

AnyTitle Deleter DB uses tona’s AnyTitle Deleter and adds several features.

Its main purpose is to list all titles (such as channels, IOS, etc…) and allow the user to delete the ones he/she wants to get rid of.

Red Squirrel released AnyTitle Deleter MOD which used an external database to associate the cryptic title IDs (such as “HAXX”) with a meaningful name (such as “Homebrew Channel”). AnyTitle Deleter DB uses his database format to achive the same goal but adds support to read the title’s name from the titles banner.bin file which is stored internally in the Wii’s NAND. Not all titles have a banner.bin – actually only channels and about half of all game saves do – but combining the banner.bin names with Red Squirrel’s database allows the user to work with a broder scope of title names.

Changes:

adding title names from the banner.bin to the external database
title names not taken from the database are marked now
an enhanced file information screen is displayed before deleting a title
made some space so more titles can be displayed on screen at once
internal code cleanup
when compiling a constant in main.c can be set to hard reboot instead of return to loader
another constant can disable brick protection on recompile
warning messages are displayed throughout the program when brick protection is off

http://wiibrew.org/wiki/AnyTitle_Deleter_DB

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