Wii News
Added Jan 19, 2009, Under:
Wii
FTPii is an FTP server for the Wii, giving people easy access to their SD cards without having to eject it from the Wii itself.
Changes:
Enabled SD Gecko at /gcsda and /gcsdb. (thanks dhewg!)
Added NAND image support at /nand (libnandimg).
Added NAND filesystem support at /isfs (libisfs).
Added detection of device removal and insertion for Front SD, SD Gecko, USB and DVD.
Use transparency in The Homebrew Channel icon. (thanks wilson.p.alex!)
http://wiibrew.org/wiki/Ftpii
Added Jan 19, 2009, Under:
Wii
SYASokoban Wii is a initial port of David Joffe’s ( http://grayskygames.com ) SYASokoban game.
http://wiibrew.org/wiki/SYASokoban_Wii
Added Jan 17, 2009, Under:
Wii
Wii Quizz is a homebrew quiz game in french and english language, but features only questions in french for now.
Changes:
Fixed a big big bug that prevented some players to play
http://wiibrew.org/wiki/Wii_Quizz
Added Jan 17, 2009, Under:
Wii
FreeTypeGX is a wrapper class for libFreeType which renders a compiled FreeType parsable font into a GX texture for Wii homebrew development. FreeTypeGX is written in C++ and makes use of a selectable pre-buffered or buffer-on-demand methodology to allow fast and efficient printing of text to the EFB.
http://wiibrew.org/wiki/FreeTypeGX
Added Jan 16, 2009, Under:
Wii
Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net ). It was ported to the Wii by Simon Kagstrom and does not share any code with FrodoWii.
It has only been tested in 480i mode on a PAL TV (the 50Hz mode gives me a headache). Sound support is slightly buggy, but usable. The emulation is not perfect, so all games will not run under Frodo. If you have multiple versions of a game, try each of them as often at least one will work.
Put .t64 or .d64 files in /apps/frodo/images on your SD card. The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. Saves will be stored on the SD card and the preferences are stored persistently. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this.
Changes:
Fixed a truly embarassing bug with the HOME button on the wiimote. Unfortunately,
… It no longer links with Yohanes SDL version, which for some reason broke the menu code with the wiimote (but not the classic controller!). It’s probably unrelated but I can’t have it like that. Further investigation pending.
http://wiibrew.org/wiki/Frodo
Added Jan 16, 2009, Under:
Wii
Wii Quizz is a homebrew quiz game in french and english language, but features only questions in french for now.
Changes:
Widescreen support
Added english language
Fixed questions in french
Added few questions in french
http://wiibrew.org/wiki/Wii_Quizz
Added Jan 16, 2009, Under:
Wii
Frodo is a Commodore 64 emulator written by Christian Bauer ( http://frodo.cebix.net ). It was ported to the Wii by Simon Kagstrom and does not share any code with FrodoWii.
It has only been tested in 480i mode on a PAL TV (the 50Hz mode gives me a headache). Sound support is slightly buggy, but usable. The emulation is not perfect, so all games will not run under Frodo. If you have multiple versions of a game, try each of them as often at least one will work.
Put .t64 or .d64 files in /apps/frodo/images on your SD card. The in-game menu allows you to insert disks/tapes, load them and configure the display, joystick ports etc. Saves will be stored on the SD card and the preferences are stored persistently. Wiimote 1 is by default the joystick in port 1 and wiimote 2 the joystick in port 2, but you can swap this.
Changes:
Merged with the Frodo trunk and build the “SC” version. This should improve emulation somewhat (although there are cases where it’s the other way around!). The palette also changes because of this.
Save prefrences together with the C64 state when saving snapshots. This is useful e.g., to have game-specific keybindings
More menu options to type common key sequences, turn on 1541 CPU emulation etc
Link with Yohanes version of SDL-Port, which perhaps brings USB keyboard support. I haven’t tested, so please test and fix the code.
Fixed some key binding bugs
Misc smaller improvements here and there
http://wiibrew.org/wiki/Frodo
Added Jan 16, 2009, Under:
Wii
Missing a spirit level at home developer Alanceil decided to use the Wiimote as a replacement. Put the Wiimote on a surface you want to use as a reference and press A. This will start a calibration, and afterwards you can put it on a target surface to see its difference in inclination.
Changes:
Chg: Median instead of arithmetic mean is now used to get calibration values, this should increase accuracy.
Chg: Message class now handles text drawing
Add: Internal info on pressing B in the slider box screen
Add: Arc graph showing current tilt
http://wiibrew.org/wiki/Leveltool
Added Jan 16, 2009, Under:
Wii
Menu Patcher is an app inspired by Starfall, designed to permanently mod your System Menu. It is open source, and can easily be extended to include new patches.
System Menu patching is VERY DANGEROUS! Not only that, but this program does not check for a specific System Menu version, like Starfall does. This program also uses a guess ‘n check method for installing the patches, which makes it a little less safe to use – It will prompt you, however, if there is more than one possible patch.
This homebrew application will brick your Wii if you misuse it!
http://wiibrew.org/wiki/Menu_Patcher
Added Jan 16, 2009, Under:
Wii
Wiilander is a clone of the popular classic 70s Lunar Lander game. With a big different, you don’t use buttons – instead just hold the Wiimote horizontally and rotate it to control the angle of the ship, and twist it to control the throttle of your rocket. Discover the secret word, landing on all the bases!
http://wiibrew.org/wiki/Wiilander